{- This file was auto-generated from POGOProtos/Data/Battle/BattleActionType.proto by the proto-lens-protoc program. -} {-# LANGUAGE ScopedTypeVariables, DataKinds, TypeFamilies, MultiParamTypeClasses, FlexibleContexts, FlexibleInstances #-} {-# OPTIONS_GHC -fno-warn-unused-imports#-} module Proto.POGOProtos.Data.Battle.BattleActionType where import qualified Prelude import qualified Data.ProtoLens import qualified Data.ProtoLens.Message.Enum import qualified Lens.Family2 import qualified Lens.Family2.Unchecked import qualified Data.Default.Class import qualified Data.Text import qualified Data.Int import qualified Data.Word import qualified Data.Map import qualified Data.ByteString data BattleActionType = ACTION_UNSET | ACTION_ATTACK | ACTION_DODGE | ACTION_SPECIAL_ATTACK | ACTION_SWAP_POKEMON | ACTION_FAINT | ACTION_PLAYER_JOIN | ACTION_PLAYER_QUIT | ACTION_VICTORY | ACTION_DEFEAT | ACTION_TIMED_OUT deriving (Prelude.Show, Prelude.Eq) instance Data.Default.Class.Default BattleActionType where def = ACTION_UNSET instance Data.ProtoLens.FieldDefault BattleActionType where fieldDefault = ACTION_UNSET instance Data.ProtoLens.MessageEnum BattleActionType where maybeToEnum 0 = Prelude.Just ACTION_UNSET maybeToEnum 1 = Prelude.Just ACTION_ATTACK maybeToEnum 2 = Prelude.Just ACTION_DODGE maybeToEnum 3 = Prelude.Just ACTION_SPECIAL_ATTACK maybeToEnum 4 = Prelude.Just ACTION_SWAP_POKEMON maybeToEnum 5 = Prelude.Just ACTION_FAINT maybeToEnum 6 = Prelude.Just ACTION_PLAYER_JOIN maybeToEnum 7 = Prelude.Just ACTION_PLAYER_QUIT maybeToEnum 8 = Prelude.Just ACTION_VICTORY maybeToEnum 9 = Prelude.Just ACTION_DEFEAT maybeToEnum 10 = Prelude.Just ACTION_TIMED_OUT maybeToEnum _ = Prelude.Nothing showEnum ACTION_UNSET = "ACTION_UNSET" showEnum ACTION_ATTACK = "ACTION_ATTACK" showEnum ACTION_DODGE = "ACTION_DODGE" showEnum ACTION_SPECIAL_ATTACK = "ACTION_SPECIAL_ATTACK" showEnum ACTION_SWAP_POKEMON = "ACTION_SWAP_POKEMON" showEnum ACTION_FAINT = "ACTION_FAINT" showEnum ACTION_PLAYER_JOIN = "ACTION_PLAYER_JOIN" showEnum ACTION_PLAYER_QUIT = "ACTION_PLAYER_QUIT" showEnum ACTION_VICTORY = "ACTION_VICTORY" showEnum ACTION_DEFEAT = "ACTION_DEFEAT" showEnum ACTION_TIMED_OUT = "ACTION_TIMED_OUT" readEnum "ACTION_UNSET" = Prelude.Just ACTION_UNSET readEnum "ACTION_ATTACK" = Prelude.Just ACTION_ATTACK readEnum "ACTION_DODGE" = Prelude.Just ACTION_DODGE readEnum "ACTION_SPECIAL_ATTACK" = Prelude.Just ACTION_SPECIAL_ATTACK readEnum "ACTION_SWAP_POKEMON" = Prelude.Just ACTION_SWAP_POKEMON readEnum "ACTION_FAINT" = Prelude.Just ACTION_FAINT readEnum "ACTION_PLAYER_JOIN" = Prelude.Just ACTION_PLAYER_JOIN readEnum "ACTION_PLAYER_QUIT" = Prelude.Just ACTION_PLAYER_QUIT readEnum "ACTION_VICTORY" = Prelude.Just ACTION_VICTORY readEnum "ACTION_DEFEAT" = Prelude.Just ACTION_DEFEAT readEnum "ACTION_TIMED_OUT" = Prelude.Just ACTION_TIMED_OUT readEnum _ = Prelude.Nothing instance Prelude.Enum BattleActionType where toEnum k__ = Prelude.maybe (Prelude.error ((Prelude.++) "toEnum: unknown value for enum BattleActionType: " (Prelude.show k__))) Prelude.id (Data.ProtoLens.maybeToEnum k__) fromEnum ACTION_UNSET = 0 fromEnum ACTION_ATTACK = 1 fromEnum ACTION_DODGE = 2 fromEnum ACTION_SPECIAL_ATTACK = 3 fromEnum ACTION_SWAP_POKEMON = 4 fromEnum ACTION_FAINT = 5 fromEnum ACTION_PLAYER_JOIN = 6 fromEnum ACTION_PLAYER_QUIT = 7 fromEnum ACTION_VICTORY = 8 fromEnum ACTION_DEFEAT = 9 fromEnum ACTION_TIMED_OUT = 10 succ ACTION_TIMED_OUT = Prelude.error "Ident \"BattleActionType\".Ident \"succ\": bad argument Ident \"ACTION_TIMED_OUT\". This value would be out of bounds." succ ACTION_UNSET = ACTION_ATTACK succ ACTION_ATTACK = ACTION_DODGE succ ACTION_DODGE = ACTION_SPECIAL_ATTACK succ ACTION_SPECIAL_ATTACK = ACTION_SWAP_POKEMON succ ACTION_SWAP_POKEMON = ACTION_FAINT succ ACTION_FAINT = ACTION_PLAYER_JOIN succ ACTION_PLAYER_JOIN = ACTION_PLAYER_QUIT succ ACTION_PLAYER_QUIT = ACTION_VICTORY succ ACTION_VICTORY = ACTION_DEFEAT succ ACTION_DEFEAT = ACTION_TIMED_OUT pred ACTION_UNSET = Prelude.error "Ident \"BattleActionType\".Ident \"pred\": bad argument Ident \"ACTION_UNSET\". This value would be out of bounds." pred ACTION_ATTACK = ACTION_UNSET pred ACTION_DODGE = ACTION_ATTACK pred ACTION_SPECIAL_ATTACK = ACTION_DODGE pred ACTION_SWAP_POKEMON = ACTION_SPECIAL_ATTACK pred ACTION_FAINT = ACTION_SWAP_POKEMON pred ACTION_PLAYER_JOIN = ACTION_FAINT pred ACTION_PLAYER_QUIT = ACTION_PLAYER_JOIN pred ACTION_VICTORY = ACTION_PLAYER_QUIT pred ACTION_DEFEAT = ACTION_VICTORY pred ACTION_TIMED_OUT = ACTION_DEFEAT enumFrom = Data.ProtoLens.Message.Enum.messageEnumFrom enumFromTo = Data.ProtoLens.Message.Enum.messageEnumFromTo enumFromThen = Data.ProtoLens.Message.Enum.messageEnumFromThen enumFromThenTo = Data.ProtoLens.Message.Enum.messageEnumFromThenTo instance Prelude.Bounded BattleActionType where minBound = ACTION_UNSET maxBound = ACTION_TIMED_OUT