{-# OPTIONS_HADDOCK not-home#-} {-# LANGUAGE DataKinds #-} {-# LANGUAGE MagicHash #-} {-# LANGUAGE PatternSynonyms #-} {-# LANGUAGE Strict #-} {-# LANGUAGE ViewPatterns #-} module Graphics.Vulkan.Ext.VK_EXT_shader_atomic_float (-- * Vulkan extension: @VK_EXT_shader_atomic_float@ -- | -- -- supported: @vulkan@ -- -- contact: @Vikram Kushwaha @vkushwaha-nv@ -- -- author: @NV@ -- -- type: @device@ -- -- Extension number: @261@ -- -- Required extensions: 'VK_KHR_get_physical_device_properties2'. -- -- ** Required extensions: 'VK_KHR_get_physical_device_properties2'. module Graphics.Vulkan.Marshal, AHardwareBuffer(), ANativeWindow(), CAMetalLayer(), VkBool32(..), VkDeviceAddress(..), VkDeviceSize(..), VkFlags(..), VkSampleMask(..), VkAndroidSurfaceCreateFlagsKHR(..), VkBufferViewCreateFlags(..), VkBuildAccelerationStructureFlagsNV(..), VkCommandPoolTrimFlags(..), VkCommandPoolTrimFlagsKHR(..), VkDebugUtilsMessengerCallbackDataFlagsEXT(..), VkDebugUtilsMessengerCreateFlagsEXT(..), VkDescriptorBindingFlagsEXT(..), VkDescriptorPoolResetFlags(..), VkDescriptorUpdateTemplateCreateFlags(..), VkDescriptorUpdateTemplateCreateFlagsKHR(..), VkDeviceCreateFlags(..), VkDirectFBSurfaceCreateFlagsEXT(..), VkDisplayModeCreateFlagsKHR(..), VkDisplaySurfaceCreateFlagsKHR(..), VkEventCreateFlags(..), VkExternalFenceFeatureFlagsKHR(..), VkExternalFenceHandleTypeFlagsKHR(..), VkExternalMemoryFeatureFlagsKHR(..), VkExternalMemoryHandleTypeFlagsKHR(..), VkExternalSemaphoreFeatureFlagsKHR(..), VkExternalSemaphoreHandleTypeFlagsKHR(..), VkFenceImportFlagsKHR(..), VkGeometryFlagsNV(..), VkGeometryInstanceFlagsNV(..), VkHeadlessSurfaceCreateFlagsEXT(..), VkIOSSurfaceCreateFlagsMVK(..), VkImagePipeSurfaceCreateFlagsFUCHSIA(..), VkInstanceCreateFlags(..), VkMacOSSurfaceCreateFlagsMVK(..), VkMemoryAllocateFlagsKHR(..), VkMemoryMapFlags(..), VkMetalSurfaceCreateFlagsEXT(..), VkPeerMemoryFeatureFlagsKHR(..), VkPipelineColorBlendStateCreateFlags(..), VkPipelineCoverageModulationStateCreateFlagsNV(..), VkPipelineCoverageReductionStateCreateFlagsNV(..), VkPipelineCoverageToColorStateCreateFlagsNV(..), VkPipelineDepthStencilStateCreateFlags(..), VkPipelineDiscardRectangleStateCreateFlagsEXT(..), VkPipelineDynamicStateCreateFlags(..), VkPipelineInputAssemblyStateCreateFlags(..), VkPipelineLayoutCreateFlags(..), VkPipelineMultisampleStateCreateFlags(..), VkPipelineRasterizationConservativeStateCreateFlagsEXT(..), VkPipelineRasterizationDepthClipStateCreateFlagsEXT(..), VkPipelineRasterizationStateCreateFlags(..), VkPipelineRasterizationStateStreamCreateFlagsEXT(..), VkPipelineTessellationStateCreateFlags(..), VkPipelineVertexInputStateCreateFlags(..), VkPipelineViewportStateCreateFlags(..), VkPipelineViewportSwizzleStateCreateFlagsNV(..), VkQueryPoolCreateFlags(..), VkResolveModeFlagsKHR(..), VkSemaphoreCreateFlags(..), VkSemaphoreImportFlagsKHR(..), VkSemaphoreWaitFlagsKHR(..), VkStreamDescriptorSurfaceCreateFlagsGGP(..), VkValidationCacheCreateFlagsEXT(..), VkViSurfaceCreateFlagsNN(..), VkWaylandSurfaceCreateFlagsKHR(..), VkWin32SurfaceCreateFlagsKHR(..), VkXcbSurfaceCreateFlagsKHR(..), VkXlibSurfaceCreateFlagsKHR(..), VkDeviceCreateInfo, VkDeviceDiagnosticsConfigBitmaskNV(..), VkDeviceEventTypeEXT(..), VkDeviceGroupPresentModeBitmaskKHR(..), VkDeviceCreateFlagBits(..), VkDeviceDiagnosticsConfigFlagBitsNV(), VkDeviceDiagnosticsConfigFlagsNV(), VkDeviceGroupPresentModeFlagBitsKHR(), VkDeviceGroupPresentModeFlagsKHR(), VkDeviceQueueCreateBitmask(..), VkDeviceQueueCreateFlagBits(), VkDeviceQueueCreateFlags(), VkDeviceQueueCreateInfo, VkPhysicalDeviceFeatures, VkPhysicalDeviceFeatures2, VkPhysicalDeviceShaderAtomicFloatFeaturesEXT, VkStructureType(..), -- > #include "vk_platform.h" VK_EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION, pattern VK_EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION, VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME, pattern VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME, pattern VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT) where import GHC.Ptr (Ptr (..)) import Graphics.Vulkan.Marshal import Graphics.Vulkan.Types.BaseTypes import Graphics.Vulkan.Types.Bitmasks import Graphics.Vulkan.Types.Enum.Device import Graphics.Vulkan.Types.Enum.StructureType import Graphics.Vulkan.Types.Struct.Device (VkDeviceCreateInfo, VkDeviceQueueCreateInfo) import Graphics.Vulkan.Types.Struct.PhysicalDevice (VkPhysicalDeviceFeatures2, VkPhysicalDeviceShaderAtomicFloatFeaturesEXT) import Graphics.Vulkan.Types.Struct.PhysicalDeviceFeatures (VkPhysicalDeviceFeatures) pattern VK_EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION :: (Num a, Eq a) => a pattern VK_EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION = 1 type VK_EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION = 1 pattern VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME :: CString pattern VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME <- (is_VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME -> True) where VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME = _VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME {-# INLINE _VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME #-} _VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME :: CString _VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME = Ptr "VK_EXT_shader_atomic_float\NUL"# {-# INLINE is_VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME #-} is_VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME :: CString -> Bool is_VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME = (EQ ==) . cmpCStrings _VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME type VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME = "VK_EXT_shader_atomic_float" pattern VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT :: VkStructureType pattern VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT = VkStructureType 1000260000