Safe Haskell | None |
---|---|
Language | Haskell2010 |
- vec2 :: ConstructFrom tc Vec2 => tc -> Vec2
- vec3 :: ConstructFrom tc Vec3 => tc -> Vec3
- vec4 :: ConstructFrom tc Vec4 => tc -> Vec4
- inverseSqrt :: Vec a => a -> a
- fract :: Vec a => a -> a
- floor_ :: Vec a => a -> a
- ceil_ :: Vec a => a -> a
- min_ :: Vec a => a -> a -> a
- max_ :: Vec a => a -> a -> a
- clamp :: Vec a => a -> a -> a -> a
- linexp :: Floating a => (a, a, a, a) -> a -> a
- linlin :: Floating a => (a, a, a, a) -> a -> a
- time :: Vec1
- uv :: Vec2
- uvN :: Vec2
- resolution :: Vec2
- mouse :: Vec2
- audio :: Vec4
- backBuffer :: Texture
- mix :: Vec1 -> Vec4 -> Vec4 -> Vec4
- true :: Booly
- false :: Booly
- eq :: Vec v => v -> v -> Booly
- neq :: Vec v => v -> v -> Booly
- lt :: Vec v => v -> v -> Booly
- gt :: Vec v => v -> v -> Booly
- leq :: Vec v => v -> v -> Booly
- geq :: Vec v => v -> v -> Booly
- texture2D :: Texture -> Vec2 -> Vec4
Documentation
vec2 :: ConstructFrom tc Vec2 => tc -> Vec2 Source
vec3 :: ConstructFrom tc Vec3 => tc -> Vec3 Source
vec4 :: ConstructFrom tc Vec4 => tc -> Vec4 Source
inverseSqrt :: Vec a => a -> a Source
resolution :: Vec2 Source