Safe Haskell | None |
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Documentation
isAttached :: HG3DClass -> IO BoolSource
detachFromParent :: HG3DClass -> IO ()Source
setVisible :: HG3DClass -> Bool -> IO ()Source
getVisible :: HG3DClass -> IO BoolSource
setRenderingDistance :: HG3DClass -> Float -> IO ()Source
setRenderingMinPixelSize :: HG3DClass -> Float -> IO ()Source
setQueryFlags :: HG3DClass -> Int -> IO ()Source
addQueryFlags :: HG3DClass -> Int -> IO ()Source
removeQueryFlags :: HG3DClass -> Int -> IO ()Source
getQueryFlags :: HG3DClass -> IO IntSource
setVisibilityFlags :: HG3DClass -> Int -> IO ()Source
addVisibilityFlags :: HG3DClass -> Int -> IO ()Source
removeVisibilityFlags :: HG3DClass -> Int -> IO ()Source
getLightMask :: HG3DClass -> IO IntSource
setLightMask :: HG3DClass -> Int -> IO ()Source
hasEdgeList :: HG3DClass -> IO BoolSource
setCastShadows :: HG3DClass -> Bool -> IO ()Source
getCastShadows :: HG3DClass -> IO BoolSource
getTypeFlags :: HG3DClass -> IO IntSource
setDebugDisplayEnabled :: HG3DClass -> Bool -> IO ()Source
setDefaultQueryFlags :: Int -> IO ()Source
setDefaultVisibilityFlags :: Int -> IO ()Source
delete'_ :: HG3DClassPtr -> IO ()Source
getMovableType'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
getParentNode'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
getParentSceneNode'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
isParentTagPoint'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
isAttached'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
detachFromParent'_ :: HG3DClassPtr -> IO ()Source
isInScene'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getBoundingRadius'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
setVisible'_ :: HG3DClassPtr -> CInt -> IO ()Source
getVisible'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
isVisible'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setRenderingDistance'_ :: HG3DClassPtr -> CFloat -> IO ()Source
getRenderingDistance'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
setRenderingMinPixelSize'_ :: HG3DClassPtr -> CFloat -> IO ()Source
getRenderingMinPixelSize'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
setQueryFlags'_ :: HG3DClassPtr -> CUInt -> IO ()Source
addQueryFlags'_ :: HG3DClassPtr -> CUInt -> IO ()Source
removeQueryFlags'_ :: HG3DClassPtr -> CUInt -> IO ()Source
getQueryFlags'_ :: HG3DClassPtr -> Ptr CUInt -> IO ()Source
setVisibilityFlags'_ :: HG3DClassPtr -> CUInt -> IO ()Source
addVisibilityFlags'_ :: HG3DClassPtr -> CUInt -> IO ()Source
removeVisibilityFlags'_ :: HG3DClassPtr -> CUInt -> IO ()Source
getVisibilityFlags'_ :: HG3DClassPtr -> Ptr CUInt -> IO ()Source
getLightMask'_ :: HG3DClassPtr -> Ptr CUInt -> IO ()Source
setLightMask'_ :: HG3DClassPtr -> CUInt -> IO ()Source
hasEdgeList'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setCastShadows'_ :: HG3DClassPtr -> CInt -> IO ()Source
getCastShadows'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getReceivesShadows'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getPointExtrusionDistance'_ :: HG3DClassPtr -> HG3DClassPtr -> Ptr CFloat -> IO ()Source
getTypeFlags'_ :: HG3DClassPtr -> Ptr CUInt -> IO ()Source
setDebugDisplayEnabled'_ :: HG3DClassPtr -> CInt -> IO ()Source
isDebugDisplayEnabled'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setDefaultQueryFlags'_ :: CUInt -> IO ()Source
getDefaultQueryFlags'_ :: Ptr CUInt -> IO ()Source
setDefaultVisibilityFlags'_ :: CUInt -> IO ()Source
getDefaultVisibilityFlags'_ :: Ptr CUInt -> IO ()Source