{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GameLift.Types.GameSessionDetail -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) module Amazonka.GameLift.Types.GameSessionDetail where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import Amazonka.GameLift.Types.GameSession import Amazonka.GameLift.Types.ProtectionPolicy import qualified Amazonka.Prelude as Prelude -- | A game session\'s properties plus the protection policy currently in -- force. -- -- /See:/ 'newGameSessionDetail' smart constructor. data GameSessionDetail = GameSessionDetail' { -- | Object that describes a game session. gameSession :: Prelude.Maybe GameSession, -- | Current status of protection for the game session. -- -- - __NoProtection__ -- The game session can be terminated during a -- scale-down event. -- -- - __FullProtection__ -- If the game session is in an @ACTIVE@ status, -- it cannot be terminated during a scale-down event. protectionPolicy :: Prelude.Maybe ProtectionPolicy } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'GameSessionDetail' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'gameSession', 'gameSessionDetail_gameSession' - Object that describes a game session. -- -- 'protectionPolicy', 'gameSessionDetail_protectionPolicy' - Current status of protection for the game session. -- -- - __NoProtection__ -- The game session can be terminated during a -- scale-down event. -- -- - __FullProtection__ -- If the game session is in an @ACTIVE@ status, -- it cannot be terminated during a scale-down event. newGameSessionDetail :: GameSessionDetail newGameSessionDetail = GameSessionDetail' { gameSession = Prelude.Nothing, protectionPolicy = Prelude.Nothing } -- | Object that describes a game session. gameSessionDetail_gameSession :: Lens.Lens' GameSessionDetail (Prelude.Maybe GameSession) gameSessionDetail_gameSession = Lens.lens (\GameSessionDetail' {gameSession} -> gameSession) (\s@GameSessionDetail' {} a -> s {gameSession = a} :: GameSessionDetail) -- | Current status of protection for the game session. -- -- - __NoProtection__ -- The game session can be terminated during a -- scale-down event. -- -- - __FullProtection__ -- If the game session is in an @ACTIVE@ status, -- it cannot be terminated during a scale-down event. gameSessionDetail_protectionPolicy :: Lens.Lens' GameSessionDetail (Prelude.Maybe ProtectionPolicy) gameSessionDetail_protectionPolicy = Lens.lens (\GameSessionDetail' {protectionPolicy} -> protectionPolicy) (\s@GameSessionDetail' {} a -> s {protectionPolicy = a} :: GameSessionDetail) instance Data.FromJSON GameSessionDetail where parseJSON = Data.withObject "GameSessionDetail" ( \x -> GameSessionDetail' Prelude.<$> (x Data..:? "GameSession") Prelude.<*> (x Data..:? "ProtectionPolicy") ) instance Prelude.Hashable GameSessionDetail where hashWithSalt _salt GameSessionDetail' {..} = _salt `Prelude.hashWithSalt` gameSession `Prelude.hashWithSalt` protectionPolicy instance Prelude.NFData GameSessionDetail where rnf GameSessionDetail' {..} = Prelude.rnf gameSession `Prelude.seq` Prelude.rnf protectionPolicy