{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE TypeFamilies #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-binds #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GameLift.DescribeGameServer -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) -- -- __This operation is used with the GameLift FleetIQ solution and game -- server groups.__ -- -- Retrieves information for a registered game server. Information includes -- game server status, health check info, and the instance that the game -- server is running on. -- -- To retrieve game server information, specify the game server ID. If -- successful, the requested game server object is returned. -- -- __Learn more__ -- -- module Amazonka.GameLift.DescribeGameServer ( -- * Creating a Request DescribeGameServer (..), newDescribeGameServer, -- * Request Lenses describeGameServer_gameServerGroupName, describeGameServer_gameServerId, -- * Destructuring the Response DescribeGameServerResponse (..), newDescribeGameServerResponse, -- * Response Lenses describeGameServerResponse_gameServer, describeGameServerResponse_httpStatus, ) where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import Amazonka.GameLift.Types import qualified Amazonka.Prelude as Prelude import qualified Amazonka.Request as Request import qualified Amazonka.Response as Response -- | /See:/ 'newDescribeGameServer' smart constructor. data DescribeGameServer = DescribeGameServer' { -- | A unique identifier for the game server group where the game server is -- running. gameServerGroupName :: Prelude.Text, -- | A custom string that uniquely identifies the game server information to -- be retrieved. gameServerId :: Prelude.Text } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'DescribeGameServer' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'gameServerGroupName', 'describeGameServer_gameServerGroupName' - A unique identifier for the game server group where the game server is -- running. -- -- 'gameServerId', 'describeGameServer_gameServerId' - A custom string that uniquely identifies the game server information to -- be retrieved. newDescribeGameServer :: -- | 'gameServerGroupName' Prelude.Text -> -- | 'gameServerId' Prelude.Text -> DescribeGameServer newDescribeGameServer pGameServerGroupName_ pGameServerId_ = DescribeGameServer' { gameServerGroupName = pGameServerGroupName_, gameServerId = pGameServerId_ } -- | A unique identifier for the game server group where the game server is -- running. describeGameServer_gameServerGroupName :: Lens.Lens' DescribeGameServer Prelude.Text describeGameServer_gameServerGroupName = Lens.lens (\DescribeGameServer' {gameServerGroupName} -> gameServerGroupName) (\s@DescribeGameServer' {} a -> s {gameServerGroupName = a} :: DescribeGameServer) -- | A custom string that uniquely identifies the game server information to -- be retrieved. describeGameServer_gameServerId :: Lens.Lens' DescribeGameServer Prelude.Text describeGameServer_gameServerId = Lens.lens (\DescribeGameServer' {gameServerId} -> gameServerId) (\s@DescribeGameServer' {} a -> s {gameServerId = a} :: DescribeGameServer) instance Core.AWSRequest DescribeGameServer where type AWSResponse DescribeGameServer = DescribeGameServerResponse request overrides = Request.postJSON (overrides defaultService) response = Response.receiveJSON ( \s h x -> DescribeGameServerResponse' Prelude.<$> (x Data..?> "GameServer") Prelude.<*> (Prelude.pure (Prelude.fromEnum s)) ) instance Prelude.Hashable DescribeGameServer where hashWithSalt _salt DescribeGameServer' {..} = _salt `Prelude.hashWithSalt` gameServerGroupName `Prelude.hashWithSalt` gameServerId instance Prelude.NFData DescribeGameServer where rnf DescribeGameServer' {..} = Prelude.rnf gameServerGroupName `Prelude.seq` Prelude.rnf gameServerId instance Data.ToHeaders DescribeGameServer where toHeaders = Prelude.const ( Prelude.mconcat [ "X-Amz-Target" Data.=# ( "GameLift.DescribeGameServer" :: Prelude.ByteString ), "Content-Type" Data.=# ( "application/x-amz-json-1.1" :: Prelude.ByteString ) ] ) instance Data.ToJSON DescribeGameServer where toJSON DescribeGameServer' {..} = Data.object ( Prelude.catMaybes [ Prelude.Just ("GameServerGroupName" Data..= gameServerGroupName), Prelude.Just ("GameServerId" Data..= gameServerId) ] ) instance Data.ToPath DescribeGameServer where toPath = Prelude.const "/" instance Data.ToQuery DescribeGameServer where toQuery = Prelude.const Prelude.mempty -- | /See:/ 'newDescribeGameServerResponse' smart constructor. data DescribeGameServerResponse = DescribeGameServerResponse' { -- | Object that describes the requested game server. gameServer :: Prelude.Maybe GameServer, -- | The response's http status code. httpStatus :: Prelude.Int } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'DescribeGameServerResponse' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'gameServer', 'describeGameServerResponse_gameServer' - Object that describes the requested game server. -- -- 'httpStatus', 'describeGameServerResponse_httpStatus' - The response's http status code. newDescribeGameServerResponse :: -- | 'httpStatus' Prelude.Int -> DescribeGameServerResponse newDescribeGameServerResponse pHttpStatus_ = DescribeGameServerResponse' { gameServer = Prelude.Nothing, httpStatus = pHttpStatus_ } -- | Object that describes the requested game server. describeGameServerResponse_gameServer :: Lens.Lens' DescribeGameServerResponse (Prelude.Maybe GameServer) describeGameServerResponse_gameServer = Lens.lens (\DescribeGameServerResponse' {gameServer} -> gameServer) (\s@DescribeGameServerResponse' {} a -> s {gameServer = a} :: DescribeGameServerResponse) -- | The response's http status code. describeGameServerResponse_httpStatus :: Lens.Lens' DescribeGameServerResponse Prelude.Int describeGameServerResponse_httpStatus = Lens.lens (\DescribeGameServerResponse' {httpStatus} -> httpStatus) (\s@DescribeGameServerResponse' {} a -> s {httpStatus = a} :: DescribeGameServerResponse) instance Prelude.NFData DescribeGameServerResponse where rnf DescribeGameServerResponse' {..} = Prelude.rnf gameServer `Prelude.seq` Prelude.rnf httpStatus