Scene SceneOptions { optImageSize = (800, 600), optFocalLength = 10, optLenseHeight = 2, optExposure = -1 } [ Sphere { sphMaterial = Material { matColor = Color 0 0 1, matSpecular = Color 1 1 1, matShininess = 200, matRefl = 0.1, matOpacity = 3.0 }, sphOrigin = Vector 4 -1 10, sphRadius = 2.0 }, Sphere { sphMaterial = Material { matColor = Color 1 0 1, matSpecular = Color 1 1 1, matShininess = 120, matRefl = 0.01, matOpacity = 3.0 }, sphOrigin = Vector -4 -1 10, sphRadius = 2.0 }, Plane { plnMaterial = Material { matColor = Color 1 1 1, matSpecular = Color 1 1 1, matShininess = 0, matRefl = 1.0, matOpacity = 1.0 }, plnNormal = Vector 0 1 0, plnDist = -3.0 } ] [ PointLight { plOrigin = Vector 0 5 5, plColor = Color 1 1 1, plRadius = 60.0 }, PointLight { plOrigin = Vector 0 1 10, plColor = Color 1 1 1, plRadius = 60.0 } ]