helm-0.1.0: A functionally reactive game engine.

Safe HaskellNone

FRP.Helm

Synopsis

Documentation

radians :: Float -> FloatSource

Converts radians into the standard angle measurement (radians).

degrees :: Float -> FloatSource

Converts degrees into the standard angle measurement (radians).

turns :: Float -> FloatSource

Converts turns into the standard angle measurement (radians). Turns are essentially full revolutions of the unit circle.

run :: SignalGen (Signal Element) -> IO ()Source

Initializes and runs the game engine. The supplied signal generator is constantly sampled for an element to render until the user quits.