GlomeVec: Simple 3D vector library

[ graphics, library ] [ Propose Tags ] [ Report a vulnerability ]

A simple library for dealing with 3D vectors, suitable for graphics projects. A small texture library with Perlin noise is included as well.


[Skip to Readme]

Downloads

Maintainer's Corner

Package maintainers

For package maintainers and hackage trustees

Candidates

  • No Candidates
Versions [RSS] 0.1, 0.1.1, 0.1.2, 0.2
Dependencies array, base (>=4 && <5) [details]
License LicenseRef-GPL
Copyright Copyright 2008,2009,2014 Jim Snow
Author Jim Snow
Maintainer Jim Snow <jsnow@cs.pdx.edu>
Category graphics
Home page http://www.haskell.org/haskellwiki/Glome
Uploaded by JimSnow at 2014-01-27T10:00:31Z
Distributions NixOS:0.2
Reverse Dependencies 4 direct, 0 indirect [details]
Downloads 4126 total (8 in the last 30 days)
Rating (no votes yet) [estimated by Bayesian average]
Your Rating
  • λ
  • λ
  • λ
Status Docs available [build log]
Successful builds reported [all 1 reports]

Readme for GlomeVec-0.2

[back to package description]
This is the vector library used by the Glome raytracer.  It has been separated 
out of the main Glome distribution as the beginning of an effort to separate 
all of the separately-useful modules in Glome.  (I have not yet removed the
Vec library from the main Glome distribution.)

This library may prove useful for graphics and computational geometry
algorithms.  It includes basic operations such as dot product, adding vectors,
etc, but it also includes transformations matricies and some useful operations
on axis-aligned bounding boxes such as clipping a ray to an AABB.   

See the Glome tutorial on the haskell wiki for details.

This was one of the first things I wrote in Haskell.  As such, it has a few
rough edges.

http://www.haskell.org/haskellwiki/Glome

Direct all questions to:
Jim Snow
jsnow@cs.pdx.edu