/* * CXSPARSE: a Concise Sparse Matrix package - Extended. * Copyright (c) 2006-2009, Timothy A. Davis. * http://www.cise.ufl.edu/research/sparse/CXSparse * * CXSparse is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * CXSparse is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this Module; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "cs.h" /* sparse QR factorization [V,beta,pinv,R] = qr (A) */ csn *cs_qr (const cs *A, const css *S) { CS_ENTRY *Rx, *Vx, *Ax, *x ; double *Beta ; CS_INT i, k, p, m, n, vnz, p1, top, m2, len, col, rnz, *s, *leftmost, *Ap, *Ai, *parent, *Rp, *Ri, *Vp, *Vi, *w, *pinv, *q ; cs *R, *V ; csn *N ; if (!CS_CSC (A) || !S) return (NULL) ; m = A->m ; n = A->n ; Ap = A->p ; Ai = A->i ; Ax = A->x ; q = S->q ; parent = S->parent ; pinv = S->pinv ; m2 = S->m2 ; vnz = S->lnz ; rnz = S->unz ; leftmost = S->leftmost ; w = cs_malloc (m2+n, sizeof (CS_INT)) ; /* get CS_INT workspace */ x = cs_malloc (m2, sizeof (CS_ENTRY)) ; /* get CS_ENTRY workspace */ N = cs_calloc (1, sizeof (csn)) ; /* allocate result */ if (!w || !x || !N) return (cs_ndone (N, NULL, w, x, 0)) ; s = w + m2 ; /* s is size n */ for (k = 0 ; k < m2 ; k++) x [k] = 0 ; /* clear workspace x */ N->L = V = cs_spalloc (m2, n, vnz, 1, 0) ; /* allocate result V */ N->U = R = cs_spalloc (m2, n, rnz, 1, 0) ; /* allocate result R */ N->B = Beta = cs_malloc (n, sizeof (double)) ; /* allocate result Beta */ if (!R || !V || !Beta) return (cs_ndone (N, NULL, w, x, 0)) ; Rp = R->p ; Ri = R->i ; Rx = R->x ; Vp = V->p ; Vi = V->i ; Vx = V->x ; for (i = 0 ; i < m2 ; i++) w [i] = -1 ; /* clear w, to mark nodes */ rnz = 0 ; vnz = 0 ; for (k = 0 ; k < n ; k++) /* compute V and R */ { Rp [k] = rnz ; /* R(:,k) starts here */ Vp [k] = p1 = vnz ; /* V(:,k) starts here */ w [k] = k ; /* add V(k,k) to pattern of V */ Vi [vnz++] = k ; top = n ; col = q ? q [k] : k ; for (p = Ap [col] ; p < Ap [col+1] ; p++) /* find R(:,k) pattern */ { i = leftmost [Ai [p]] ; /* i = min(find(A(i,q))) */ for (len = 0 ; w [i] != k ; i = parent [i]) /* traverse up to k */ { s [len++] = i ; w [i] = k ; } while (len > 0) s [--top] = s [--len] ; /* push path on stack */ i = pinv [Ai [p]] ; /* i = permuted row of A(:,col) */ x [i] = Ax [p] ; /* x (i) = A(:,col) */ if (i > k && w [i] < k) /* pattern of V(:,k) = x (k+1:m) */ { Vi [vnz++] = i ; /* add i to pattern of V(:,k) */ w [i] = k ; } } for (p = top ; p < n ; p++) /* for each i in pattern of R(:,k) */ { i = s [p] ; /* R(i,k) is nonzero */ cs_happly (V, i, Beta [i], x) ; /* apply (V(i),Beta(i)) to x */ Ri [rnz] = i ; /* R(i,k) = x(i) */ Rx [rnz++] = x [i] ; x [i] = 0 ; if (parent [i] == k) vnz = cs_scatter (V, i, 0, w, NULL, k, V, vnz); } for (p = p1 ; p < vnz ; p++) /* gather V(:,k) = x */ { Vx [p] = x [Vi [p]] ; x [Vi [p]] = 0 ; } Ri [rnz] = k ; /* R(k,k) = norm (x) */ Rx [rnz++] = cs_house (Vx+p1, Beta+k, vnz-p1) ; /* [v,beta]=house(x) */ } Rp [n] = rnz ; /* finalize R */ Vp [n] = vnz ; /* finalize V */ return (cs_ndone (N, NULL, w, x, 1)) ; /* success */ }