{-# LANGUAGE DisambiguateRecordFields #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GameLift.Types -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) module Amazonka.GameLift.Types ( -- * Service Configuration defaultService, -- * Errors _ConflictException, _FleetCapacityExceededException, _GameSessionFullException, _IdempotentParameterMismatchException, _InternalServiceException, _InvalidFleetStatusException, _InvalidGameSessionStatusException, _InvalidRequestException, _LimitExceededException, _NotFoundException, _OutOfCapacityException, _TaggingFailedException, _TerminalRoutingStrategyException, _UnauthorizedException, _UnsupportedRegionException, -- * AcceptanceType AcceptanceType (..), -- * BackfillMode BackfillMode (..), -- * BalancingStrategy BalancingStrategy (..), -- * BuildStatus BuildStatus (..), -- * CertificateType CertificateType (..), -- * ComparisonOperatorType ComparisonOperatorType (..), -- * ComputeStatus ComputeStatus (..), -- * ComputeType ComputeType (..), -- * EC2InstanceType EC2InstanceType (..), -- * EventCode EventCode (..), -- * FleetAction FleetAction (..), -- * FleetStatus FleetStatus (..), -- * FleetType FleetType (..), -- * FlexMatchMode FlexMatchMode (..), -- * GameServerClaimStatus GameServerClaimStatus (..), -- * GameServerGroupAction GameServerGroupAction (..), -- * GameServerGroupDeleteOption GameServerGroupDeleteOption (..), -- * GameServerGroupInstanceType GameServerGroupInstanceType (..), -- * GameServerGroupStatus GameServerGroupStatus (..), -- * GameServerHealthCheck GameServerHealthCheck (..), -- * GameServerInstanceStatus GameServerInstanceStatus (..), -- * GameServerProtectionPolicy GameServerProtectionPolicy (..), -- * GameServerUtilizationStatus GameServerUtilizationStatus (..), -- * GameSessionPlacementState GameSessionPlacementState (..), -- * GameSessionStatus GameSessionStatus (..), -- * GameSessionStatusReason GameSessionStatusReason (..), -- * InstanceStatus InstanceStatus (..), -- * IpProtocol IpProtocol (..), -- * LocationFilter LocationFilter (..), -- * LocationUpdateStatus LocationUpdateStatus (..), -- * MatchmakingConfigurationStatus MatchmakingConfigurationStatus (..), -- * MetricName MetricName (..), -- * OperatingSystem OperatingSystem (..), -- * PlayerSessionCreationPolicy PlayerSessionCreationPolicy (..), -- * PlayerSessionStatus PlayerSessionStatus (..), -- * PolicyType PolicyType (..), -- * PriorityType PriorityType (..), -- * ProtectionPolicy ProtectionPolicy (..), -- * RoutingStrategyType RoutingStrategyType (..), -- * ScalingAdjustmentType ScalingAdjustmentType (..), -- * ScalingStatusType ScalingStatusType (..), -- * SortOrder SortOrder (..), -- * Alias Alias (..), newAlias, alias_aliasArn, alias_aliasId, alias_creationTime, alias_description, alias_lastUpdatedTime, alias_name, alias_routingStrategy, -- * AnywhereConfiguration AnywhereConfiguration (..), newAnywhereConfiguration, anywhereConfiguration_cost, -- * AttributeValue AttributeValue (..), newAttributeValue, attributeValue_n, attributeValue_s, attributeValue_sdm, attributeValue_sl, -- * AwsCredentials AwsCredentials (..), newAwsCredentials, awsCredentials_accessKeyId, awsCredentials_secretAccessKey, awsCredentials_sessionToken, -- * Build Build (..), newBuild, build_buildArn, build_buildId, build_creationTime, build_name, build_operatingSystem, build_serverSdkVersion, build_sizeOnDisk, build_status, build_version, -- * CertificateConfiguration CertificateConfiguration (..), newCertificateConfiguration, certificateConfiguration_certificateType, -- * Compute Compute (..), newCompute, compute_computeArn, compute_computeName, compute_computeStatus, compute_creationTime, compute_dnsName, compute_fleetArn, compute_fleetId, compute_gameLiftServiceSdkEndpoint, compute_ipAddress, compute_location, compute_operatingSystem, compute_type, -- * DesiredPlayerSession DesiredPlayerSession (..), newDesiredPlayerSession, desiredPlayerSession_playerData, desiredPlayerSession_playerId, -- * EC2InstanceCounts EC2InstanceCounts (..), newEC2InstanceCounts, eC2InstanceCounts_active, eC2InstanceCounts_desired, eC2InstanceCounts_idle, eC2InstanceCounts_maximum, eC2InstanceCounts_minimum, eC2InstanceCounts_pending, eC2InstanceCounts_terminating, -- * EC2InstanceLimit EC2InstanceLimit (..), newEC2InstanceLimit, eC2InstanceLimit_currentInstances, eC2InstanceLimit_eC2InstanceType, eC2InstanceLimit_instanceLimit, eC2InstanceLimit_location, -- * Event Event (..), newEvent, event_eventCode, event_eventId, event_eventTime, event_message, event_preSignedLogUrl, event_resourceId, -- * FilterConfiguration FilterConfiguration (..), newFilterConfiguration, filterConfiguration_allowedLocations, -- * FleetAttributes FleetAttributes (..), newFleetAttributes, fleetAttributes_anywhereConfiguration, fleetAttributes_buildArn, fleetAttributes_buildId, fleetAttributes_certificateConfiguration, fleetAttributes_computeType, fleetAttributes_creationTime, fleetAttributes_description, fleetAttributes_fleetArn, fleetAttributes_fleetId, fleetAttributes_fleetType, fleetAttributes_instanceRoleArn, fleetAttributes_instanceType, fleetAttributes_logPaths, fleetAttributes_metricGroups, fleetAttributes_name, fleetAttributes_newGameSessionProtectionPolicy, fleetAttributes_operatingSystem, fleetAttributes_resourceCreationLimitPolicy, fleetAttributes_scriptArn, fleetAttributes_scriptId, fleetAttributes_serverLaunchParameters, fleetAttributes_serverLaunchPath, fleetAttributes_status, fleetAttributes_stoppedActions, fleetAttributes_terminationTime, -- * FleetCapacity FleetCapacity (..), newFleetCapacity, fleetCapacity_fleetArn, fleetCapacity_fleetId, fleetCapacity_instanceCounts, fleetCapacity_instanceType, fleetCapacity_location, -- * FleetUtilization FleetUtilization (..), newFleetUtilization, fleetUtilization_activeGameSessionCount, fleetUtilization_activeServerProcessCount, fleetUtilization_currentPlayerSessionCount, fleetUtilization_fleetArn, fleetUtilization_fleetId, fleetUtilization_location, fleetUtilization_maximumPlayerSessionCount, -- * GameProperty GameProperty (..), newGameProperty, gameProperty_key, gameProperty_value, -- * GameServer GameServer (..), newGameServer, gameServer_claimStatus, gameServer_connectionInfo, gameServer_gameServerData, gameServer_gameServerGroupArn, gameServer_gameServerGroupName, gameServer_gameServerId, gameServer_instanceId, gameServer_lastClaimTime, gameServer_lastHealthCheckTime, gameServer_registrationTime, gameServer_utilizationStatus, -- * GameServerGroup GameServerGroup (..), newGameServerGroup, gameServerGroup_autoScalingGroupArn, gameServerGroup_balancingStrategy, gameServerGroup_creationTime, gameServerGroup_gameServerGroupArn, gameServerGroup_gameServerGroupName, gameServerGroup_gameServerProtectionPolicy, gameServerGroup_instanceDefinitions, gameServerGroup_lastUpdatedTime, gameServerGroup_roleArn, gameServerGroup_status, gameServerGroup_statusReason, gameServerGroup_suspendedActions, -- * GameServerGroupAutoScalingPolicy GameServerGroupAutoScalingPolicy (..), newGameServerGroupAutoScalingPolicy, gameServerGroupAutoScalingPolicy_estimatedInstanceWarmup, gameServerGroupAutoScalingPolicy_targetTrackingConfiguration, -- * GameServerInstance GameServerInstance (..), newGameServerInstance, gameServerInstance_gameServerGroupArn, gameServerInstance_gameServerGroupName, gameServerInstance_instanceId, gameServerInstance_instanceStatus, -- * GameSession GameSession (..), newGameSession, gameSession_creationTime, gameSession_creatorId, gameSession_currentPlayerSessionCount, gameSession_dnsName, gameSession_fleetArn, gameSession_fleetId, gameSession_gameProperties, gameSession_gameSessionData, gameSession_gameSessionId, gameSession_ipAddress, gameSession_location, gameSession_matchmakerData, gameSession_maximumPlayerSessionCount, gameSession_name, gameSession_playerSessionCreationPolicy, gameSession_port, gameSession_status, gameSession_statusReason, gameSession_terminationTime, -- * GameSessionConnectionInfo GameSessionConnectionInfo (..), newGameSessionConnectionInfo, gameSessionConnectionInfo_dnsName, gameSessionConnectionInfo_gameSessionArn, gameSessionConnectionInfo_ipAddress, gameSessionConnectionInfo_matchedPlayerSessions, gameSessionConnectionInfo_port, -- * GameSessionDetail GameSessionDetail (..), newGameSessionDetail, gameSessionDetail_gameSession, gameSessionDetail_protectionPolicy, -- * GameSessionPlacement GameSessionPlacement (..), newGameSessionPlacement, gameSessionPlacement_dnsName, gameSessionPlacement_endTime, gameSessionPlacement_gameProperties, gameSessionPlacement_gameSessionArn, gameSessionPlacement_gameSessionData, gameSessionPlacement_gameSessionId, gameSessionPlacement_gameSessionName, gameSessionPlacement_gameSessionQueueName, gameSessionPlacement_gameSessionRegion, gameSessionPlacement_ipAddress, gameSessionPlacement_matchmakerData, gameSessionPlacement_maximumPlayerSessionCount, gameSessionPlacement_placedPlayerSessions, gameSessionPlacement_placementId, gameSessionPlacement_playerLatencies, gameSessionPlacement_port, gameSessionPlacement_startTime, gameSessionPlacement_status, -- * GameSessionQueue GameSessionQueue (..), newGameSessionQueue, gameSessionQueue_customEventData, gameSessionQueue_destinations, gameSessionQueue_filterConfiguration, gameSessionQueue_gameSessionQueueArn, gameSessionQueue_name, gameSessionQueue_notificationTarget, gameSessionQueue_playerLatencyPolicies, gameSessionQueue_priorityConfiguration, gameSessionQueue_timeoutInSeconds, -- * GameSessionQueueDestination GameSessionQueueDestination (..), newGameSessionQueueDestination, gameSessionQueueDestination_destinationArn, -- * Instance Instance (..), newInstance, instance_creationTime, instance_dnsName, instance_fleetArn, instance_fleetId, instance_instanceId, instance_ipAddress, instance_location, instance_operatingSystem, instance_status, instance_type, -- * InstanceAccess InstanceAccess (..), newInstanceAccess, instanceAccess_credentials, instanceAccess_fleetId, instanceAccess_instanceId, instanceAccess_ipAddress, instanceAccess_operatingSystem, -- * InstanceCredentials InstanceCredentials (..), newInstanceCredentials, instanceCredentials_secret, instanceCredentials_userName, -- * InstanceDefinition InstanceDefinition (..), newInstanceDefinition, instanceDefinition_weightedCapacity, instanceDefinition_instanceType, -- * IpPermission IpPermission (..), newIpPermission, ipPermission_fromPort, ipPermission_toPort, ipPermission_ipRange, ipPermission_protocol, -- * LaunchTemplateSpecification LaunchTemplateSpecification (..), newLaunchTemplateSpecification, launchTemplateSpecification_launchTemplateId, launchTemplateSpecification_launchTemplateName, launchTemplateSpecification_version, -- * LocationAttributes LocationAttributes (..), newLocationAttributes, locationAttributes_locationState, locationAttributes_stoppedActions, locationAttributes_updateStatus, -- * LocationConfiguration LocationConfiguration (..), newLocationConfiguration, locationConfiguration_location, -- * LocationModel LocationModel (..), newLocationModel, locationModel_locationArn, locationModel_locationName, -- * LocationState LocationState (..), newLocationState, locationState_location, locationState_status, -- * MatchedPlayerSession MatchedPlayerSession (..), newMatchedPlayerSession, matchedPlayerSession_playerId, matchedPlayerSession_playerSessionId, -- * MatchmakingConfiguration MatchmakingConfiguration (..), newMatchmakingConfiguration, matchmakingConfiguration_acceptanceRequired, matchmakingConfiguration_acceptanceTimeoutSeconds, matchmakingConfiguration_additionalPlayerCount, matchmakingConfiguration_backfillMode, matchmakingConfiguration_configurationArn, matchmakingConfiguration_creationTime, matchmakingConfiguration_customEventData, matchmakingConfiguration_description, matchmakingConfiguration_flexMatchMode, matchmakingConfiguration_gameProperties, matchmakingConfiguration_gameSessionData, matchmakingConfiguration_gameSessionQueueArns, matchmakingConfiguration_name, matchmakingConfiguration_notificationTarget, matchmakingConfiguration_requestTimeoutSeconds, matchmakingConfiguration_ruleSetArn, matchmakingConfiguration_ruleSetName, -- * MatchmakingRuleSet MatchmakingRuleSet (..), newMatchmakingRuleSet, matchmakingRuleSet_creationTime, matchmakingRuleSet_ruleSetArn, matchmakingRuleSet_ruleSetName, matchmakingRuleSet_ruleSetBody, -- * MatchmakingTicket MatchmakingTicket (..), newMatchmakingTicket, matchmakingTicket_configurationArn, matchmakingTicket_configurationName, matchmakingTicket_endTime, matchmakingTicket_estimatedWaitTime, matchmakingTicket_gameSessionConnectionInfo, matchmakingTicket_players, matchmakingTicket_startTime, matchmakingTicket_status, matchmakingTicket_statusMessage, matchmakingTicket_statusReason, matchmakingTicket_ticketId, -- * PlacedPlayerSession PlacedPlayerSession (..), newPlacedPlayerSession, placedPlayerSession_playerId, placedPlayerSession_playerSessionId, -- * Player Player (..), newPlayer, player_latencyInMs, player_playerAttributes, player_playerId, player_team, -- * PlayerLatency PlayerLatency (..), newPlayerLatency, playerLatency_latencyInMilliseconds, playerLatency_playerId, playerLatency_regionIdentifier, -- * PlayerLatencyPolicy PlayerLatencyPolicy (..), newPlayerLatencyPolicy, playerLatencyPolicy_maximumIndividualPlayerLatencyMilliseconds, playerLatencyPolicy_policyDurationSeconds, -- * PlayerSession PlayerSession (..), newPlayerSession, playerSession_creationTime, playerSession_dnsName, playerSession_fleetArn, playerSession_fleetId, playerSession_gameSessionId, playerSession_ipAddress, playerSession_playerData, playerSession_playerId, playerSession_playerSessionId, playerSession_port, playerSession_status, playerSession_terminationTime, -- * PriorityConfiguration PriorityConfiguration (..), newPriorityConfiguration, priorityConfiguration_locationOrder, priorityConfiguration_priorityOrder, -- * ResourceCreationLimitPolicy ResourceCreationLimitPolicy (..), newResourceCreationLimitPolicy, resourceCreationLimitPolicy_newGameSessionsPerCreator, resourceCreationLimitPolicy_policyPeriodInMinutes, -- * RoutingStrategy RoutingStrategy (..), newRoutingStrategy, routingStrategy_fleetId, routingStrategy_message, routingStrategy_type, -- * RuntimeConfiguration RuntimeConfiguration (..), newRuntimeConfiguration, runtimeConfiguration_gameSessionActivationTimeoutSeconds, runtimeConfiguration_maxConcurrentGameSessionActivations, runtimeConfiguration_serverProcesses, -- * S3Location S3Location (..), newS3Location, s3Location_bucket, s3Location_key, s3Location_objectVersion, s3Location_roleArn, -- * ScalingPolicy ScalingPolicy (..), newScalingPolicy, scalingPolicy_comparisonOperator, scalingPolicy_evaluationPeriods, scalingPolicy_fleetArn, scalingPolicy_fleetId, scalingPolicy_location, scalingPolicy_metricName, scalingPolicy_name, scalingPolicy_policyType, scalingPolicy_scalingAdjustment, scalingPolicy_scalingAdjustmentType, scalingPolicy_status, scalingPolicy_targetConfiguration, scalingPolicy_threshold, scalingPolicy_updateStatus, -- * Script Script (..), newScript, script_creationTime, script_name, script_scriptArn, script_scriptId, script_sizeOnDisk, script_storageLocation, script_version, -- * ServerProcess ServerProcess (..), newServerProcess, serverProcess_parameters, serverProcess_launchPath, serverProcess_concurrentExecutions, -- * Tag Tag (..), newTag, tag_key, tag_value, -- * TargetConfiguration TargetConfiguration (..), newTargetConfiguration, targetConfiguration_targetValue, -- * TargetTrackingConfiguration TargetTrackingConfiguration (..), newTargetTrackingConfiguration, targetTrackingConfiguration_targetValue, -- * VpcPeeringAuthorization VpcPeeringAuthorization (..), newVpcPeeringAuthorization, vpcPeeringAuthorization_creationTime, vpcPeeringAuthorization_expirationTime, vpcPeeringAuthorization_gameLiftAwsAccountId, vpcPeeringAuthorization_peerVpcAwsAccountId, vpcPeeringAuthorization_peerVpcId, -- * VpcPeeringConnection VpcPeeringConnection (..), newVpcPeeringConnection, vpcPeeringConnection_fleetArn, vpcPeeringConnection_fleetId, vpcPeeringConnection_gameLiftVpcId, vpcPeeringConnection_ipV4CidrBlock, vpcPeeringConnection_peerVpcId, vpcPeeringConnection_status, vpcPeeringConnection_vpcPeeringConnectionId, -- * VpcPeeringConnectionStatus VpcPeeringConnectionStatus (..), newVpcPeeringConnectionStatus, vpcPeeringConnectionStatus_code, vpcPeeringConnectionStatus_message, ) where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import Amazonka.GameLift.Types.AcceptanceType import Amazonka.GameLift.Types.Alias import Amazonka.GameLift.Types.AnywhereConfiguration import Amazonka.GameLift.Types.AttributeValue import Amazonka.GameLift.Types.AwsCredentials import Amazonka.GameLift.Types.BackfillMode import Amazonka.GameLift.Types.BalancingStrategy import Amazonka.GameLift.Types.Build import Amazonka.GameLift.Types.BuildStatus import Amazonka.GameLift.Types.CertificateConfiguration import Amazonka.GameLift.Types.CertificateType import Amazonka.GameLift.Types.ComparisonOperatorType import Amazonka.GameLift.Types.Compute import Amazonka.GameLift.Types.ComputeStatus import Amazonka.GameLift.Types.ComputeType import Amazonka.GameLift.Types.DesiredPlayerSession import Amazonka.GameLift.Types.EC2InstanceCounts import Amazonka.GameLift.Types.EC2InstanceLimit import Amazonka.GameLift.Types.EC2InstanceType import Amazonka.GameLift.Types.Event import Amazonka.GameLift.Types.EventCode import Amazonka.GameLift.Types.FilterConfiguration import Amazonka.GameLift.Types.FleetAction import Amazonka.GameLift.Types.FleetAttributes import Amazonka.GameLift.Types.FleetCapacity import Amazonka.GameLift.Types.FleetStatus import Amazonka.GameLift.Types.FleetType import Amazonka.GameLift.Types.FleetUtilization import Amazonka.GameLift.Types.FlexMatchMode import Amazonka.GameLift.Types.GameProperty import Amazonka.GameLift.Types.GameServer import Amazonka.GameLift.Types.GameServerClaimStatus import Amazonka.GameLift.Types.GameServerGroup import Amazonka.GameLift.Types.GameServerGroupAction import Amazonka.GameLift.Types.GameServerGroupAutoScalingPolicy import Amazonka.GameLift.Types.GameServerGroupDeleteOption import Amazonka.GameLift.Types.GameServerGroupInstanceType import Amazonka.GameLift.Types.GameServerGroupStatus import Amazonka.GameLift.Types.GameServerHealthCheck import Amazonka.GameLift.Types.GameServerInstance import Amazonka.GameLift.Types.GameServerInstanceStatus import Amazonka.GameLift.Types.GameServerProtectionPolicy import Amazonka.GameLift.Types.GameServerUtilizationStatus import Amazonka.GameLift.Types.GameSession import Amazonka.GameLift.Types.GameSessionConnectionInfo import Amazonka.GameLift.Types.GameSessionDetail import Amazonka.GameLift.Types.GameSessionPlacement import Amazonka.GameLift.Types.GameSessionPlacementState import Amazonka.GameLift.Types.GameSessionQueue import Amazonka.GameLift.Types.GameSessionQueueDestination import Amazonka.GameLift.Types.GameSessionStatus import Amazonka.GameLift.Types.GameSessionStatusReason import Amazonka.GameLift.Types.Instance import Amazonka.GameLift.Types.InstanceAccess import Amazonka.GameLift.Types.InstanceCredentials import Amazonka.GameLift.Types.InstanceDefinition import Amazonka.GameLift.Types.InstanceStatus import Amazonka.GameLift.Types.IpPermission import Amazonka.GameLift.Types.IpProtocol import Amazonka.GameLift.Types.LaunchTemplateSpecification import Amazonka.GameLift.Types.LocationAttributes import Amazonka.GameLift.Types.LocationConfiguration import Amazonka.GameLift.Types.LocationFilter import Amazonka.GameLift.Types.LocationModel import Amazonka.GameLift.Types.LocationState import Amazonka.GameLift.Types.LocationUpdateStatus import Amazonka.GameLift.Types.MatchedPlayerSession import Amazonka.GameLift.Types.MatchmakingConfiguration import Amazonka.GameLift.Types.MatchmakingConfigurationStatus import Amazonka.GameLift.Types.MatchmakingRuleSet import Amazonka.GameLift.Types.MatchmakingTicket import Amazonka.GameLift.Types.MetricName import Amazonka.GameLift.Types.OperatingSystem import Amazonka.GameLift.Types.PlacedPlayerSession import Amazonka.GameLift.Types.Player import Amazonka.GameLift.Types.PlayerLatency import Amazonka.GameLift.Types.PlayerLatencyPolicy import Amazonka.GameLift.Types.PlayerSession import Amazonka.GameLift.Types.PlayerSessionCreationPolicy import Amazonka.GameLift.Types.PlayerSessionStatus import Amazonka.GameLift.Types.PolicyType import Amazonka.GameLift.Types.PriorityConfiguration import Amazonka.GameLift.Types.PriorityType import Amazonka.GameLift.Types.ProtectionPolicy import Amazonka.GameLift.Types.ResourceCreationLimitPolicy import Amazonka.GameLift.Types.RoutingStrategy import Amazonka.GameLift.Types.RoutingStrategyType import Amazonka.GameLift.Types.RuntimeConfiguration import Amazonka.GameLift.Types.S3Location import Amazonka.GameLift.Types.ScalingAdjustmentType import Amazonka.GameLift.Types.ScalingPolicy import Amazonka.GameLift.Types.ScalingStatusType import Amazonka.GameLift.Types.Script import Amazonka.GameLift.Types.ServerProcess import Amazonka.GameLift.Types.SortOrder import Amazonka.GameLift.Types.Tag import Amazonka.GameLift.Types.TargetConfiguration import Amazonka.GameLift.Types.TargetTrackingConfiguration import Amazonka.GameLift.Types.VpcPeeringAuthorization import Amazonka.GameLift.Types.VpcPeeringConnection import Amazonka.GameLift.Types.VpcPeeringConnectionStatus import qualified Amazonka.Prelude as Prelude import qualified Amazonka.Sign.V4 as Sign -- | API version @2015-10-01@ of the Amazon GameLift SDK configuration. defaultService :: Core.Service defaultService = Core.Service { Core.abbrev = "GameLift", Core.signer = Sign.v4, Core.endpointPrefix = "gamelift", Core.signingName = "gamelift", Core.version = "2015-10-01", Core.s3AddressingStyle = Core.S3AddressingStyleAuto, Core.endpoint = Core.defaultEndpoint defaultService, Core.timeout = Prelude.Just 70, Core.check = Core.statusSuccess, Core.error = Core.parseJSONError "GameLift", Core.retry = retry } where retry = Core.Exponential { Core.base = 5.0e-2, Core.growth = 2, Core.attempts = 5, Core.check = check } check e | Lens.has (Core.hasStatus 502) e = Prelude.Just "bad_gateway" | Lens.has (Core.hasStatus 504) e = Prelude.Just "gateway_timeout" | Lens.has (Core.hasStatus 500) e = Prelude.Just "general_server_error" | Lens.has (Core.hasStatus 509) e = Prelude.Just "limit_exceeded" | Lens.has ( Core.hasCode "RequestThrottledException" Prelude.. Core.hasStatus 400 ) e = Prelude.Just "request_throttled_exception" | Lens.has (Core.hasStatus 503) e = Prelude.Just "service_unavailable" | Lens.has ( Core.hasCode "ThrottledException" Prelude.. Core.hasStatus 400 ) e = Prelude.Just "throttled_exception" | Lens.has ( Core.hasCode "Throttling" Prelude.. Core.hasStatus 400 ) e = Prelude.Just "throttling" | Lens.has ( Core.hasCode "ThrottlingException" Prelude.. Core.hasStatus 400 ) e = Prelude.Just "throttling_exception" | Lens.has ( Core.hasCode "ProvisionedThroughputExceededException" Prelude.. Core.hasStatus 400 ) e = Prelude.Just "throughput_exceeded" | Lens.has (Core.hasStatus 429) e = Prelude.Just "too_many_requests" | Prelude.otherwise = Prelude.Nothing -- | The requested operation would cause a conflict with the current state of -- a service resource associated with the request. Resolve the conflict -- before retrying this request. _ConflictException :: (Core.AsError a) => Lens.Fold a Core.ServiceError _ConflictException = Core._MatchServiceError defaultService "ConflictException" -- | The specified fleet has no available instances to fulfill a -- @CreateGameSession@ request. Clients can retry such requests immediately -- or after a waiting period. _FleetCapacityExceededException :: (Core.AsError a) => Lens.Fold a Core.ServiceError _FleetCapacityExceededException = Core._MatchServiceError defaultService "FleetCapacityExceededException" -- | The game instance is currently full and cannot allow the requested -- player(s) to join. Clients can retry such requests immediately or after -- a waiting period. _GameSessionFullException :: (Core.AsError a) => Lens.Fold a Core.ServiceError _GameSessionFullException = Core._MatchServiceError defaultService "GameSessionFullException" -- | A game session with this custom ID string already exists in this fleet. -- Resolve this conflict before retrying this request. _IdempotentParameterMismatchException :: (Core.AsError a) => Lens.Fold a Core.ServiceError _IdempotentParameterMismatchException = Core._MatchServiceError defaultService "IdempotentParameterMismatchException" -- | The service encountered an unrecoverable internal failure while -- processing the request. Clients can retry such requests immediately or -- after a waiting period. _InternalServiceException :: (Core.AsError a) => Lens.Fold a Core.ServiceError _InternalServiceException = Core._MatchServiceError defaultService "InternalServiceException" -- | The requested operation would cause a conflict with the current state of -- a resource associated with the request and\/or the fleet. Resolve the -- conflict before retrying. _InvalidFleetStatusException :: (Core.AsError a) => Lens.Fold a Core.ServiceError _InvalidFleetStatusException = Core._MatchServiceError defaultService "InvalidFleetStatusException" -- | The requested operation would cause a conflict with the current state of -- a resource associated with the request and\/or the game instance. -- Resolve the conflict before retrying. _InvalidGameSessionStatusException :: (Core.AsError a) => Lens.Fold a Core.ServiceError _InvalidGameSessionStatusException = Core._MatchServiceError defaultService "InvalidGameSessionStatusException" -- | One or more parameter values in the request are invalid. Correct the -- invalid parameter values before retrying. _InvalidRequestException :: (Core.AsError a) => Lens.Fold a Core.ServiceError _InvalidRequestException = Core._MatchServiceError defaultService "InvalidRequestException" -- | The requested operation would cause the resource to exceed the allowed -- service limit. Resolve the issue before retrying. _LimitExceededException :: (Core.AsError a) => Lens.Fold a Core.ServiceError _LimitExceededException = Core._MatchServiceError defaultService "LimitExceededException" -- | THe requested resources was not found. The resource was either not -- created yet or deleted. _NotFoundException :: (Core.AsError a) => Lens.Fold a Core.ServiceError _NotFoundException = Core._MatchServiceError defaultService "NotFoundException" -- | The specified game server group has no available game servers to fulfill -- a @ClaimGameServer@ request. Clients can retry such requests immediately -- or after a waiting period. _OutOfCapacityException :: (Core.AsError a) => Lens.Fold a Core.ServiceError _OutOfCapacityException = Core._MatchServiceError defaultService "OutOfCapacityException" -- | The requested tagging operation did not succeed. This may be due to -- invalid tag format or the maximum tag limit may have been exceeded. -- Resolve the issue before retrying. _TaggingFailedException :: (Core.AsError a) => Lens.Fold a Core.ServiceError _TaggingFailedException = Core._MatchServiceError defaultService "TaggingFailedException" -- | The service is unable to resolve the routing for a particular alias -- because it has a terminal @RoutingStrategy@ associated with it. The -- message returned in this exception is the message defined in the routing -- strategy itself. Such requests should only be retried if the routing -- strategy for the specified alias is modified. _TerminalRoutingStrategyException :: (Core.AsError a) => Lens.Fold a Core.ServiceError _TerminalRoutingStrategyException = Core._MatchServiceError defaultService "TerminalRoutingStrategyException" -- | The client failed authentication. Clients should not retry such -- requests. _UnauthorizedException :: (Core.AsError a) => Lens.Fold a Core.ServiceError _UnauthorizedException = Core._MatchServiceError defaultService "UnauthorizedException" -- | The requested operation is not supported in the Region specified. _UnsupportedRegionException :: (Core.AsError a) => Lens.Fold a Core.ServiceError _UnsupportedRegionException = Core._MatchServiceError defaultService "UnsupportedRegionException"