///////////////////////////////////////////////////////////////////////////// // // File : QGLPixelBuffer_DhClass.h // Copyright : (c) David Harley 2010 // Project : qtHaskell // Version : 1.1.4 // Modified : 2010-09-02 17:01:54 // // Warning : this file is machine generated - do not modify. // ///////////////////////////////////////////////////////////////////////////// #ifndef dhclassheader #define dhclassheader #include #include #include #include #endif class DhQGLPixelBuffer : public DynamicQHandler, public QGLPixelBuffer { private: static QHash initXhHash(); static QHash xhHash; public: bool setDynamicQHandler(void * ro_ptr, char * eventId, void * rf_ptr, void * st_ptr, void * df_ptr); bool unSetDynamicQHandler(char * eventId); bool setDynamicQHandlerud(int udtyp, void * ro_ptr, int eventId, void * rf_ptr, void * st_ptr, void * df_ptr); bool unSetDynamicQHandlerud(int udtyp, int eventId); void userDefined(int x1) const; QVariant* userDefinedVariant(int x1, QVariant* x2) const; explicit DhQGLPixelBuffer(const QSize& x1) : DynamicQHandler(), QGLPixelBuffer(x1) {}; explicit DhQGLPixelBuffer(const QSize& x1, const QGLFormat& x2) : DynamicQHandler(), QGLPixelBuffer(x1, x2) {}; explicit DhQGLPixelBuffer(int x1, int x2) : DynamicQHandler(), QGLPixelBuffer(x1, x2) {}; explicit DhQGLPixelBuffer(const QSize& x1, const QGLFormat& x2, QGLWidget* x3) : DynamicQHandler(), QGLPixelBuffer(x1, x2, x3) {}; explicit DhQGLPixelBuffer(int x1, int x2, const QGLFormat& x3) : DynamicQHandler(), QGLPixelBuffer(x1, x2, x3) {}; explicit DhQGLPixelBuffer(int x1, int x2, const QGLFormat& x3, QGLWidget* x4) : DynamicQHandler(), QGLPixelBuffer(x1, x2, x3, x4) {}; int devType() const; int DhdevType() const; int DvhdevType() const; int metric(QPaintDevice::PaintDeviceMetric x1) const; int Dhmetric(long x1) const; int Dvhmetric(long x1) const; QPaintEngine* paintEngine() const; QPaintEngine* DhpaintEngine() const; QPaintEngine* DvhpaintEngine() const; ~DhQGLPixelBuffer(){} };