{-| Contains all data structures and functions for creating and stepping animations. -} module FRP.Helm.Animation ( -- * Types Frame, Animation, Status(..), -- * Creating absolute, relative, -- * Animating animate, formAt, length ) where import Prelude hiding (length) import FRP.Elerea.Simple import Control.Applicative import FRP.Helm.Graphics (Form,blank) import FRP.Helm.Time (Time) import Data.Maybe (fromJust) import Data.List (find) import qualified Data.List as List (length) {-| A type describing a single frame in an animation. A frame consists of a time at which the frame takes place in an animation and the form which is how the frame actually looks when rendered. -} type Frame = (Time, Form) {-| A type describing an animation consisting of a list of frames. -} type Animation = [Frame] {-| This type tells of the state an animation is in. Continue: A continued animation plays through its frames as specified in the Animation. Pause: A paused animation does not change its current frame and time. Stop: A stopped animation is set to its first frame and time 0. Frame: The Frame constructor can be used to choose a specific frame of the animation where time is set to the first millisecond of that chosen frame. (Indexing starts at 1. 'first frame', not 'zero frame') Time: The Time constructor sets the current time (in milliseconds) in the animation to the specified value. -} data Status = Continue | Pause | Stop | Frame Int | Time Time {-| Creates an animation from a list of frames. The time value in each frame is absolute to the entire animation, i.e. each time value is the time at which the frame takes place relative to the starting time of the animation. -} absolute :: [Frame] -> Animation absolute = id {-| Creates an animation from a list of frames. The time value in each frame is relative to other frames, i.e. each time value is the difference in time from the last frame. > relative [(100, picture1), (100, picture2), (300, picture3)] == absolute [(100, picture1), (200, picture2), (500, picture3)] -} relative :: [Frame] -> Animation relative = scanl1 (\acc x -> (fst acc + fst x, snd x)) {-| Creates a signal contained in a generator that returns the current form in the animation when sampled from a specific animation. The second argument is a signal generator containing a signal that returns the time to setup the animation forward when sampled. The third argument is a signal generator containing a signal that returns true to continue animating or false to stop animating when sampled. -} animate :: Animation -> SignalGen (Signal Time) -> SignalGen (Signal Status) -> SignalGen (Signal Form) animate [] _ _ = return $ return blank animate anim dt status = do dt1 <- dt status1 <- status progress <- transfer2 0 (timestep anim) status1 dt1 return $ fromJust <$> formAt anim <$> progress {-| Makes a step in the Animation of size dt, but also takes care to: start over if the end was reached. behave in accordance to the possible statuses, handle erroneous input gently (this may do more bad than good since it may be unexpected, please dispute!) -} timestep :: Animation -> Status -> Time -> Time -> Time timestep anim Continue dt t = cycleTime anim (dt + t) timestep _ Pause _ t = t timestep _ Stop _ _ = 0 timestep anim (Time sT) _ _ = cycleTime anim sT timestep anim (Frame f) _ _ = gentleIndex anim f where gentleIndex [] _ = 0 gentleIndex xs n = fst $ xs !! (cycleFrames anim n -1) {-| The form that will be rendered for a specific time in an animation. -} formAt :: Animation -> Time -> Maybe Form formAt anim t = snd <$> find (\frame -> t <= fst frame) anim {-| The amount of time one cycle of the animation takes. -} length :: Animation -> Time length [] = 0 length anim = maximum $ times anim {-| A list of all the time values of each frame in the animation. -} times :: Animation -> [Time] times = map fst {-| Given an animation, a function is created which loops the time of the animation to always be in the animations length boundary. -} cycleTime :: Animation -> Time -> Time cycleTime anim = cycleTime' (length anim) {-| Helper function which makes a timer loop through an time interval. -} cycleTime' :: Time -> Time -> Time cycleTime' l t | t > l = cycleTime' l (t-l) | t < 0 = cycleTime' l (l+t) | otherwise = t {-| Given an animation, a function is created which loops the frame indices of the animation to always be in the animations frame length boundary. -} cycleFrames :: Animation -> Int -> Int cycleFrames anim = cycleFrames' (List.length anim) {-| Helper function which makes a frame index loop through an interval starting at 1. -} cycleFrames' :: Int -> Int -> Int cycleFrames' l f | f > l = cycleFrames' l (f-l) | f < 1 = cycleFrames' l (l+f) | otherwise = f