{-# LANGUAGE CPP #-} {-# OPTIONS_GHC -Wno-unused-imports #-} module TextBuilderDev.Allocator ( -- * Execution allocate, sizeBound, -- * Definition Allocator, force, text, asciiByteString, char, unicodeCodePoint, utf8CodeUnits1, utf8CodeUnits2, utf8CodeUnits3, utf8CodeUnits4, utf16CodeUnits1, utf16CodeUnits2, finiteBitsUnsignedBinary, fixedUnsignedDecimal, ) where import qualified Data.ByteString as ByteString import qualified Data.Text as Text import qualified Data.Text.Array as TextArray import qualified Data.Text.IO as Text import qualified Data.Text.Internal as TextInternal import qualified Data.Text.Lazy as TextLazy import qualified Data.Text.Lazy.Builder as TextLazyBuilder import TextBuilderDev.Prelude import qualified TextBuilderDev.Utf16View as Utf16View import qualified TextBuilderDev.Utf8View as Utf8View -- * ArrayWriter newtype ArrayWriter = ArrayWriter (forall s. TextArray.MArray s -> Int -> ST s Int) instance Semigroup ArrayWriter where {-# INLINE (<>) #-} ArrayWriter writeL <> ArrayWriter writeR = ArrayWriter $ \array offset -> do offsetAfter1 <- writeL array offset writeR array offsetAfter1 stimes n (ArrayWriter write) = ArrayWriter $ \array -> let go n offset = if n > 0 then do offset <- write array offset go (pred n) offset else return offset in go n instance Monoid ArrayWriter where {-# INLINE mempty #-} mempty = ArrayWriter $ const $ return -- * Allocator -- | Execute a builder producing a strict text. allocate :: Allocator -> Text allocate (Allocator (ArrayWriter write) sizeBound) = runST $ do array <- TextArray.new sizeBound offsetAfter <- write array 0 frozenArray <- TextArray.unsafeFreeze array return $ TextInternal.text frozenArray 0 offsetAfter sizeBound :: Allocator -> Int sizeBound (Allocator _ sizeBound) = sizeBound -- | -- Specification of how to efficiently construct strict 'Text'. -- Provides instances of 'Semigroup' and 'Monoid', which have complexity of /O(1)/. data Allocator = Allocator !ArrayWriter {-# UNPACK #-} !Int instance Semigroup Allocator where {-# INLINE (<>) #-} (<>) (Allocator writer1 estimatedArraySize1) (Allocator writer2 estimatedArraySize2) = Allocator writer estimatedArraySize where writer = writer1 <> writer2 estimatedArraySize = estimatedArraySize1 + estimatedArraySize2 stimes n (Allocator writer sizeBound) = Allocator (stimes n writer) (sizeBound * fromIntegral n) instance Monoid Allocator where {-# INLINE mempty #-} mempty = Allocator mempty 0 -- | -- Run the builder and pack the produced text into a new builder. -- -- Useful to have around builders that you reuse, -- because a forced builder is much faster, -- since it's virtually a single call @memcopy@. {-# INLINE force #-} force :: Allocator -> Allocator force = text . allocate {-# INLINE sizedWriter #-} sizedWriter :: Int -> (forall s. TextArray.MArray s -> Int -> ST s Int) -> Allocator sizedWriter size write = Allocator (ArrayWriter write) size -- | Strict text. {-# INLINEABLE text #-} text :: Text -> Allocator #if MIN_VERSION_text(2,0,0) text text@(TextInternal.Text array offset length) = Allocator writer length where writer = ArrayWriter $ \builderArray builderOffset -> do TextArray.copyI length builderArray builderOffset array offset return $ builderOffset + length #else text text@(TextInternal.Text array offset length) = Allocator writer length where writer = ArrayWriter $ \builderArray builderOffset -> do let builderOffsetAfter = builderOffset + length TextArray.copyI builderArray builderOffset array offset builderOffsetAfter return builderOffsetAfter #endif -- | ASCII byte string. -- -- It's your responsibility to ensure that the bytes are in proper range, -- otherwise the produced text will be broken. {-# INLINEABLE asciiByteString #-} asciiByteString :: ByteString -> Allocator asciiByteString byteString = Allocator action length where length = ByteString.length byteString action = ArrayWriter $ \array -> let step byte next index = do TextArray.unsafeWrite array index (fromIntegral byte) next (succ index) in ByteString.foldr step return byteString -- | Unicode character. {-# INLINE char #-} char :: Char -> Allocator char = unicodeCodePoint . ord -- | Unicode code point. {-# INLINE unicodeCodePoint #-} unicodeCodePoint :: Int -> Allocator #if MIN_VERSION_text(2,0,0) unicodeCodePoint x = Utf8View.unicodeCodePoint x utf8CodeUnits1 utf8CodeUnits2 utf8CodeUnits3 utf8CodeUnits4 #else unicodeCodePoint x = Utf16View.unicodeCodePoint x utf16CodeUnits1 utf16CodeUnits2 #endif -- | Single code-unit UTF-8 character. utf8CodeUnits1 :: Word8 -> Allocator #if MIN_VERSION_text(2,0,0) {-# INLINEABLE utf8CodeUnits1 #-} utf8CodeUnits1 unit1 = Allocator writer 1 where writer = ArrayWriter $ \array offset -> TextArray.unsafeWrite array offset unit1 $> succ offset #else {-# INLINE utf8CodeUnits1 #-} utf8CodeUnits1 unit1 = Utf16View.utf8CodeUnits1 unit1 utf16CodeUnits1 utf16CodeUnits2 #endif -- | Double code-unit UTF-8 character. utf8CodeUnits2 :: Word8 -> Word8 -> Allocator #if MIN_VERSION_text(2,0,0) {-# INLINEABLE utf8CodeUnits2 #-} utf8CodeUnits2 unit1 unit2 = Allocator writer 2 where writer = ArrayWriter $ \array offset -> do TextArray.unsafeWrite array offset unit1 TextArray.unsafeWrite array (offset + 1) unit2 return $ offset + 2 #else {-# INLINE utf8CodeUnits2 #-} utf8CodeUnits2 unit1 unit2 = Utf16View.utf8CodeUnits2 unit1 unit2 utf16CodeUnits1 utf16CodeUnits2 #endif -- | Triple code-unit UTF-8 character. utf8CodeUnits3 :: Word8 -> Word8 -> Word8 -> Allocator #if MIN_VERSION_text(2,0,0) {-# INLINEABLE utf8CodeUnits3 #-} utf8CodeUnits3 unit1 unit2 unit3 = Allocator writer 3 where writer = ArrayWriter $ \array offset -> do TextArray.unsafeWrite array offset unit1 TextArray.unsafeWrite array (offset + 1) unit2 TextArray.unsafeWrite array (offset + 2) unit3 return $ offset + 3 #else {-# INLINE utf8CodeUnits3 #-} utf8CodeUnits3 unit1 unit2 unit3 = Utf16View.utf8CodeUnits3 unit1 unit2 unit3 utf16CodeUnits1 utf16CodeUnits2 #endif -- | UTF-8 character out of 4 code units. utf8CodeUnits4 :: Word8 -> Word8 -> Word8 -> Word8 -> Allocator #if MIN_VERSION_text(2,0,0) {-# INLINEABLE utf8CodeUnits4 #-} utf8CodeUnits4 unit1 unit2 unit3 unit4 = Allocator writer 4 where writer = ArrayWriter $ \array offset -> do TextArray.unsafeWrite array offset unit1 TextArray.unsafeWrite array (offset + 1) unit2 TextArray.unsafeWrite array (offset + 2) unit3 TextArray.unsafeWrite array (offset + 3) unit4 return $ offset + 4 #else {-# INLINE utf8CodeUnits4 #-} utf8CodeUnits4 unit1 unit2 unit3 unit4 = Utf16View.utf8CodeUnits4 unit1 unit2 unit3 unit4 utf16CodeUnits1 utf16CodeUnits2 #endif -- | Single code-unit UTF-16 character. utf16CodeUnits1 :: Word16 -> Allocator #if MIN_VERSION_text(2,0,0) {-# INLINE utf16CodeUnits1 #-} utf16CodeUnits1 = unicodeCodePoint . fromIntegral #else {-# INLINEABLE utf16CodeUnits1 #-} utf16CodeUnits1 unit = Allocator writer 1 where writer = ArrayWriter $ \array offset -> TextArray.unsafeWrite array offset unit $> succ offset #endif -- | Double code-unit UTF-16 character. utf16CodeUnits2 :: Word16 -> Word16 -> Allocator #if MIN_VERSION_text(2,0,0) {-# INLINE utf16CodeUnits2 #-} utf16CodeUnits2 unit1 unit2 = unicodeCodePoint cp where cp = (((fromIntegral unit1 .&. 0x3FF) `shiftL` 10) .|. (fromIntegral unit2 .&. 0x3FF)) + 0x10000 #else {-# INLINEABLE utf16CodeUnits2 #-} utf16CodeUnits2 unit1 unit2 = Allocator writer 2 where writer = ArrayWriter $ \array offset -> do TextArray.unsafeWrite array offset unit1 TextArray.unsafeWrite array (succ offset) unit2 return $ offset + 2 #endif -- | A less general but faster alternative to 'unsignedBinary'. finiteBitsUnsignedBinary :: (FiniteBits a) => a -> Allocator finiteBitsUnsignedBinary val = Allocator writer size where writer = ArrayWriter $ \array arrayStartIndex -> let go val arrayIndex = if arrayIndex >= arrayStartIndex then do TextArray.unsafeWrite array arrayIndex $ if testBit val 0 then 49 else 48 go (unsafeShiftR val 1) (pred arrayIndex) else return indexAfter indexAfter = arrayStartIndex + size in go val (pred indexAfter) size = max 1 (finiteBitSize val - countLeadingZeros val) -- | Fixed-length decimal. -- Padded with zeros or trimmed depending on whether it's shorter or longer -- than specified. fixedUnsignedDecimal :: (Integral a) => Int -> a -> Allocator fixedUnsignedDecimal size val = sizedWriter size $ \array startOffset -> let offsetAfter = startOffset + size writeValue val offset = if offset >= startOffset then if val /= 0 then case divMod val 10 of (val, digit) -> do TextArray.unsafeWrite array offset $ 48 + fromIntegral digit writeValue val (pred offset) else writePadding offset else return offsetAfter writePadding offset = if offset >= startOffset then do TextArray.unsafeWrite array offset 48 writePadding (pred offset) else return offsetAfter in writeValue val (pred offsetAfter)