Safe Haskell | None |
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Documentation
saveConfig :: HG3DClass -> IO ()Source
restoreConfig :: HG3DClass -> IO BoolSource
addRenderSystem :: HG3DClass -> HG3DClass -> IO ()Source
setRenderSystem :: HG3DClass -> HG3DClass -> IO ()Source
isInitialised :: HG3DClass -> IO BoolSource
setRemoveRenderQueueStructuresOnClear :: HG3DClass -> Bool -> IO ()Source
addSceneManagerFactory :: HG3DClass -> HG3DClass -> IO ()Source
removeSceneManagerFactory :: HG3DClass -> HG3DClass -> IO ()Source
destroySceneManager :: HG3DClass -> HG3DClass -> IO ()Source
queueEndRendering :: HG3DClass -> IO ()Source
startRendering :: HG3DClass -> IO ()Source
renderOneFrame :: HG3DClass -> IO BoolSource
destroyRenderTarget :: HG3DClass -> HG3DClass -> IO ()Source
destroyRenderTarget2 :: HG3DClass -> String -> IO ()Source
loadPlugin :: HG3DClass -> String -> IO ()Source
unloadPlugin :: HG3DClass -> String -> IO ()Source
destroyRenderQueueInvocationSequence :: HG3DClass -> String -> IO ()Source
clearEventTimes :: HG3DClass -> IO ()Source
setFrameSmoothingPeriod :: HG3DClass -> Float -> IO ()Source
removeMovableObjectFactory :: HG3DClass -> HG3DClass -> IO ()Source
setBlendIndicesGpuRedundant :: HG3DClass -> Bool -> IO ()Source
setBlendWeightsGpuRedundant :: HG3DClass -> Bool -> IO ()Source
setDefaultMinPixelSize :: HG3DClass -> Float -> IO ()Source
delete'_ :: HG3DClassPtr -> IO ()Source
saveConfig'_ :: HG3DClassPtr -> IO ()Source
restoreConfig'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
showConfigDialog'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
addRenderSystem'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
getRenderSystemByName'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
setRenderSystem'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
getRenderSystem'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
initialise'_ :: HG3DClassPtr -> CInt -> Ptr CChar -> Ptr CChar -> HG3DClassPtr -> IO ()Source
isInitialised'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
addSceneManagerFactory'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
removeSceneManagerFactory'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
createSceneManager'_ :: HG3DClassPtr -> Ptr CChar -> Ptr CChar -> HG3DClassPtr -> IO ()Source
destroySceneManager'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
getSceneManager'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
hasSceneManager'_ :: HG3DClassPtr -> Ptr CChar -> Ptr CInt -> IO ()Source
getTextureManager'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
getMeshManager'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
getErrorDescription'_ :: HG3DClassPtr -> CInt -> Ptr CChar -> IO ()Source
queueEndRendering'_ :: HG3DClassPtr -> IO ()Source
startRendering'_ :: HG3DClassPtr -> IO ()Source
renderOneFrame'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
renderOneFrame2'_ :: HG3DClassPtr -> CFloat -> Ptr CInt -> IO ()Source
shutdown'_ :: HG3DClassPtr -> IO ()Source
removeResourceLocation'_ :: HG3DClassPtr -> Ptr CChar -> Ptr CChar -> IO ()Source
convertColourValue'_ :: HG3DClassPtr -> ColourPtr -> Ptr CUInt -> IO ()Source
getAutoCreatedWindow'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
detachRenderTarget'_ :: HG3DClassPtr -> HG3DClassPtr -> HG3DClassPtr -> IO ()Source
detachRenderTarget2'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
destroyRenderTarget'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
destroyRenderTarget2'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
getRenderTarget'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
loadPlugin'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
unloadPlugin'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
clearEventTimes'_ :: HG3DClassPtr -> IO ()Source
setFrameSmoothingPeriod'_ :: HG3DClassPtr -> CFloat -> IO ()Source
getFrameSmoothingPeriod'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
addMovableObjectFactory'_ :: HG3DClassPtr -> HG3DClassPtr -> CInt -> IO ()Source
removeMovableObjectFactory'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
hasMovableObjectFactory'_ :: HG3DClassPtr -> Ptr CChar -> Ptr CInt -> IO ()Source
getMovableObjectFactory'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
getDisplayMonitorCount'_ :: HG3DClassPtr -> Ptr CUInt -> IO ()Source
setBlendIndicesGpuRedundant'_ :: HG3DClassPtr -> CInt -> IO ()Source
isBlendIndicesGpuRedundant'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setBlendWeightsGpuRedundant'_ :: HG3DClassPtr -> CInt -> IO ()Source
isBlendWeightsGpuRedundant'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setDefaultMinPixelSize'_ :: HG3DClassPtr -> CFloat -> IO ()Source
getDefaultMinPixelSize'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
getSingleton'_ :: HG3DClassPtr -> IO ()Source
getSingletonPtr'_ :: HG3DClassPtr -> IO ()Source