module CommonMUnitTests (commonMUnitTests) where import Prelude () import Game.LambdaHack.Core.Prelude import Test.Tasty import Test.Tasty.HUnit import Game.LambdaHack.Client.CommonM import Game.LambdaHack.Common.Kind (emptyCOps) import Game.LambdaHack.Common.Perception (emptyPer) import Game.LambdaHack.Common.Point (Point (..)) import UnitTestHelpers (executorCli, stubCliState, testActor, testLevel, testLevelId) commonMUnitTests :: TestTree commonMUnitTests = testGroup "commonMUnitTests" [ testCase "getPerFid stubCliState returns emptyPerception" $ do result <- executorCli (getPerFid testLevelId) stubCliState fst result @?= emptyPer , testCase "makeLine, when actor stands at the target position, fails" $ Nothing @?= makeLine False testActor (Point 0 0) 1 emptyCOps testLevel , testCase "makeLine unknownTiles succeeds" $ Just 1 @?= makeLine False testActor (Point 2 0) 1 emptyCOps testLevel ]