{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE TypeFamilies #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-binds #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GameLift.CreateVpcPeeringConnection -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) -- -- Establishes a VPC peering connection between a virtual private cloud -- (VPC) in an Amazon Web Services account with the VPC for your Amazon -- GameLift fleet. VPC peering enables the game servers on your fleet to -- communicate directly with other Amazon Web Services resources. You can -- peer with VPCs in any Amazon Web Services account that you have access -- to, including the account that you use to manage your Amazon GameLift -- fleets. You cannot peer with VPCs that are in different Regions. For -- more information, see -- . -- -- Before calling this operation to establish the peering connection, you -- first need to use -- -- and identify the VPC you want to peer with. Once the authorization for -- the specified VPC is issued, you have 24 hours to establish the -- connection. These two operations handle all tasks necessary to peer the -- two VPCs, including acceptance, updating routing tables, etc. -- -- To establish the connection, call this operation from the Amazon Web -- Services account that is used to manage the Amazon GameLift fleets. -- Identify the following values: (1) The ID of the fleet you want to be -- enable a VPC peering connection for; (2) The Amazon Web Services account -- with the VPC that you want to peer with; and (3) The ID of the VPC you -- want to peer with. This operation is asynchronous. If successful, a -- connection request is created. You can use continuous polling to track -- the request\'s status using -- -- , or by monitoring fleet events for success or failure using -- -- . -- -- __Related actions__ -- -- module Amazonka.GameLift.CreateVpcPeeringConnection ( -- * Creating a Request CreateVpcPeeringConnection (..), newCreateVpcPeeringConnection, -- * Request Lenses createVpcPeeringConnection_fleetId, createVpcPeeringConnection_peerVpcAwsAccountId, createVpcPeeringConnection_peerVpcId, -- * Destructuring the Response CreateVpcPeeringConnectionResponse (..), newCreateVpcPeeringConnectionResponse, -- * Response Lenses createVpcPeeringConnectionResponse_httpStatus, ) where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import Amazonka.GameLift.Types import qualified Amazonka.Prelude as Prelude import qualified Amazonka.Request as Request import qualified Amazonka.Response as Response -- | /See:/ 'newCreateVpcPeeringConnection' smart constructor. data CreateVpcPeeringConnection = CreateVpcPeeringConnection' { -- | A unique identifier for the fleet. You can use either the fleet ID or -- ARN value. This tells Amazon GameLift which GameLift VPC to peer with. fleetId :: Prelude.Text, -- | A unique identifier for the Amazon Web Services account with the VPC -- that you want to peer your Amazon GameLift fleet with. You can find your -- Account ID in the Amazon Web Services Management Console under account -- settings. peerVpcAwsAccountId :: Prelude.Text, -- | A unique identifier for a VPC with resources to be accessed by your -- GameLift fleet. The VPC must be in the same Region as your fleet. To -- look up a VPC ID, use the -- in the Amazon Web -- Services Management Console. Learn more about VPC peering in -- . peerVpcId :: Prelude.Text } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'CreateVpcPeeringConnection' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'fleetId', 'createVpcPeeringConnection_fleetId' - A unique identifier for the fleet. You can use either the fleet ID or -- ARN value. This tells Amazon GameLift which GameLift VPC to peer with. -- -- 'peerVpcAwsAccountId', 'createVpcPeeringConnection_peerVpcAwsAccountId' - A unique identifier for the Amazon Web Services account with the VPC -- that you want to peer your Amazon GameLift fleet with. You can find your -- Account ID in the Amazon Web Services Management Console under account -- settings. -- -- 'peerVpcId', 'createVpcPeeringConnection_peerVpcId' - A unique identifier for a VPC with resources to be accessed by your -- GameLift fleet. The VPC must be in the same Region as your fleet. To -- look up a VPC ID, use the -- in the Amazon Web -- Services Management Console. Learn more about VPC peering in -- . newCreateVpcPeeringConnection :: -- | 'fleetId' Prelude.Text -> -- | 'peerVpcAwsAccountId' Prelude.Text -> -- | 'peerVpcId' Prelude.Text -> CreateVpcPeeringConnection newCreateVpcPeeringConnection pFleetId_ pPeerVpcAwsAccountId_ pPeerVpcId_ = CreateVpcPeeringConnection' { fleetId = pFleetId_, peerVpcAwsAccountId = pPeerVpcAwsAccountId_, peerVpcId = pPeerVpcId_ } -- | A unique identifier for the fleet. You can use either the fleet ID or -- ARN value. This tells Amazon GameLift which GameLift VPC to peer with. createVpcPeeringConnection_fleetId :: Lens.Lens' CreateVpcPeeringConnection Prelude.Text createVpcPeeringConnection_fleetId = Lens.lens (\CreateVpcPeeringConnection' {fleetId} -> fleetId) (\s@CreateVpcPeeringConnection' {} a -> s {fleetId = a} :: CreateVpcPeeringConnection) -- | A unique identifier for the Amazon Web Services account with the VPC -- that you want to peer your Amazon GameLift fleet with. You can find your -- Account ID in the Amazon Web Services Management Console under account -- settings. createVpcPeeringConnection_peerVpcAwsAccountId :: Lens.Lens' CreateVpcPeeringConnection Prelude.Text createVpcPeeringConnection_peerVpcAwsAccountId = Lens.lens (\CreateVpcPeeringConnection' {peerVpcAwsAccountId} -> peerVpcAwsAccountId) (\s@CreateVpcPeeringConnection' {} a -> s {peerVpcAwsAccountId = a} :: CreateVpcPeeringConnection) -- | A unique identifier for a VPC with resources to be accessed by your -- GameLift fleet. The VPC must be in the same Region as your fleet. To -- look up a VPC ID, use the -- in the Amazon Web -- Services Management Console. Learn more about VPC peering in -- . createVpcPeeringConnection_peerVpcId :: Lens.Lens' CreateVpcPeeringConnection Prelude.Text createVpcPeeringConnection_peerVpcId = Lens.lens (\CreateVpcPeeringConnection' {peerVpcId} -> peerVpcId) (\s@CreateVpcPeeringConnection' {} a -> s {peerVpcId = a} :: CreateVpcPeeringConnection) instance Core.AWSRequest CreateVpcPeeringConnection where type AWSResponse CreateVpcPeeringConnection = CreateVpcPeeringConnectionResponse request overrides = Request.postJSON (overrides defaultService) response = Response.receiveEmpty ( \s h x -> CreateVpcPeeringConnectionResponse' Prelude.<$> (Prelude.pure (Prelude.fromEnum s)) ) instance Prelude.Hashable CreateVpcPeeringConnection where hashWithSalt _salt CreateVpcPeeringConnection' {..} = _salt `Prelude.hashWithSalt` fleetId `Prelude.hashWithSalt` peerVpcAwsAccountId `Prelude.hashWithSalt` peerVpcId instance Prelude.NFData CreateVpcPeeringConnection where rnf CreateVpcPeeringConnection' {..} = Prelude.rnf fleetId `Prelude.seq` Prelude.rnf peerVpcAwsAccountId `Prelude.seq` Prelude.rnf peerVpcId instance Data.ToHeaders CreateVpcPeeringConnection where toHeaders = Prelude.const ( Prelude.mconcat [ "X-Amz-Target" Data.=# ( "GameLift.CreateVpcPeeringConnection" :: Prelude.ByteString ), "Content-Type" Data.=# ( "application/x-amz-json-1.1" :: Prelude.ByteString ) ] ) instance Data.ToJSON CreateVpcPeeringConnection where toJSON CreateVpcPeeringConnection' {..} = Data.object ( Prelude.catMaybes [ Prelude.Just ("FleetId" Data..= fleetId), Prelude.Just ("PeerVpcAwsAccountId" Data..= peerVpcAwsAccountId), Prelude.Just ("PeerVpcId" Data..= peerVpcId) ] ) instance Data.ToPath CreateVpcPeeringConnection where toPath = Prelude.const "/" instance Data.ToQuery CreateVpcPeeringConnection where toQuery = Prelude.const Prelude.mempty -- | /See:/ 'newCreateVpcPeeringConnectionResponse' smart constructor. data CreateVpcPeeringConnectionResponse = CreateVpcPeeringConnectionResponse' { -- | The response's http status code. httpStatus :: Prelude.Int } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'CreateVpcPeeringConnectionResponse' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'httpStatus', 'createVpcPeeringConnectionResponse_httpStatus' - The response's http status code. newCreateVpcPeeringConnectionResponse :: -- | 'httpStatus' Prelude.Int -> CreateVpcPeeringConnectionResponse newCreateVpcPeeringConnectionResponse pHttpStatus_ = CreateVpcPeeringConnectionResponse' { httpStatus = pHttpStatus_ } -- | The response's http status code. createVpcPeeringConnectionResponse_httpStatus :: Lens.Lens' CreateVpcPeeringConnectionResponse Prelude.Int createVpcPeeringConnectionResponse_httpStatus = Lens.lens (\CreateVpcPeeringConnectionResponse' {httpStatus} -> httpStatus) (\s@CreateVpcPeeringConnectionResponse' {} a -> s {httpStatus = a} :: CreateVpcPeeringConnectionResponse) instance Prelude.NFData CreateVpcPeeringConnectionResponse where rnf CreateVpcPeeringConnectionResponse' {..} = Prelude.rnf httpStatus