{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE TypeFamilies #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-binds #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GameLift.UpdateFleetAttributes -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) -- -- Updates a fleet\'s mutable attributes, including game session protection -- and resource creation limits. -- -- To update fleet attributes, specify the fleet ID and the property values -- that you want to change. -- -- If successful, an updated @FleetAttributes@ object is returned. -- -- __Learn more__ -- -- module Amazonka.GameLift.UpdateFleetAttributes ( -- * Creating a Request UpdateFleetAttributes (..), newUpdateFleetAttributes, -- * Request Lenses updateFleetAttributes_anywhereConfiguration, updateFleetAttributes_description, updateFleetAttributes_metricGroups, updateFleetAttributes_name, updateFleetAttributes_newGameSessionProtectionPolicy, updateFleetAttributes_resourceCreationLimitPolicy, updateFleetAttributes_fleetId, -- * Destructuring the Response UpdateFleetAttributesResponse (..), newUpdateFleetAttributesResponse, -- * Response Lenses updateFleetAttributesResponse_fleetArn, updateFleetAttributesResponse_fleetId, updateFleetAttributesResponse_httpStatus, ) where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import Amazonka.GameLift.Types import qualified Amazonka.Prelude as Prelude import qualified Amazonka.Request as Request import qualified Amazonka.Response as Response -- | /See:/ 'newUpdateFleetAttributes' smart constructor. data UpdateFleetAttributes = UpdateFleetAttributes' { -- | GameLift Anywhere configuration options. anywhereConfiguration :: Prelude.Maybe AnywhereConfiguration, -- | A human-readable description of a fleet. description :: Prelude.Maybe Prelude.Text, -- | The name of a metric group to add this fleet to. Use a metric group in -- Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide -- an existing metric group name, or create a new metric group by providing -- a new name. A fleet can only be in one metric group at a time. metricGroups :: Prelude.Maybe [Prelude.Text], -- | A descriptive label that is associated with a fleet. Fleet names do not -- need to be unique. name :: Prelude.Maybe Prelude.Text, -- | The game session protection policy to apply to all new instances created -- in this fleet. Instances that already exist are not affected. You can -- set protection for individual instances using -- -- . -- -- - __NoProtection__ -- The game session can be terminated during a -- scale-down event. -- -- - __FullProtection__ -- If the game session is in an @ACTIVE@ status, -- it cannot be terminated during a scale-down event. newGameSessionProtectionPolicy' :: Prelude.Maybe ProtectionPolicy, -- | Policy settings that limit the number of game sessions an individual -- player can create over a span of time. resourceCreationLimitPolicy :: Prelude.Maybe ResourceCreationLimitPolicy, -- | A unique identifier for the fleet to update attribute metadata for. You -- can use either the fleet ID or ARN value. fleetId :: Prelude.Text } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'UpdateFleetAttributes' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'anywhereConfiguration', 'updateFleetAttributes_anywhereConfiguration' - GameLift Anywhere configuration options. -- -- 'description', 'updateFleetAttributes_description' - A human-readable description of a fleet. -- -- 'metricGroups', 'updateFleetAttributes_metricGroups' - The name of a metric group to add this fleet to. Use a metric group in -- Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide -- an existing metric group name, or create a new metric group by providing -- a new name. A fleet can only be in one metric group at a time. -- -- 'name', 'updateFleetAttributes_name' - A descriptive label that is associated with a fleet. Fleet names do not -- need to be unique. -- -- 'newGameSessionProtectionPolicy'', 'updateFleetAttributes_newGameSessionProtectionPolicy' - The game session protection policy to apply to all new instances created -- in this fleet. Instances that already exist are not affected. You can -- set protection for individual instances using -- -- . -- -- - __NoProtection__ -- The game session can be terminated during a -- scale-down event. -- -- - __FullProtection__ -- If the game session is in an @ACTIVE@ status, -- it cannot be terminated during a scale-down event. -- -- 'resourceCreationLimitPolicy', 'updateFleetAttributes_resourceCreationLimitPolicy' - Policy settings that limit the number of game sessions an individual -- player can create over a span of time. -- -- 'fleetId', 'updateFleetAttributes_fleetId' - A unique identifier for the fleet to update attribute metadata for. You -- can use either the fleet ID or ARN value. newUpdateFleetAttributes :: -- | 'fleetId' Prelude.Text -> UpdateFleetAttributes newUpdateFleetAttributes pFleetId_ = UpdateFleetAttributes' { anywhereConfiguration = Prelude.Nothing, description = Prelude.Nothing, metricGroups = Prelude.Nothing, name = Prelude.Nothing, newGameSessionProtectionPolicy' = Prelude.Nothing, resourceCreationLimitPolicy = Prelude.Nothing, fleetId = pFleetId_ } -- | GameLift Anywhere configuration options. updateFleetAttributes_anywhereConfiguration :: Lens.Lens' UpdateFleetAttributes (Prelude.Maybe AnywhereConfiguration) updateFleetAttributes_anywhereConfiguration = Lens.lens (\UpdateFleetAttributes' {anywhereConfiguration} -> anywhereConfiguration) (\s@UpdateFleetAttributes' {} a -> s {anywhereConfiguration = a} :: UpdateFleetAttributes) -- | A human-readable description of a fleet. updateFleetAttributes_description :: Lens.Lens' UpdateFleetAttributes (Prelude.Maybe Prelude.Text) updateFleetAttributes_description = Lens.lens (\UpdateFleetAttributes' {description} -> description) (\s@UpdateFleetAttributes' {} a -> s {description = a} :: UpdateFleetAttributes) -- | The name of a metric group to add this fleet to. Use a metric group in -- Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide -- an existing metric group name, or create a new metric group by providing -- a new name. A fleet can only be in one metric group at a time. updateFleetAttributes_metricGroups :: Lens.Lens' UpdateFleetAttributes (Prelude.Maybe [Prelude.Text]) updateFleetAttributes_metricGroups = Lens.lens (\UpdateFleetAttributes' {metricGroups} -> metricGroups) (\s@UpdateFleetAttributes' {} a -> s {metricGroups = a} :: UpdateFleetAttributes) Prelude.. Lens.mapping Lens.coerced -- | A descriptive label that is associated with a fleet. Fleet names do not -- need to be unique. updateFleetAttributes_name :: Lens.Lens' UpdateFleetAttributes (Prelude.Maybe Prelude.Text) updateFleetAttributes_name = Lens.lens (\UpdateFleetAttributes' {name} -> name) (\s@UpdateFleetAttributes' {} a -> s {name = a} :: UpdateFleetAttributes) -- | The game session protection policy to apply to all new instances created -- in this fleet. Instances that already exist are not affected. You can -- set protection for individual instances using -- -- . -- -- - __NoProtection__ -- The game session can be terminated during a -- scale-down event. -- -- - __FullProtection__ -- If the game session is in an @ACTIVE@ status, -- it cannot be terminated during a scale-down event. updateFleetAttributes_newGameSessionProtectionPolicy :: Lens.Lens' UpdateFleetAttributes (Prelude.Maybe ProtectionPolicy) updateFleetAttributes_newGameSessionProtectionPolicy = Lens.lens (\UpdateFleetAttributes' {newGameSessionProtectionPolicy'} -> newGameSessionProtectionPolicy') (\s@UpdateFleetAttributes' {} a -> s {newGameSessionProtectionPolicy' = a} :: UpdateFleetAttributes) -- | Policy settings that limit the number of game sessions an individual -- player can create over a span of time. updateFleetAttributes_resourceCreationLimitPolicy :: Lens.Lens' UpdateFleetAttributes (Prelude.Maybe ResourceCreationLimitPolicy) updateFleetAttributes_resourceCreationLimitPolicy = Lens.lens (\UpdateFleetAttributes' {resourceCreationLimitPolicy} -> resourceCreationLimitPolicy) (\s@UpdateFleetAttributes' {} a -> s {resourceCreationLimitPolicy = a} :: UpdateFleetAttributes) -- | A unique identifier for the fleet to update attribute metadata for. You -- can use either the fleet ID or ARN value. updateFleetAttributes_fleetId :: Lens.Lens' UpdateFleetAttributes Prelude.Text updateFleetAttributes_fleetId = Lens.lens (\UpdateFleetAttributes' {fleetId} -> fleetId) (\s@UpdateFleetAttributes' {} a -> s {fleetId = a} :: UpdateFleetAttributes) instance Core.AWSRequest UpdateFleetAttributes where type AWSResponse UpdateFleetAttributes = UpdateFleetAttributesResponse request overrides = Request.postJSON (overrides defaultService) response = Response.receiveJSON ( \s h x -> UpdateFleetAttributesResponse' Prelude.<$> (x Data..?> "FleetArn") Prelude.<*> (x Data..?> "FleetId") Prelude.<*> (Prelude.pure (Prelude.fromEnum s)) ) instance Prelude.Hashable UpdateFleetAttributes where hashWithSalt _salt UpdateFleetAttributes' {..} = _salt `Prelude.hashWithSalt` anywhereConfiguration `Prelude.hashWithSalt` description `Prelude.hashWithSalt` metricGroups `Prelude.hashWithSalt` name `Prelude.hashWithSalt` newGameSessionProtectionPolicy' `Prelude.hashWithSalt` resourceCreationLimitPolicy `Prelude.hashWithSalt` fleetId instance Prelude.NFData UpdateFleetAttributes where rnf UpdateFleetAttributes' {..} = Prelude.rnf anywhereConfiguration `Prelude.seq` Prelude.rnf description `Prelude.seq` Prelude.rnf metricGroups `Prelude.seq` Prelude.rnf name `Prelude.seq` Prelude.rnf newGameSessionProtectionPolicy' `Prelude.seq` Prelude.rnf resourceCreationLimitPolicy `Prelude.seq` Prelude.rnf fleetId instance Data.ToHeaders UpdateFleetAttributes where toHeaders = Prelude.const ( Prelude.mconcat [ "X-Amz-Target" Data.=# ( "GameLift.UpdateFleetAttributes" :: Prelude.ByteString ), "Content-Type" Data.=# ( "application/x-amz-json-1.1" :: Prelude.ByteString ) ] ) instance Data.ToJSON UpdateFleetAttributes where toJSON UpdateFleetAttributes' {..} = Data.object ( Prelude.catMaybes [ ("AnywhereConfiguration" Data..=) Prelude.<$> anywhereConfiguration, ("Description" Data..=) Prelude.<$> description, ("MetricGroups" Data..=) Prelude.<$> metricGroups, ("Name" Data..=) Prelude.<$> name, ("NewGameSessionProtectionPolicy" Data..=) Prelude.<$> newGameSessionProtectionPolicy', ("ResourceCreationLimitPolicy" Data..=) Prelude.<$> resourceCreationLimitPolicy, Prelude.Just ("FleetId" Data..= fleetId) ] ) instance Data.ToPath UpdateFleetAttributes where toPath = Prelude.const "/" instance Data.ToQuery UpdateFleetAttributes where toQuery = Prelude.const Prelude.mempty -- | /See:/ 'newUpdateFleetAttributesResponse' smart constructor. data UpdateFleetAttributesResponse = UpdateFleetAttributesResponse' { -- | The Amazon Resource Name -- () -- that is assigned to a GameLift fleet resource and uniquely identifies -- it. ARNs are unique across all Regions. Format is -- @arn:aws:gamelift:\::fleet\/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912@. fleetArn :: Prelude.Maybe Prelude.Text, -- | A unique identifier for the fleet that was updated. fleetId :: Prelude.Maybe Prelude.Text, -- | The response's http status code. httpStatus :: Prelude.Int } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'UpdateFleetAttributesResponse' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'fleetArn', 'updateFleetAttributesResponse_fleetArn' - The Amazon Resource Name -- () -- that is assigned to a GameLift fleet resource and uniquely identifies -- it. ARNs are unique across all Regions. Format is -- @arn:aws:gamelift:\::fleet\/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912@. -- -- 'fleetId', 'updateFleetAttributesResponse_fleetId' - A unique identifier for the fleet that was updated. -- -- 'httpStatus', 'updateFleetAttributesResponse_httpStatus' - The response's http status code. newUpdateFleetAttributesResponse :: -- | 'httpStatus' Prelude.Int -> UpdateFleetAttributesResponse newUpdateFleetAttributesResponse pHttpStatus_ = UpdateFleetAttributesResponse' { fleetArn = Prelude.Nothing, fleetId = Prelude.Nothing, httpStatus = pHttpStatus_ } -- | The Amazon Resource Name -- () -- that is assigned to a GameLift fleet resource and uniquely identifies -- it. ARNs are unique across all Regions. Format is -- @arn:aws:gamelift:\::fleet\/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912@. updateFleetAttributesResponse_fleetArn :: Lens.Lens' UpdateFleetAttributesResponse (Prelude.Maybe Prelude.Text) updateFleetAttributesResponse_fleetArn = Lens.lens (\UpdateFleetAttributesResponse' {fleetArn} -> fleetArn) (\s@UpdateFleetAttributesResponse' {} a -> s {fleetArn = a} :: UpdateFleetAttributesResponse) -- | A unique identifier for the fleet that was updated. updateFleetAttributesResponse_fleetId :: Lens.Lens' UpdateFleetAttributesResponse (Prelude.Maybe Prelude.Text) updateFleetAttributesResponse_fleetId = Lens.lens (\UpdateFleetAttributesResponse' {fleetId} -> fleetId) (\s@UpdateFleetAttributesResponse' {} a -> s {fleetId = a} :: UpdateFleetAttributesResponse) -- | The response's http status code. updateFleetAttributesResponse_httpStatus :: Lens.Lens' UpdateFleetAttributesResponse Prelude.Int updateFleetAttributesResponse_httpStatus = Lens.lens (\UpdateFleetAttributesResponse' {httpStatus} -> httpStatus) (\s@UpdateFleetAttributesResponse' {} a -> s {httpStatus = a} :: UpdateFleetAttributesResponse) instance Prelude.NFData UpdateFleetAttributesResponse where rnf UpdateFleetAttributesResponse' {..} = Prelude.rnf fleetArn `Prelude.seq` Prelude.rnf fleetId `Prelude.seq` Prelude.rnf httpStatus