{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DerivingStrategies #-} {-# LANGUAGE GeneralizedNewtypeDeriving #-} {-# LANGUAGE LambdaCase #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE PatternSynonyms #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GameLift.Types.GameServerGroupStatus -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) module Amazonka.GameLift.Types.GameServerGroupStatus ( GameServerGroupStatus ( .., GameServerGroupStatus_ACTIVATING, GameServerGroupStatus_ACTIVE, GameServerGroupStatus_DELETED, GameServerGroupStatus_DELETE_SCHEDULED, GameServerGroupStatus_DELETING, GameServerGroupStatus_ERROR, GameServerGroupStatus_NEW ), ) where import qualified Amazonka.Core as Core import qualified Amazonka.Data as Data import qualified Amazonka.Prelude as Prelude newtype GameServerGroupStatus = GameServerGroupStatus' { fromGameServerGroupStatus :: Data.Text } deriving stock ( Prelude.Show, Prelude.Read, Prelude.Eq, Prelude.Ord, Prelude.Generic ) deriving newtype ( Prelude.Hashable, Prelude.NFData, Data.FromText, Data.ToText, Data.ToByteString, Data.ToLog, Data.ToHeader, Data.ToQuery, Data.FromJSON, Data.FromJSONKey, Data.ToJSON, Data.ToJSONKey, Data.FromXML, Data.ToXML ) pattern GameServerGroupStatus_ACTIVATING :: GameServerGroupStatus pattern GameServerGroupStatus_ACTIVATING = GameServerGroupStatus' "ACTIVATING" pattern GameServerGroupStatus_ACTIVE :: GameServerGroupStatus pattern GameServerGroupStatus_ACTIVE = GameServerGroupStatus' "ACTIVE" pattern GameServerGroupStatus_DELETED :: GameServerGroupStatus pattern GameServerGroupStatus_DELETED = GameServerGroupStatus' "DELETED" pattern GameServerGroupStatus_DELETE_SCHEDULED :: GameServerGroupStatus pattern GameServerGroupStatus_DELETE_SCHEDULED = GameServerGroupStatus' "DELETE_SCHEDULED" pattern GameServerGroupStatus_DELETING :: GameServerGroupStatus pattern GameServerGroupStatus_DELETING = GameServerGroupStatus' "DELETING" pattern GameServerGroupStatus_ERROR :: GameServerGroupStatus pattern GameServerGroupStatus_ERROR = GameServerGroupStatus' "ERROR" pattern GameServerGroupStatus_NEW :: GameServerGroupStatus pattern GameServerGroupStatus_NEW = GameServerGroupStatus' "NEW" {-# COMPLETE GameServerGroupStatus_ACTIVATING, GameServerGroupStatus_ACTIVE, GameServerGroupStatus_DELETED, GameServerGroupStatus_DELETE_SCHEDULED, GameServerGroupStatus_DELETING, GameServerGroupStatus_ERROR, GameServerGroupStatus_NEW, GameServerGroupStatus' #-}