module Proto.POGOProtos.Enums.ItemEffect where
import qualified Prelude
import qualified Data.ProtoLens
import qualified Data.ProtoLens.Message.Enum
import qualified Lens.Family2
import qualified Lens.Family2.Unchecked
import qualified Data.Default.Class
import qualified Data.Text
import qualified Data.Int
import qualified Data.Word
import qualified Data.Map
import qualified Data.ByteString
data ItemEffect = ITEM_EFFECT_NONE
| ITEM_EFFECT_CAP_NO_FLEE
| ITEM_EFFECT_CAP_NO_MOVEMENT
| ITEM_EFFECT_CAP_NO_THREAT
| ITEM_EFFECT_CAP_TARGET_MAX
| ITEM_EFFECT_CAP_TARGET_SLOW
| ITEM_EFFECT_CAP_CHANCE_NIGHT
| ITEM_EFFECT_CAP_CHANCE_TRAINER
| ITEM_EFFECT_CAP_CHANCE_FIRST_THROW
| ITEM_EFFECT_CAP_CHANCE_LEGEND
| ITEM_EFFECT_CAP_CHANCE_HEAVY
| ITEM_EFFECT_CAP_CHANCE_REPEAT
| ITEM_EFFECT_CAP_CHANCE_MULTI_THROW
| ITEM_EFFECT_CAP_CHANCE_ALWAYS
| ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW
deriving (Prelude.Show, Prelude.Eq)
instance Data.Default.Class.Default ItemEffect where
def = ITEM_EFFECT_NONE
instance Data.ProtoLens.FieldDefault ItemEffect where
fieldDefault = ITEM_EFFECT_NONE
instance Data.ProtoLens.MessageEnum ItemEffect where
maybeToEnum 0 = Prelude.Just ITEM_EFFECT_NONE
maybeToEnum 1000 = Prelude.Just ITEM_EFFECT_CAP_NO_FLEE
maybeToEnum 1002 = Prelude.Just ITEM_EFFECT_CAP_NO_MOVEMENT
maybeToEnum 1003 = Prelude.Just ITEM_EFFECT_CAP_NO_THREAT
maybeToEnum 1004 = Prelude.Just ITEM_EFFECT_CAP_TARGET_MAX
maybeToEnum 1005 = Prelude.Just ITEM_EFFECT_CAP_TARGET_SLOW
maybeToEnum 1006 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_NIGHT
maybeToEnum 1007 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_TRAINER
maybeToEnum 1008 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_FIRST_THROW
maybeToEnum 1009 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_LEGEND
maybeToEnum 1010 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_HEAVY
maybeToEnum 1011 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_REPEAT
maybeToEnum 1012 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_MULTI_THROW
maybeToEnum 1013 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_ALWAYS
maybeToEnum 1014 = Prelude.Just ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW
maybeToEnum _ = Prelude.Nothing
showEnum ITEM_EFFECT_NONE = "ITEM_EFFECT_NONE"
showEnum ITEM_EFFECT_CAP_NO_FLEE = "ITEM_EFFECT_CAP_NO_FLEE"
showEnum ITEM_EFFECT_CAP_NO_MOVEMENT
= "ITEM_EFFECT_CAP_NO_MOVEMENT"
showEnum ITEM_EFFECT_CAP_NO_THREAT = "ITEM_EFFECT_CAP_NO_THREAT"
showEnum ITEM_EFFECT_CAP_TARGET_MAX = "ITEM_EFFECT_CAP_TARGET_MAX"
showEnum ITEM_EFFECT_CAP_TARGET_SLOW
= "ITEM_EFFECT_CAP_TARGET_SLOW"
showEnum ITEM_EFFECT_CAP_CHANCE_NIGHT
= "ITEM_EFFECT_CAP_CHANCE_NIGHT"
showEnum ITEM_EFFECT_CAP_CHANCE_TRAINER
= "ITEM_EFFECT_CAP_CHANCE_TRAINER"
showEnum ITEM_EFFECT_CAP_CHANCE_FIRST_THROW
= "ITEM_EFFECT_CAP_CHANCE_FIRST_THROW"
showEnum ITEM_EFFECT_CAP_CHANCE_LEGEND
= "ITEM_EFFECT_CAP_CHANCE_LEGEND"
showEnum ITEM_EFFECT_CAP_CHANCE_HEAVY
= "ITEM_EFFECT_CAP_CHANCE_HEAVY"
showEnum ITEM_EFFECT_CAP_CHANCE_REPEAT
= "ITEM_EFFECT_CAP_CHANCE_REPEAT"
showEnum ITEM_EFFECT_CAP_CHANCE_MULTI_THROW
= "ITEM_EFFECT_CAP_CHANCE_MULTI_THROW"
showEnum ITEM_EFFECT_CAP_CHANCE_ALWAYS
= "ITEM_EFFECT_CAP_CHANCE_ALWAYS"
showEnum ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW
= "ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW"
readEnum "ITEM_EFFECT_NONE" = Prelude.Just ITEM_EFFECT_NONE
readEnum "ITEM_EFFECT_CAP_NO_FLEE"
= Prelude.Just ITEM_EFFECT_CAP_NO_FLEE
readEnum "ITEM_EFFECT_CAP_NO_MOVEMENT"
= Prelude.Just ITEM_EFFECT_CAP_NO_MOVEMENT
readEnum "ITEM_EFFECT_CAP_NO_THREAT"
= Prelude.Just ITEM_EFFECT_CAP_NO_THREAT
readEnum "ITEM_EFFECT_CAP_TARGET_MAX"
= Prelude.Just ITEM_EFFECT_CAP_TARGET_MAX
readEnum "ITEM_EFFECT_CAP_TARGET_SLOW"
= Prelude.Just ITEM_EFFECT_CAP_TARGET_SLOW
readEnum "ITEM_EFFECT_CAP_CHANCE_NIGHT"
= Prelude.Just ITEM_EFFECT_CAP_CHANCE_NIGHT
readEnum "ITEM_EFFECT_CAP_CHANCE_TRAINER"
= Prelude.Just ITEM_EFFECT_CAP_CHANCE_TRAINER
readEnum "ITEM_EFFECT_CAP_CHANCE_FIRST_THROW"
= Prelude.Just ITEM_EFFECT_CAP_CHANCE_FIRST_THROW
readEnum "ITEM_EFFECT_CAP_CHANCE_LEGEND"
= Prelude.Just ITEM_EFFECT_CAP_CHANCE_LEGEND
readEnum "ITEM_EFFECT_CAP_CHANCE_HEAVY"
= Prelude.Just ITEM_EFFECT_CAP_CHANCE_HEAVY
readEnum "ITEM_EFFECT_CAP_CHANCE_REPEAT"
= Prelude.Just ITEM_EFFECT_CAP_CHANCE_REPEAT
readEnum "ITEM_EFFECT_CAP_CHANCE_MULTI_THROW"
= Prelude.Just ITEM_EFFECT_CAP_CHANCE_MULTI_THROW
readEnum "ITEM_EFFECT_CAP_CHANCE_ALWAYS"
= Prelude.Just ITEM_EFFECT_CAP_CHANCE_ALWAYS
readEnum "ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW"
= Prelude.Just ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW
readEnum _ = Prelude.Nothing
instance Prelude.Enum ItemEffect where
toEnum k__
= Prelude.maybe
(Prelude.error
((Prelude.++) "toEnum: unknown value for enum ItemEffect: "
(Prelude.show k__)))
Prelude.id
(Data.ProtoLens.maybeToEnum k__)
fromEnum ITEM_EFFECT_NONE = 0
fromEnum ITEM_EFFECT_CAP_NO_FLEE = 1000
fromEnum ITEM_EFFECT_CAP_NO_MOVEMENT = 1002
fromEnum ITEM_EFFECT_CAP_NO_THREAT = 1003
fromEnum ITEM_EFFECT_CAP_TARGET_MAX = 1004
fromEnum ITEM_EFFECT_CAP_TARGET_SLOW = 1005
fromEnum ITEM_EFFECT_CAP_CHANCE_NIGHT = 1006
fromEnum ITEM_EFFECT_CAP_CHANCE_TRAINER = 1007
fromEnum ITEM_EFFECT_CAP_CHANCE_FIRST_THROW = 1008
fromEnum ITEM_EFFECT_CAP_CHANCE_LEGEND = 1009
fromEnum ITEM_EFFECT_CAP_CHANCE_HEAVY = 1010
fromEnum ITEM_EFFECT_CAP_CHANCE_REPEAT = 1011
fromEnum ITEM_EFFECT_CAP_CHANCE_MULTI_THROW = 1012
fromEnum ITEM_EFFECT_CAP_CHANCE_ALWAYS = 1013
fromEnum ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW = 1014
succ ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW
= Prelude.error
"Ident \"ItemEffect\".Ident \"succ\": bad argument Ident \"ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW\". This value would be out of bounds."
succ ITEM_EFFECT_NONE = ITEM_EFFECT_CAP_NO_FLEE
succ ITEM_EFFECT_CAP_NO_FLEE = ITEM_EFFECT_CAP_NO_MOVEMENT
succ ITEM_EFFECT_CAP_NO_MOVEMENT = ITEM_EFFECT_CAP_NO_THREAT
succ ITEM_EFFECT_CAP_NO_THREAT = ITEM_EFFECT_CAP_TARGET_MAX
succ ITEM_EFFECT_CAP_TARGET_MAX = ITEM_EFFECT_CAP_TARGET_SLOW
succ ITEM_EFFECT_CAP_TARGET_SLOW = ITEM_EFFECT_CAP_CHANCE_NIGHT
succ ITEM_EFFECT_CAP_CHANCE_NIGHT = ITEM_EFFECT_CAP_CHANCE_TRAINER
succ ITEM_EFFECT_CAP_CHANCE_TRAINER
= ITEM_EFFECT_CAP_CHANCE_FIRST_THROW
succ ITEM_EFFECT_CAP_CHANCE_FIRST_THROW
= ITEM_EFFECT_CAP_CHANCE_LEGEND
succ ITEM_EFFECT_CAP_CHANCE_LEGEND = ITEM_EFFECT_CAP_CHANCE_HEAVY
succ ITEM_EFFECT_CAP_CHANCE_HEAVY = ITEM_EFFECT_CAP_CHANCE_REPEAT
succ ITEM_EFFECT_CAP_CHANCE_REPEAT
= ITEM_EFFECT_CAP_CHANCE_MULTI_THROW
succ ITEM_EFFECT_CAP_CHANCE_MULTI_THROW
= ITEM_EFFECT_CAP_CHANCE_ALWAYS
succ ITEM_EFFECT_CAP_CHANCE_ALWAYS
= ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW
pred ITEM_EFFECT_NONE
= Prelude.error
"Ident \"ItemEffect\".Ident \"pred\": bad argument Ident \"ITEM_EFFECT_NONE\". This value would be out of bounds."
pred ITEM_EFFECT_CAP_NO_FLEE = ITEM_EFFECT_NONE
pred ITEM_EFFECT_CAP_NO_MOVEMENT = ITEM_EFFECT_CAP_NO_FLEE
pred ITEM_EFFECT_CAP_NO_THREAT = ITEM_EFFECT_CAP_NO_MOVEMENT
pred ITEM_EFFECT_CAP_TARGET_MAX = ITEM_EFFECT_CAP_NO_THREAT
pred ITEM_EFFECT_CAP_TARGET_SLOW = ITEM_EFFECT_CAP_TARGET_MAX
pred ITEM_EFFECT_CAP_CHANCE_NIGHT = ITEM_EFFECT_CAP_TARGET_SLOW
pred ITEM_EFFECT_CAP_CHANCE_TRAINER = ITEM_EFFECT_CAP_CHANCE_NIGHT
pred ITEM_EFFECT_CAP_CHANCE_FIRST_THROW
= ITEM_EFFECT_CAP_CHANCE_TRAINER
pred ITEM_EFFECT_CAP_CHANCE_LEGEND
= ITEM_EFFECT_CAP_CHANCE_FIRST_THROW
pred ITEM_EFFECT_CAP_CHANCE_HEAVY = ITEM_EFFECT_CAP_CHANCE_LEGEND
pred ITEM_EFFECT_CAP_CHANCE_REPEAT = ITEM_EFFECT_CAP_CHANCE_HEAVY
pred ITEM_EFFECT_CAP_CHANCE_MULTI_THROW
= ITEM_EFFECT_CAP_CHANCE_REPEAT
pred ITEM_EFFECT_CAP_CHANCE_ALWAYS
= ITEM_EFFECT_CAP_CHANCE_MULTI_THROW
pred ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW
= ITEM_EFFECT_CAP_CHANCE_ALWAYS
enumFrom = Data.ProtoLens.Message.Enum.messageEnumFrom
enumFromTo = Data.ProtoLens.Message.Enum.messageEnumFromTo
enumFromThen = Data.ProtoLens.Message.Enum.messageEnumFromThen
enumFromThenTo = Data.ProtoLens.Message.Enum.messageEnumFromThenTo
instance Prelude.Bounded ItemEffect where
minBound = ITEM_EFFECT_NONE
maxBound = ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW