/* -*- mode: C -*- */ /* IGraph library. Copyright (C) 2007-2012 Gabor Csardi 334 Harvard street, Cambridge, MA 02139 USA This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "igraph_games.h" #include "igraph_memory.h" #include "igraph_random.h" #include "igraph_progress.h" #include "igraph_interrupt_internal.h" #include "igraph_interface.h" #include "igraph_constructors.h" #include "igraph_dqueue.h" #include "config.h" typedef struct igraph_i_forest_fire_data_t { igraph_vector_t *inneis; igraph_vector_t *outneis; long int no_of_nodes; } igraph_i_forest_fire_data_t; void igraph_i_forest_fire_free(igraph_i_forest_fire_data_t *data) { long int i; for (i = 0; i < data->no_of_nodes; i++) { igraph_vector_destroy(data->inneis + i); igraph_vector_destroy(data->outneis + i); } } /** * \function igraph_forest_fire_game * \brief Generates a network according to the \quote forest fire game \endquote * * The forest fire model intends to reproduce the following network * characteristics, observed in real networks: * \ilist * \ili Heavy-tailed in-degree distribution. * \ili Heavy-tailed out-degree distribution. * \ili Communities. * \ili Densification power-law. The network is densifying in time, * according to a power-law rule. * \ili Shrinking diameter. The diameter of the network decreases in * time. * \endilist * * * The network is generated in the following way. One vertex is added at * a time. This vertex connects to (cites) ambs vertices already * present in the network, chosen uniformly random. Now, for each cited * vertex v we do the following procedure: * \olist * \oli We generate two random number, x and y, that are * geometrically distributed with means p/(1-p) and * rp(1-rp). (p is fw_prob, r is * bw_factor.) The new vertex cites x outgoing neighbors * and y incoming neighbors of v, from those which are * not yet cited by the new vertex. If there are less than x or * y such vertices available then we cite all of them. * \oli The same procedure is applied to all the newly cited * vertices. * \endolist * * See also: * Jure Leskovec, Jon Kleinberg and Christos Faloutsos. Graphs over time: * densification laws, shrinking diameters and possible explanations. * \emb KDD '05: Proceeding of the eleventh ACM SIGKDD international * conference on Knowledge discovery in data mining \eme, 177--187, 2005. * * Note however, that the version of the model in the published paper is incorrect * in the sense that it cannot generate the kind of graphs the authors * claim. A corrected version is available from * http://cs.stanford.edu/people/jure/pubs/powergrowth-tkdd.pdf , our * implementation is based on this. * * \param graph Pointer to an uninitialized graph object. * \param nodes The number of vertices in the graph. * \param fw_prob The forward burning probability. * \param bw_factor The backward burning ratio. The backward burning probability is calculated as bw.factor*fw.prob. * \param pambs The number of ambassador vertices. * \param directed Whether to create a directed graph. * \return Error code. * * Time complexity: TODO. */ int igraph_forest_fire_game(igraph_t *graph, igraph_integer_t nodes, igraph_real_t fw_prob, igraph_real_t bw_factor, igraph_integer_t pambs, igraph_bool_t directed) { igraph_vector_long_t visited; long int no_of_nodes = nodes, actnode, i; igraph_vector_t edges; igraph_vector_t *inneis, *outneis; igraph_i_forest_fire_data_t data; igraph_dqueue_t neiq; long int ambs = pambs; igraph_real_t param_geom_out = 1 - fw_prob; igraph_real_t param_geom_in = 1 - fw_prob * bw_factor; if (fw_prob < 0) { IGRAPH_ERROR("Forest fire model: 'fw_prob' should be between non-negative", IGRAPH_EINVAL); } if (bw_factor < 0) { IGRAPH_ERROR("Forest fire model: 'bw_factor' should be non-negative", IGRAPH_EINVAL); } if (ambs < 0) { IGRAPH_ERROR("Number of ambassadors ('ambs') should be non-negative", IGRAPH_EINVAL); } if (fw_prob == 0 || ambs == 0) { IGRAPH_WARNING("'fw_prob or ambs is zero, creating empty graph"); IGRAPH_CHECK(igraph_empty(graph, nodes, directed)); return 0; } IGRAPH_VECTOR_INIT_FINALLY(&edges, 0); inneis = igraph_Calloc(no_of_nodes, igraph_vector_t); if (!inneis) { IGRAPH_ERROR("Cannot run forest fire model", IGRAPH_ENOMEM); } IGRAPH_FINALLY(igraph_free, inneis); outneis = igraph_Calloc(no_of_nodes, igraph_vector_t); if (!outneis) { IGRAPH_ERROR("Cannot run forest fire model", IGRAPH_ENOMEM); } IGRAPH_FINALLY(igraph_free, outneis); data.inneis = inneis; data.outneis = outneis; data.no_of_nodes = no_of_nodes; IGRAPH_FINALLY(igraph_i_forest_fire_free, &data); for (i = 0; i < no_of_nodes; i++) { IGRAPH_CHECK(igraph_vector_init(inneis + i, 0)); IGRAPH_CHECK(igraph_vector_init(outneis + i, 0)); } IGRAPH_CHECK(igraph_vector_long_init(&visited, no_of_nodes)); IGRAPH_FINALLY(igraph_vector_long_destroy, &visited); IGRAPH_DQUEUE_INIT_FINALLY(&neiq, 10); RNG_BEGIN(); #define ADD_EDGE_TO(nei) \ if (VECTOR(visited)[(nei)] != actnode+1) { \ VECTOR(visited)[(nei)] = actnode+1; \ IGRAPH_CHECK(igraph_dqueue_push(&neiq, nei)); \ IGRAPH_CHECK(igraph_vector_push_back(&edges, actnode)); \ IGRAPH_CHECK(igraph_vector_push_back(&edges, nei)); \ IGRAPH_CHECK(igraph_vector_push_back(outneis+actnode, nei)); \ IGRAPH_CHECK(igraph_vector_push_back(inneis+nei, actnode)); \ } IGRAPH_PROGRESS("Forest fire: ", 0.0, NULL); for (actnode = 1; actnode < no_of_nodes; actnode++) { IGRAPH_PROGRESS("Forest fire: ", 100.0 * actnode / no_of_nodes, NULL); IGRAPH_ALLOW_INTERRUPTION(); /* We don't want to visit the current vertex */ VECTOR(visited)[actnode] = actnode + 1; /* Choose ambassador(s) */ for (i = 0; i < ambs; i++) { long int a = RNG_INTEGER(0, actnode - 1); ADD_EDGE_TO(a); } while (!igraph_dqueue_empty(&neiq)) { long int actamb = (long int) igraph_dqueue_pop(&neiq); igraph_vector_t *outv = outneis + actamb; igraph_vector_t *inv = inneis + actamb; long int no_in = igraph_vector_size(inv); long int no_out = igraph_vector_size(outv); long int neis_out = (long int) RNG_GEOM(param_geom_out); long int neis_in = (long int) RNG_GEOM(param_geom_in); /* outgoing neighbors */ if (neis_out >= no_out) { for (i = 0; i < no_out; i++) { long int nei = (long int) VECTOR(*outv)[i]; ADD_EDGE_TO(nei); } } else { long int oleft = no_out; for (i = 0; i < neis_out && oleft > 0; ) { long int which = RNG_INTEGER(0, oleft - 1); long int nei = (long int) VECTOR(*outv)[which]; VECTOR(*outv)[which] = VECTOR(*outv)[oleft - 1]; VECTOR(*outv)[oleft - 1] = nei; if (VECTOR(visited)[nei] != actnode + 1) { ADD_EDGE_TO(nei); i++; } oleft--; } } /* incoming neighbors */ if (neis_in >= no_in) { for (i = 0; i < no_in; i++) { long int nei = (long int) VECTOR(*inv)[i]; ADD_EDGE_TO(nei); } } else { long int ileft = no_in; for (i = 0; i < neis_in && ileft > 0; ) { long int which = RNG_INTEGER(0, ileft - 1); long int nei = (long int) VECTOR(*inv)[which]; VECTOR(*inv)[which] = VECTOR(*inv)[ileft - 1]; VECTOR(*inv)[ileft - 1] = nei; if (VECTOR(visited)[nei] != actnode + 1) { ADD_EDGE_TO(nei); i++; } ileft--; } } } /* while neiq not empty */ } /* actnode < no_of_nodes */ #undef ADD_EDGE_TO RNG_END(); IGRAPH_PROGRESS("Forest fire: ", 100.0, NULL); igraph_dqueue_destroy(&neiq); igraph_vector_long_destroy(&visited); igraph_i_forest_fire_free(&data); igraph_free(outneis); igraph_free(inneis); IGRAPH_FINALLY_CLEAN(5); IGRAPH_CHECK(igraph_create(graph, &edges, nodes, directed)); igraph_vector_destroy(&edges); IGRAPH_FINALLY_CLEAN(1); return 0; }