{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE TypeFamilies #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-binds #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GameLift.DescribeGameSessionQueues -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) -- -- Retrieves the properties for one or more game session queues. When -- requesting multiple queues, use the pagination parameters to retrieve -- results as a set of sequential pages. When specifying a list of queues, -- objects are returned only for queues that currently exist in the Region. -- -- __Learn more__ -- -- -- -- This operation returns paginated results. module Amazonka.GameLift.DescribeGameSessionQueues ( -- * Creating a Request DescribeGameSessionQueues (..), newDescribeGameSessionQueues, -- * Request Lenses describeGameSessionQueues_limit, describeGameSessionQueues_names, describeGameSessionQueues_nextToken, -- * Destructuring the Response DescribeGameSessionQueuesResponse (..), newDescribeGameSessionQueuesResponse, -- * Response Lenses describeGameSessionQueuesResponse_gameSessionQueues, describeGameSessionQueuesResponse_nextToken, describeGameSessionQueuesResponse_httpStatus, ) where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import Amazonka.GameLift.Types import qualified Amazonka.Prelude as Prelude import qualified Amazonka.Request as Request import qualified Amazonka.Response as Response -- | /See:/ 'newDescribeGameSessionQueues' smart constructor. data DescribeGameSessionQueues = DescribeGameSessionQueues' { -- | The maximum number of results to return. Use this parameter with -- @NextToken@ to get results as a set of sequential pages. You can request -- up to 50 results. limit :: Prelude.Maybe Prelude.Natural, -- | A list of queue names to retrieve information for. You can use either -- the queue ID or ARN value. To request settings for all queues, leave -- this parameter empty. names :: Prelude.Maybe [Prelude.Text], -- | A token that indicates the start of the next sequential page of results. -- Use the token that is returned with a previous call to this operation. -- To start at the beginning of the result set, do not specify a value. nextToken :: Prelude.Maybe Prelude.Text } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'DescribeGameSessionQueues' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'limit', 'describeGameSessionQueues_limit' - The maximum number of results to return. Use this parameter with -- @NextToken@ to get results as a set of sequential pages. You can request -- up to 50 results. -- -- 'names', 'describeGameSessionQueues_names' - A list of queue names to retrieve information for. You can use either -- the queue ID or ARN value. To request settings for all queues, leave -- this parameter empty. -- -- 'nextToken', 'describeGameSessionQueues_nextToken' - A token that indicates the start of the next sequential page of results. -- Use the token that is returned with a previous call to this operation. -- To start at the beginning of the result set, do not specify a value. newDescribeGameSessionQueues :: DescribeGameSessionQueues newDescribeGameSessionQueues = DescribeGameSessionQueues' { limit = Prelude.Nothing, names = Prelude.Nothing, nextToken = Prelude.Nothing } -- | The maximum number of results to return. Use this parameter with -- @NextToken@ to get results as a set of sequential pages. You can request -- up to 50 results. describeGameSessionQueues_limit :: Lens.Lens' DescribeGameSessionQueues (Prelude.Maybe Prelude.Natural) describeGameSessionQueues_limit = Lens.lens (\DescribeGameSessionQueues' {limit} -> limit) (\s@DescribeGameSessionQueues' {} a -> s {limit = a} :: DescribeGameSessionQueues) -- | A list of queue names to retrieve information for. You can use either -- the queue ID or ARN value. To request settings for all queues, leave -- this parameter empty. describeGameSessionQueues_names :: Lens.Lens' DescribeGameSessionQueues (Prelude.Maybe [Prelude.Text]) describeGameSessionQueues_names = Lens.lens (\DescribeGameSessionQueues' {names} -> names) (\s@DescribeGameSessionQueues' {} a -> s {names = a} :: DescribeGameSessionQueues) Prelude.. Lens.mapping Lens.coerced -- | A token that indicates the start of the next sequential page of results. -- Use the token that is returned with a previous call to this operation. -- To start at the beginning of the result set, do not specify a value. describeGameSessionQueues_nextToken :: Lens.Lens' DescribeGameSessionQueues (Prelude.Maybe Prelude.Text) describeGameSessionQueues_nextToken = Lens.lens (\DescribeGameSessionQueues' {nextToken} -> nextToken) (\s@DescribeGameSessionQueues' {} a -> s {nextToken = a} :: DescribeGameSessionQueues) instance Core.AWSPager DescribeGameSessionQueues where page rq rs | Core.stop ( rs Lens.^? describeGameSessionQueuesResponse_nextToken Prelude.. Lens._Just ) = Prelude.Nothing | Core.stop ( rs Lens.^? describeGameSessionQueuesResponse_gameSessionQueues Prelude.. Lens._Just ) = Prelude.Nothing | Prelude.otherwise = Prelude.Just Prelude.$ rq Prelude.& describeGameSessionQueues_nextToken Lens..~ rs Lens.^? describeGameSessionQueuesResponse_nextToken Prelude.. Lens._Just instance Core.AWSRequest DescribeGameSessionQueues where type AWSResponse DescribeGameSessionQueues = DescribeGameSessionQueuesResponse request overrides = Request.postJSON (overrides defaultService) response = Response.receiveJSON ( \s h x -> DescribeGameSessionQueuesResponse' Prelude.<$> ( x Data..?> "GameSessionQueues" Core..!@ Prelude.mempty ) Prelude.<*> (x Data..?> "NextToken") Prelude.<*> (Prelude.pure (Prelude.fromEnum s)) ) instance Prelude.Hashable DescribeGameSessionQueues where hashWithSalt _salt DescribeGameSessionQueues' {..} = _salt `Prelude.hashWithSalt` limit `Prelude.hashWithSalt` names `Prelude.hashWithSalt` nextToken instance Prelude.NFData DescribeGameSessionQueues where rnf DescribeGameSessionQueues' {..} = Prelude.rnf limit `Prelude.seq` Prelude.rnf names `Prelude.seq` Prelude.rnf nextToken instance Data.ToHeaders DescribeGameSessionQueues where toHeaders = Prelude.const ( Prelude.mconcat [ "X-Amz-Target" Data.=# ( "GameLift.DescribeGameSessionQueues" :: Prelude.ByteString ), "Content-Type" Data.=# ( "application/x-amz-json-1.1" :: Prelude.ByteString ) ] ) instance Data.ToJSON DescribeGameSessionQueues where toJSON DescribeGameSessionQueues' {..} = Data.object ( Prelude.catMaybes [ ("Limit" Data..=) Prelude.<$> limit, ("Names" Data..=) Prelude.<$> names, ("NextToken" Data..=) Prelude.<$> nextToken ] ) instance Data.ToPath DescribeGameSessionQueues where toPath = Prelude.const "/" instance Data.ToQuery DescribeGameSessionQueues where toQuery = Prelude.const Prelude.mempty -- | /See:/ 'newDescribeGameSessionQueuesResponse' smart constructor. data DescribeGameSessionQueuesResponse = DescribeGameSessionQueuesResponse' { -- | A collection of objects that describe the requested game session queues. gameSessionQueues :: Prelude.Maybe [GameSessionQueue], -- | A token that indicates where to resume retrieving results on the next -- call to this operation. If no token is returned, these results represent -- the end of the list. nextToken :: Prelude.Maybe Prelude.Text, -- | The response's http status code. httpStatus :: Prelude.Int } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'DescribeGameSessionQueuesResponse' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'gameSessionQueues', 'describeGameSessionQueuesResponse_gameSessionQueues' - A collection of objects that describe the requested game session queues. -- -- 'nextToken', 'describeGameSessionQueuesResponse_nextToken' - A token that indicates where to resume retrieving results on the next -- call to this operation. If no token is returned, these results represent -- the end of the list. -- -- 'httpStatus', 'describeGameSessionQueuesResponse_httpStatus' - The response's http status code. newDescribeGameSessionQueuesResponse :: -- | 'httpStatus' Prelude.Int -> DescribeGameSessionQueuesResponse newDescribeGameSessionQueuesResponse pHttpStatus_ = DescribeGameSessionQueuesResponse' { gameSessionQueues = Prelude.Nothing, nextToken = Prelude.Nothing, httpStatus = pHttpStatus_ } -- | A collection of objects that describe the requested game session queues. describeGameSessionQueuesResponse_gameSessionQueues :: Lens.Lens' DescribeGameSessionQueuesResponse (Prelude.Maybe [GameSessionQueue]) describeGameSessionQueuesResponse_gameSessionQueues = Lens.lens (\DescribeGameSessionQueuesResponse' {gameSessionQueues} -> gameSessionQueues) (\s@DescribeGameSessionQueuesResponse' {} a -> s {gameSessionQueues = a} :: DescribeGameSessionQueuesResponse) Prelude.. Lens.mapping Lens.coerced -- | A token that indicates where to resume retrieving results on the next -- call to this operation. If no token is returned, these results represent -- the end of the list. describeGameSessionQueuesResponse_nextToken :: Lens.Lens' DescribeGameSessionQueuesResponse (Prelude.Maybe Prelude.Text) describeGameSessionQueuesResponse_nextToken = Lens.lens (\DescribeGameSessionQueuesResponse' {nextToken} -> nextToken) (\s@DescribeGameSessionQueuesResponse' {} a -> s {nextToken = a} :: DescribeGameSessionQueuesResponse) -- | The response's http status code. describeGameSessionQueuesResponse_httpStatus :: Lens.Lens' DescribeGameSessionQueuesResponse Prelude.Int describeGameSessionQueuesResponse_httpStatus = Lens.lens (\DescribeGameSessionQueuesResponse' {httpStatus} -> httpStatus) (\s@DescribeGameSessionQueuesResponse' {} a -> s {httpStatus = a} :: DescribeGameSessionQueuesResponse) instance Prelude.NFData DescribeGameSessionQueuesResponse where rnf DescribeGameSessionQueuesResponse' {..} = Prelude.rnf gameSessionQueues `Prelude.seq` Prelude.rnf nextToken `Prelude.seq` Prelude.rnf httpStatus