name: LambdaHack version: 0.2.14 synopsis: A roguelike game engine in early development description: This is an alpha release of LambdaHack, a game engine library for roguelike games of arbitrary theme, size and complexity, packaged together with a small example dungeon crawler. . <> . When completed, the engine will let you specify content to be procedurally generated, define the AI behaviour on top of the generic content-independent rules and compile a ready-to-play game binary, using either the supplied or a custom-made main loop. Several frontends are available (GTK is the default) and many other generic engine components are easily overridden, but the fundamental source of flexibility lies in the strict and type-safe separation of code and content and of clients (human and AI-controlled) and server. Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term vision revolves around procedural content generation and includes in-game content creation, auto-balancing and persistent content modification based on player behaviour. . A larger game that depends on the LambdaHack library is Allure of the Stars, available from . . Note: All modules in this library are kept visible, to let games override and reuse them. OTOH, to reflect that some modules are implementation details relative to others, the source code adheres to the following convention. If a module has the same name as a directory, the module is the exclusive interface to the directory. No references to the modules in the directory are allowed except from the interface module. This policy is only binding inside the library --- users are free to do whatever they please, since the library authors are in no position to guess their particular needs. homepage: http://github.com/LambdaHack/LambdaHack bug-reports: http://github.com/LambdaHack/LambdaHack/issues license: BSD3 license-file: LICENSE tested-with: GHC == 7.6.3, GHC == 7.8 data-files: GameDefinition/config.ui.default, GameDefinition/scores extra-source-files: GameDefinition/PLAYING.md, GameDefinition/MainMenu.ascii, README.md, LICENSE, CREDITS, CHANGELOG.md, Makefile extra-doc-files: GameDefinition/screenshot.png author: Andres Loeh, Mikolaj Konarski maintainer: Mikolaj Konarski category: Game Engine, Game build-type: Simple cabal-version: >= 1.10 source-repository head type: git location: git://github.com/LambdaHack/LambdaHack.git flag vty description: switch to the vty frontend default: False flag curses description: switch to the curses frontend (not fully supported) default: False library exposed-modules: Game.LambdaHack.Atomic Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic.BroadcastAtomicWrite, Game.LambdaHack.Atomic.HandleAtomicWrite, Game.LambdaHack.Atomic.MonadAtomic, Game.LambdaHack.Atomic.MonadStateWrite, Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Client, Game.LambdaHack.Client.AI Game.LambdaHack.Client.AI.ConditionClient, Game.LambdaHack.Client.AI.HandleAbilityClient, Game.LambdaHack.Client.AI.PickActorClient Game.LambdaHack.Client.AI.PickTargetClient Game.LambdaHack.Client.AI.Preferences Game.LambdaHack.Client.AI.Strategy, Game.LambdaHack.Client.Bfs, Game.LambdaHack.Client.BfsClient, Game.LambdaHack.Client.CommonClient, Game.LambdaHack.Client.HandleAtomicClient, Game.LambdaHack.Client.HandleResponseClient, Game.LambdaHack.Client.ItemSlot, Game.LambdaHack.Client.Key, Game.LambdaHack.Client.LoopClient, Game.LambdaHack.Client.MonadClient, Game.LambdaHack.Client.ProtocolClient, Game.LambdaHack.Client.State, Game.LambdaHack.Client.UI, Game.LambdaHack.Client.UI.Animation, Game.LambdaHack.Client.UI.Config, Game.LambdaHack.Client.UI.Content.KeyKind Game.LambdaHack.Client.UI.DrawClient, Game.LambdaHack.Client.UI.DisplayAtomicClient, Game.LambdaHack.Client.UI.Frontend, Game.LambdaHack.Client.UI.Frontend.Chosen, Game.LambdaHack.Client.UI.Frontend.Std, Game.LambdaHack.Client.UI.HandleHumanGlobalClient, Game.LambdaHack.Client.UI.HandleHumanLocalClient, Game.LambdaHack.Client.UI.HandleHumanClient, Game.LambdaHack.Client.UI.HumanCmd, Game.LambdaHack.Client.UI.InventoryClient, Game.LambdaHack.Client.UI.KeyBindings, Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI.MsgClient, Game.LambdaHack.Client.UI.RunClient, Game.LambdaHack.Client.UI.StartupFrontendClient Game.LambdaHack.Client.UI.WidgetClient, Game.LambdaHack.Common.Ability, Game.LambdaHack.Common.Actor, Game.LambdaHack.Common.ActorState, Game.LambdaHack.Common.ClientOptions, Game.LambdaHack.Common.Color, Game.LambdaHack.Common.ContentDef, Game.LambdaHack.Common.Dice, Game.LambdaHack.Common.Effect, Game.LambdaHack.Common.EffectDescription, Game.LambdaHack.Common.Faction, Game.LambdaHack.Common.Feature, Game.LambdaHack.Common.File, Game.LambdaHack.Common.Flavour, Game.LambdaHack.Common.Frequency, Game.LambdaHack.Common.HighScore, Game.LambdaHack.Common.Item, Game.LambdaHack.Common.ItemDescription, Game.LambdaHack.Common.ItemStrongest, Game.LambdaHack.Common.Kind, Game.LambdaHack.Common.Level, Game.LambdaHack.Common.LQueue, Game.LambdaHack.Common.Misc, Game.LambdaHack.Common.MonadStateRead, Game.LambdaHack.Common.Msg, Game.LambdaHack.Common.Perception, Game.LambdaHack.Common.PointArray, Game.LambdaHack.Common.Point, Game.LambdaHack.Common.Random, Game.LambdaHack.Common.Save, Game.LambdaHack.Common.Request, Game.LambdaHack.Common.Response, Game.LambdaHack.Common.State, Game.LambdaHack.Common.Thread, Game.LambdaHack.Common.Tile, Game.LambdaHack.Common.Time, Game.LambdaHack.Common.Vector, Game.LambdaHack.Content.CaveKind, Game.LambdaHack.Content.FactionKind, Game.LambdaHack.Content.ItemKind, Game.LambdaHack.Content.ModeKind, Game.LambdaHack.Content.PlaceKind, Game.LambdaHack.Content.RuleKind, Game.LambdaHack.Content.TileKind, Game.LambdaHack.SampleImplementation.SampleMonadClient, Game.LambdaHack.SampleImplementation.SampleMonadServer, Game.LambdaHack.Server, Game.LambdaHack.Server.Commandline, Game.LambdaHack.Server.CommonServer, Game.LambdaHack.Server.DebugServer, Game.LambdaHack.Server.DungeonGen, Game.LambdaHack.Server.DungeonGen.Area, Game.LambdaHack.Server.DungeonGen.AreaRnd, Game.LambdaHack.Server.DungeonGen.Cave, Game.LambdaHack.Server.DungeonGen.Place, Game.LambdaHack.Server.EndServer, Game.LambdaHack.Server.Fov, Game.LambdaHack.Server.Fov.Common, Game.LambdaHack.Server.Fov.Digital, Game.LambdaHack.Server.Fov.Permissive, Game.LambdaHack.Server.Fov.Shadow, Game.LambdaHack.Server.HandleEffectServer, Game.LambdaHack.Server.HandleRequestServer, Game.LambdaHack.Server.ItemRev, Game.LambdaHack.Server.ItemServer, Game.LambdaHack.Server.LoopServer, Game.LambdaHack.Server.MonadServer, Game.LambdaHack.Server.PeriodicServer, Game.LambdaHack.Server.ProtocolServer, Game.LambdaHack.Server.StartServer, Game.LambdaHack.Server.State other-modules: Paths_LambdaHack build-depends: array >= 0.3.0.3 && < 1, assert-failure >= 0.1 && < 1, async >= 2 && < 3, base >= 4 && < 5, binary >= 0.7 && < 1, bytestring >= 0.9.2 && < 1, containers >= 0.5 && < 1, deepseq >= 1.3 && < 2, directory >= 1.1.0.1 && < 2, enummapset-th >= 0.6.0.0 && < 1, filepath >= 1.2.0.1 && < 2, ghc-prim >= 0.2, hashable >= 1.1.2.5 && < 2, hsini >= 0.2 && < 2, keys >= 3 && < 4, miniutter >= 0.4.1 && < 2, mtl >= 2.0.1 && < 3, old-time >= 1.0.0.7 && < 2, pretty-show >= 1.6 && < 2, random >= 1.0.1 && < 2, stm >= 2.4 && < 3, text >= 0.11.2.3 && < 2, transformers >= 0.3 && < 1, unordered-containers >= 0.2.3 && < 1, vector >= 0.10 && < 1, vector-binary-instances >= 0.2 && < 1, zlib >= 0.5.3.1 && < 1 default-language: Haskell2010 default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings BangPatterns, RecordWildCards, NamedFieldPuns other-extensions: CPP, TemplateHaskell, MultiParamTypeClasses, RankNTypes, TypeFamilies, FlexibleContexts, FlexibleInstances, DeriveFunctor, FunctionalDependencies, GeneralizedNewtypeDeriving, TupleSections, DeriveFoldable, DeriveTraversable, ExistentialQuantification, GADTs, StandaloneDeriving, DataKinds, KindSignatures --, DeriveGeneric ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude ghc-options: -fno-ignore-asserts -funbox-strict-fields ghc-prof-options: -fprof-auto-calls if flag(curses) { other-modules: Game.LambdaHack.Client.UI.Frontend.Curses build-depends: hscurses >= 1.4.1 && < 2 cpp-options: -DCURSES } else { if flag(vty) { other-modules: Game.LambdaHack.Client.UI.Frontend.Vty build-depends: vty >= 4.7.0.6 && < 5 cpp-options: -DVTY } else { other-modules: Game.LambdaHack.Client.UI.Frontend.Gtk build-depends: gtk >= 0.12.1 && < 0.13 } } executable LambdaHack hs-source-dirs: GameDefinition main-is: Main.hs other-modules: Client.UI.Content.KeyKind, Content.CaveKind, Content.FactionKind, Content.ItemKind, Content.ItemKindActor, Content.ItemKindOrgan, Content.ItemKindShrapnel, Content.ModeKind, Content.PlaceKind, Content.RuleKind, Content.TileKind, TieKnot, Paths_LambdaHack build-depends: LambdaHack, template-haskell >= 2.6 && < 3, array >= 0.3.0.3 && < 1, assert-failure >= 0.1 && < 1, async >= 2 && < 3, base >= 4 && < 5, binary >= 0.7 && < 1, bytestring >= 0.9.2 && < 1, containers >= 0.5 && < 1, deepseq >= 1.3 && < 2, directory >= 1.1.0.1 && < 2, enummapset-th >= 0.6.0.0 && < 1, filepath >= 1.2.0.1 && < 2, ghc-prim >= 0.2, hashable >= 1.1.2.5 && < 2, hsini >= 0.2 && < 2, keys >= 3 && < 4, miniutter >= 0.4.1 && < 2, mtl >= 2.0.1 && < 3, old-time >= 1.0.0.7 && < 2, pretty-show >= 1.6 && < 2, random >= 1.0.1 && < 2, stm >= 2.4 && < 3, text >= 0.11.2.3 && < 2, transformers >= 0.3 && < 1, unordered-containers >= 0.2.3 && < 1, vector >= 0.10 && < 1, vector-binary-instances >= 0.2 && < 1, zlib >= 0.5.3.1 && < 1 default-language: Haskell2010 default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings BangPatterns, RecordWildCards, NamedFieldPuns other-extensions: TemplateHaskell ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude ghc-options: -fno-ignore-asserts -funbox-strict-fields ghc-options: -threaded -with-rtsopts=-C0.005 -rtsopts -- ghc-options: -with-rtsopts=-N -- eats all cores test-suite test type: exitcode-stdio-1.0 hs-source-dirs: GameDefinition, test main-is: test.hs build-depends: LambdaHack, template-haskell >= 2.6 && < 3, array >= 0.3.0.3 && < 1, assert-failure >= 0.1 && < 1, async >= 2 && < 3, base >= 4 && < 5, binary >= 0.7 && < 1, bytestring >= 0.9.2 && < 1, containers >= 0.5 && < 1, deepseq >= 1.3 && < 2, directory >= 1.1.0.1 && < 2, enummapset-th >= 0.6.0.0 && < 1, filepath >= 1.2.0.1 && < 2, ghc-prim >= 0.2, hashable >= 1.1.2.5 && < 2, hsini >= 0.2 && < 2, keys >= 3 && < 4, miniutter >= 0.4.1 && < 2, mtl >= 2.0.1 && < 3, old-time >= 1.0.0.7 && < 2, pretty-show >= 1.6 && < 2, random >= 1.0.1 && < 2, stm >= 2.4 && < 3, text >= 0.11.2.3 && < 2, transformers >= 0.3 && < 1, unordered-containers >= 0.2.3 && < 1, vector >= 0.10 && < 1, vector-binary-instances >= 0.2 && < 1, zlib >= 0.5.3.1 && < 1 default-language: Haskell2010 default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings BangPatterns, RecordWildCards, NamedFieldPuns other-extensions: TemplateHaskell ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude ghc-options: -fno-ignore-asserts -funbox-strict-fields ghc-options: -threaded -with-rtsopts=-C0.005 -rtsopts