Safe Haskell | None |
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Documentation
unnameSubMesh :: HG3DClass -> String -> IO ()Source
getNumSubMeshes :: HG3DClass -> IO IntSource
destroySubMesh :: HG3DClass -> Int -> IO ()Source
destroySubMesh2 :: HG3DClass -> String -> IO ()Source
setSkeletonName :: HG3DClass -> String -> IO ()Source
hasSkeleton :: HG3DClass -> IO BoolSource
clearBoneAssignments :: HG3DClass -> IO ()Source
isLodManual :: HG3DClass -> IO BoolSource
removeLodLevels :: HG3DClass -> IO ()Source
buildEdgeList :: HG3DClass -> IO ()Source
freeEdgeList :: HG3DClass -> IO ()Source
prepareForShadowVolume :: HG3DClass -> IO ()Source
isEdgeListBuilt :: HG3DClass -> IO BoolSource
setAutoBuildEdgeLists :: HG3DClass -> Bool -> IO ()Source
removeAnimation :: HG3DClass -> String -> IO ()Source
getNumAnimations :: HG3DClass -> IO IntSource
removeAllAnimations :: HG3DClass -> IO ()Source
getPoseCount :: HG3DClass -> IO IntSource
removePose2 :: HG3DClass -> String -> IO ()Source
removeAllPoses :: HG3DClass -> IO ()Source
delete'_ :: HG3DClassPtr -> IO ()Source
unnameSubMesh'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
getNumSubMeshes'_ :: HG3DClassPtr -> Ptr CUShort -> IO ()Source
destroySubMesh'_ :: HG3DClassPtr -> CUShort -> IO ()Source
destroySubMesh2'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
clone'_ :: HG3DClassPtr -> Ptr CChar -> Ptr CChar -> SharedPtrPtr -> IO ()Source
getBoundingSphereRadius'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
setSkeletonName'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
hasSkeleton'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
hasVertexAnimation'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getSkeleton'_ :: HG3DClassPtr -> SharedPtrPtr -> IO ()Source
getSkeletonName'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
clearBoneAssignments'_ :: HG3DClassPtr -> IO ()Source
createManualLodLevel'_ :: HG3DClassPtr -> CFloat -> Ptr CChar -> Ptr CChar -> IO ()Source
isLodManual'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
removeLodLevels'_ :: HG3DClassPtr -> IO ()Source
isVertexBufferShadowed'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
isIndexBufferShadowed'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
buildEdgeList'_ :: HG3DClassPtr -> IO ()Source
freeEdgeList'_ :: HG3DClassPtr -> IO ()Source
prepareForShadowVolume'_ :: HG3DClassPtr -> IO ()Source
isPreparedForShadowVolumes'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
isEdgeListBuilt'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setAutoBuildEdgeLists'_ :: HG3DClassPtr -> CInt -> IO ()Source
getAutoBuildEdgeLists'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getSharedVertexDataAnimationType'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
createAnimation'_ :: HG3DClassPtr -> Ptr CChar -> CFloat -> HG3DClassPtr -> IO ()Source
getAnimation'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
hasAnimation'_ :: HG3DClassPtr -> Ptr CChar -> Ptr CInt -> IO ()Source
removeAnimation'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
getNumAnimations'_ :: HG3DClassPtr -> Ptr CUShort -> IO ()Source
getAnimation2'_ :: HG3DClassPtr -> CUShort -> HG3DClassPtr -> IO ()Source
removeAllAnimations'_ :: HG3DClassPtr -> IO ()Source
getPoseCount'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
removePose2'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
removeAllPoses'_ :: HG3DClassPtr -> IO ()Source