{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GameLift.Types.Script -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) module Amazonka.GameLift.Types.Script where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import Amazonka.GameLift.Types.S3Location import qualified Amazonka.Prelude as Prelude -- | Properties describing a Realtime script. -- -- __Related actions__ -- -- -- -- /See:/ 'newScript' smart constructor. data Script = Script' { -- | A time stamp indicating when this data object was created. Format is a -- number expressed in Unix time as milliseconds (for example -- @\"1469498468.057\"@). creationTime :: Prelude.Maybe Data.POSIX, -- | A descriptive label that is associated with a script. Script names do -- not need to be unique. name :: Prelude.Maybe Prelude.Text, -- | The Amazon Resource Name -- () -- that is assigned to a GameLift script resource and uniquely identifies -- it. ARNs are unique across all Regions. In a GameLift script ARN, the -- resource ID matches the /ScriptId/ value. scriptArn :: Prelude.Maybe Prelude.Text, -- | A unique identifier for the Realtime script scriptId :: Prelude.Maybe Prelude.Text, -- | The file size of the uploaded Realtime script, expressed in bytes. When -- files are uploaded from an S3 location, this value remains at \"0\". sizeOnDisk :: Prelude.Maybe Prelude.Natural, -- | The location of the Amazon S3 bucket where a zipped file containing your -- Realtime scripts is stored. The storage location must specify the Amazon -- S3 bucket name, the zip file name (the \"key\"), and a role ARN that -- allows Amazon GameLift to access the Amazon S3 storage location. The S3 -- bucket must be in the same Region where you want to create a new script. -- By default, Amazon GameLift uploads the latest version of the zip file; -- if you have S3 object versioning turned on, you can use the -- @ObjectVersion@ parameter to specify an earlier version. storageLocation :: Prelude.Maybe S3Location, -- | Version information associated with a build or script. Version strings -- do not need to be unique. version :: Prelude.Maybe Prelude.Text } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'Script' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'creationTime', 'script_creationTime' - A time stamp indicating when this data object was created. Format is a -- number expressed in Unix time as milliseconds (for example -- @\"1469498468.057\"@). -- -- 'name', 'script_name' - A descriptive label that is associated with a script. Script names do -- not need to be unique. -- -- 'scriptArn', 'script_scriptArn' - The Amazon Resource Name -- () -- that is assigned to a GameLift script resource and uniquely identifies -- it. ARNs are unique across all Regions. In a GameLift script ARN, the -- resource ID matches the /ScriptId/ value. -- -- 'scriptId', 'script_scriptId' - A unique identifier for the Realtime script -- -- 'sizeOnDisk', 'script_sizeOnDisk' - The file size of the uploaded Realtime script, expressed in bytes. When -- files are uploaded from an S3 location, this value remains at \"0\". -- -- 'storageLocation', 'script_storageLocation' - The location of the Amazon S3 bucket where a zipped file containing your -- Realtime scripts is stored. The storage location must specify the Amazon -- S3 bucket name, the zip file name (the \"key\"), and a role ARN that -- allows Amazon GameLift to access the Amazon S3 storage location. The S3 -- bucket must be in the same Region where you want to create a new script. -- By default, Amazon GameLift uploads the latest version of the zip file; -- if you have S3 object versioning turned on, you can use the -- @ObjectVersion@ parameter to specify an earlier version. -- -- 'version', 'script_version' - Version information associated with a build or script. Version strings -- do not need to be unique. newScript :: Script newScript = Script' { creationTime = Prelude.Nothing, name = Prelude.Nothing, scriptArn = Prelude.Nothing, scriptId = Prelude.Nothing, sizeOnDisk = Prelude.Nothing, storageLocation = Prelude.Nothing, version = Prelude.Nothing } -- | A time stamp indicating when this data object was created. Format is a -- number expressed in Unix time as milliseconds (for example -- @\"1469498468.057\"@). script_creationTime :: Lens.Lens' Script (Prelude.Maybe Prelude.UTCTime) script_creationTime = Lens.lens (\Script' {creationTime} -> creationTime) (\s@Script' {} a -> s {creationTime = a} :: Script) Prelude.. Lens.mapping Data._Time -- | A descriptive label that is associated with a script. Script names do -- not need to be unique. script_name :: Lens.Lens' Script (Prelude.Maybe Prelude.Text) script_name = Lens.lens (\Script' {name} -> name) (\s@Script' {} a -> s {name = a} :: Script) -- | The Amazon Resource Name -- () -- that is assigned to a GameLift script resource and uniquely identifies -- it. ARNs are unique across all Regions. In a GameLift script ARN, the -- resource ID matches the /ScriptId/ value. script_scriptArn :: Lens.Lens' Script (Prelude.Maybe Prelude.Text) script_scriptArn = Lens.lens (\Script' {scriptArn} -> scriptArn) (\s@Script' {} a -> s {scriptArn = a} :: Script) -- | A unique identifier for the Realtime script script_scriptId :: Lens.Lens' Script (Prelude.Maybe Prelude.Text) script_scriptId = Lens.lens (\Script' {scriptId} -> scriptId) (\s@Script' {} a -> s {scriptId = a} :: Script) -- | The file size of the uploaded Realtime script, expressed in bytes. When -- files are uploaded from an S3 location, this value remains at \"0\". script_sizeOnDisk :: Lens.Lens' Script (Prelude.Maybe Prelude.Natural) script_sizeOnDisk = Lens.lens (\Script' {sizeOnDisk} -> sizeOnDisk) (\s@Script' {} a -> s {sizeOnDisk = a} :: Script) -- | The location of the Amazon S3 bucket where a zipped file containing your -- Realtime scripts is stored. The storage location must specify the Amazon -- S3 bucket name, the zip file name (the \"key\"), and a role ARN that -- allows Amazon GameLift to access the Amazon S3 storage location. The S3 -- bucket must be in the same Region where you want to create a new script. -- By default, Amazon GameLift uploads the latest version of the zip file; -- if you have S3 object versioning turned on, you can use the -- @ObjectVersion@ parameter to specify an earlier version. script_storageLocation :: Lens.Lens' Script (Prelude.Maybe S3Location) script_storageLocation = Lens.lens (\Script' {storageLocation} -> storageLocation) (\s@Script' {} a -> s {storageLocation = a} :: Script) -- | Version information associated with a build or script. Version strings -- do not need to be unique. script_version :: Lens.Lens' Script (Prelude.Maybe Prelude.Text) script_version = Lens.lens (\Script' {version} -> version) (\s@Script' {} a -> s {version = a} :: Script) instance Data.FromJSON Script where parseJSON = Data.withObject "Script" ( \x -> Script' Prelude.<$> (x Data..:? "CreationTime") Prelude.<*> (x Data..:? "Name") Prelude.<*> (x Data..:? "ScriptArn") Prelude.<*> (x Data..:? "ScriptId") Prelude.<*> (x Data..:? "SizeOnDisk") Prelude.<*> (x Data..:? "StorageLocation") Prelude.<*> (x Data..:? "Version") ) instance Prelude.Hashable Script where hashWithSalt _salt Script' {..} = _salt `Prelude.hashWithSalt` creationTime `Prelude.hashWithSalt` name `Prelude.hashWithSalt` scriptArn `Prelude.hashWithSalt` scriptId `Prelude.hashWithSalt` sizeOnDisk `Prelude.hashWithSalt` storageLocation `Prelude.hashWithSalt` version instance Prelude.NFData Script where rnf Script' {..} = Prelude.rnf creationTime `Prelude.seq` Prelude.rnf name `Prelude.seq` Prelude.rnf scriptArn `Prelude.seq` Prelude.rnf scriptId `Prelude.seq` Prelude.rnf sizeOnDisk `Prelude.seq` Prelude.rnf storageLocation `Prelude.seq` Prelude.rnf version