Safe Haskell | None |
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Documentation
getNumNodeTracks :: HG3DClass -> IO IntSource
destroyNodeTrack :: HG3DClass -> Int -> IO ()Source
destroyNumericTrack :: HG3DClass -> Int -> IO ()Source
destroyVertexTrack :: HG3DClass -> Int -> IO ()Source
destroyAllTracks :: HG3DClass -> IO ()Source
destroyAllNodeTracks :: HG3DClass -> IO ()Source
destroyAllNumericTracks :: HG3DClass -> IO ()Source
destroyAllVertexTracks :: HG3DClass -> IO ()Source
delete'_ :: HG3DClassPtr -> IO ()Source
getLength'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
setLength'_ :: HG3DClassPtr -> CFloat -> IO ()Source
createNodeTrack'_ :: HG3DClassPtr -> CUShort -> HG3DClassPtr -> IO ()Source
createNumericTrack'_ :: HG3DClassPtr -> CUShort -> HG3DClassPtr -> IO ()Source
createVertexTrack'_ :: HG3DClassPtr -> CUShort -> CInt -> HG3DClassPtr -> IO ()Source
createNodeTrack2'_ :: HG3DClassPtr -> CUShort -> HG3DClassPtr -> HG3DClassPtr -> IO ()Source
getNumNodeTracks'_ :: HG3DClassPtr -> Ptr CUShort -> IO ()Source
getNodeTrack'_ :: HG3DClassPtr -> CUShort -> HG3DClassPtr -> IO ()Source
hasNodeTrack'_ :: HG3DClassPtr -> CUShort -> Ptr CInt -> IO ()Source
getNumNumericTracks'_ :: HG3DClassPtr -> Ptr CUShort -> IO ()Source
getNumericTrack'_ :: HG3DClassPtr -> CUShort -> HG3DClassPtr -> IO ()Source
hasNumericTrack'_ :: HG3DClassPtr -> CUShort -> Ptr CInt -> IO ()Source
getNumVertexTracks'_ :: HG3DClassPtr -> Ptr CUShort -> IO ()Source
getVertexTrack'_ :: HG3DClassPtr -> CUShort -> HG3DClassPtr -> IO ()Source
hasVertexTrack'_ :: HG3DClassPtr -> CUShort -> Ptr CInt -> IO ()Source
destroyNodeTrack'_ :: HG3DClassPtr -> CUShort -> IO ()Source
destroyNumericTrack'_ :: HG3DClassPtr -> CUShort -> IO ()Source
destroyVertexTrack'_ :: HG3DClassPtr -> CUShort -> IO ()Source
destroyAllTracks'_ :: HG3DClassPtr -> IO ()Source
destroyAllNodeTracks'_ :: HG3DClassPtr -> IO ()Source
destroyAllVertexTracks'_ :: HG3DClassPtr -> IO ()Source
applyToNode'_ :: HG3DClassPtr -> HG3DClassPtr -> CFloat -> CFloat -> CFloat -> IO ()Source
apply2'_ :: HG3DClassPtr -> HG3DClassPtr -> CFloat -> CFloat -> CFloat -> IO ()Source
apply4'_ :: HG3DClassPtr -> HG3DClassPtr -> CFloat -> CFloat -> CInt -> CInt -> IO ()Source
setInterpolationMode'_ :: HG3DClassPtr -> CInt -> IO ()Source
getInterpolationMode'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setRotationInterpolationMode'_ :: HG3DClassPtr -> CInt -> IO ()Source
getRotationInterpolationMode'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
optimise'_ :: HG3DClassPtr -> CInt -> IO ()Source
clone'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
setUseBaseKeyFrame'_ :: HG3DClassPtr -> CInt -> CFloat -> Ptr CChar -> IO ()Source
getUseBaseKeyFrame'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getBaseKeyFrameTime'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
getBaseKeyFrameAnimationName'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
setDefaultInterpolationMode'_ :: CInt -> IO ()Source
getDefaultInterpolationMode'_ :: Ptr CInt -> IO ()Source