module Graphics.Rendering.OpenGL.GL.CoordTrans (
depthRange,
Position(..), Size(..), viewport, maxViewportDims,
MatrixMode(..), matrixMode,
MatrixOrder(..), MatrixComponent(rotate,translate,scale), Matrix(..),
matrix, multMatrix, GLmatrix, loadIdentity,
ortho, frustum, depthClamp,
activeTexture,
preservingMatrix, unsafePreservingMatrix,
stackDepth, maxStackDepth,
rescaleNormal, normalize,
Plane(..), TextureCoordName(..), TextureGenMode(..), textureGenMode
) where
import Data.StateVar
import Foreign.ForeignPtr
import Foreign.Marshal.Alloc
import Foreign.Marshal.Array
import Foreign.Marshal.Utils
import Foreign.Ptr
import Foreign.Storable
import Graphics.Rendering.OpenGL.GL.Tensor
import Graphics.Rendering.OpenGL.GL.Capability
import Graphics.Rendering.OpenGL.GL.Exception
import Graphics.Rendering.OpenGL.GL.PeekPoke
import Graphics.Rendering.OpenGL.GL.QueryUtils
import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit
import Graphics.Rendering.OpenGL.GLU.ErrorsInternal
import Graphics.GL
depthRange :: StateVar (GLclampd, GLclampd)
depthRange = makeStateVar (getClampd2 (,) GetDepthRange) (uncurry glDepthRange)
data Position = Position !GLint !GLint
deriving ( Eq, Ord, Show )
data Size = Size !GLsizei !GLsizei
deriving ( Eq, Ord, Show )
viewport :: StateVar (Position, Size)
viewport = makeStateVar (getInteger4 makeVp GetViewport)
(\(Position x y, Size w h) -> glViewport x y w h)
where makeVp x y w h = (Position x y, Size (fromIntegral w) (fromIntegral h))
maxViewportDims :: GettableStateVar Size
maxViewportDims = makeGettableStateVar (getSizei2 Size GetMaxViewportDims)
data MatrixMode =
Modelview GLsizei
| Projection
| Texture
| Color
| MatrixPalette
deriving ( Eq, Ord, Show )
marshalMatrixMode :: MatrixMode -> Maybe GLenum
marshalMatrixMode x = case x of
Modelview i -> modelviewIndexToEnum i
Projection -> Just GL_PROJECTION
Texture -> Just GL_TEXTURE
Color -> Just GL_COLOR
MatrixPalette -> Just GL_MATRIX_PALETTE_ARB
unmarshalMatrixMode :: GLenum -> MatrixMode
unmarshalMatrixMode x
| x == GL_PROJECTION = Projection
| x == GL_TEXTURE = Texture
| x == GL_COLOR = Color
| x == GL_MATRIX_PALETTE_ARB = MatrixPalette
| otherwise =
case modelviewEnumToIndex x of
Just i -> Modelview i
Nothing -> error ("unmarshalMatrixMode: illegal value " ++ show x)
matrixModeToGetMatrix :: MatrixMode -> PNameMatrix
matrixModeToGetMatrix x = case x of
Modelview _ -> GetModelviewMatrix
Projection -> GetProjectionMatrix
Texture -> GetTextureMatrix
Color -> GetColorMatrix
MatrixPalette -> GetMatrixPalette
matrixModeToGetStackDepth :: MatrixMode -> PName1I
matrixModeToGetStackDepth x = case x of
Modelview _ -> GetModelviewStackDepth
Projection -> GetProjectionStackDepth
Texture -> GetTextureStackDepth
Color -> GetColorMatrixStackDepth
MatrixPalette -> error "matrixModeToGetStackDepth: impossible"
matrixModeToGetMaxStackDepth :: MatrixMode -> PName1I
matrixModeToGetMaxStackDepth x = case x of
Modelview _ -> GetMaxModelviewStackDepth
Projection -> GetMaxProjectionStackDepth
Texture -> GetMaxTextureStackDepth
Color -> GetMaxColorMatrixStackDepth
MatrixPalette -> GetMaxMatrixPaletteStackDepth
matrixMode :: StateVar MatrixMode
matrixMode =
makeStateVar (getEnum1 unmarshalMatrixMode GetMatrixMode)
(maybe recordInvalidValue glMatrixMode . marshalMatrixMode)
data MatrixOrder = ColumnMajor | RowMajor
deriving ( Eq, Ord, Show )
class Storable c => MatrixComponent c where
getMatrix :: GetPNameMatrix p => p -> Ptr c -> IO ()
loadMatrix :: Ptr c -> IO ()
loadTransposeMatrix :: Ptr c -> IO ()
multMatrix_ :: Ptr c -> IO ()
multTransposeMatrix :: Ptr c -> IO ()
rotate :: c -> Vector3 c -> IO ()
translate :: Vector3 c -> IO ()
scale :: c -> c -> c -> IO ()
instance MatrixComponent GLfloat where
getMatrix = getMatrixf
loadMatrix = glLoadMatrixf
loadTransposeMatrix = glLoadTransposeMatrixf
multMatrix_ = glMultMatrixf
multTransposeMatrix = glMultTransposeMatrixf
rotate a (Vector3 x y z) = glRotatef a x y z
translate (Vector3 x y z) = glTranslatef x y z
scale = glScalef
instance MatrixComponent GLdouble where
getMatrix = getMatrixd
loadMatrix = glLoadMatrixd
loadTransposeMatrix = glLoadTransposeMatrixd
multMatrix_ = glMultMatrixd
multTransposeMatrix = glMultTransposeMatrixd
rotate a (Vector3 x y z) = glRotated a x y z
translate (Vector3 x y z) = glTranslated x y z
scale = glScaled
class Matrix m where
withNewMatrix ::
MatrixComponent c => MatrixOrder -> (Ptr c -> IO ()) -> IO (m c)
withMatrix ::
MatrixComponent c => m c -> (MatrixOrder -> Ptr c -> IO a) -> IO a
newMatrix :: MatrixComponent c => MatrixOrder -> [c] -> IO (m c)
getMatrixComponents :: MatrixComponent c => MatrixOrder -> m c -> IO [c]
withNewMatrix order act =
allocaArray 16 $ \p -> do
act p
components <- peekArray 16 p
newMatrix order components
withMatrix mat act = do
components <- getMatrixComponents ColumnMajor mat
withArray components $ act ColumnMajor
newMatrix order components =
withNewMatrix order $ flip pokeArray (take 16 components)
getMatrixComponents desiredOrder mat =
withMatrix mat $ \order p ->
if desiredOrder == order
then peekArray 16 p
else mapM (peekElemOff p) [ 0, 4, 8, 12,
1, 5, 9, 13,
2, 6, 10, 14,
3, 7, 11, 15 ]
matrix :: (Matrix m, MatrixComponent c) => Maybe MatrixMode -> StateVar (m c)
matrix maybeMode =
makeStateVar
(maybe (get matrixMode) return maybeMode >>= (getMatrix' . matrixModeToGetMatrix))
(maybe id withMatrixMode maybeMode . setMatrix)
withMatrixMode :: MatrixMode -> IO a -> IO a
withMatrixMode mode act =
preservingMatrixMode $ do
matrixMode $= mode
act
getMatrix' :: (Matrix m, MatrixComponent c) => PNameMatrix -> IO (m c)
getMatrix' = withNewMatrix ColumnMajor . getMatrix
setMatrix :: (Matrix m, MatrixComponent c) => m c -> IO ()
setMatrix mat =
withMatrix mat $ \order ->
case order of
ColumnMajor -> loadMatrix
RowMajor -> loadTransposeMatrix
multMatrix :: (Matrix m, MatrixComponent c) => m c -> IO ()
multMatrix mat =
withMatrix mat $ \order ->
case order of
ColumnMajor -> multMatrix_
RowMajor -> multTransposeMatrix
data GLmatrix a = GLmatrix MatrixOrder (ForeignPtr a)
deriving ( Eq, Ord, Show )
instance Matrix GLmatrix where
withNewMatrix order f = do
fp <- mallocForeignPtrArray 16
withForeignPtr fp f
return $ GLmatrix order fp
withMatrix (GLmatrix order fp) f = withForeignPtr fp (f order)
loadIdentity :: IO ()
loadIdentity = glLoadIdentity
ortho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
ortho = glOrtho
frustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
frustum = glFrustum
depthClamp :: StateVar Capability
depthClamp = makeCapability CapDepthClamp
activeTexture :: StateVar TextureUnit
activeTexture = makeStateVar (getEnum1 unmarshalTextureUnit GetActiveTexture)
(glActiveTexture . marshalTextureUnit)
preservingMatrix :: IO a -> IO a
preservingMatrix = unsafePreservingMatrix . preservingMatrixMode
preservingMatrixMode :: IO a -> IO a
preservingMatrixMode = bracket (getEnum1 id GetMatrixMode) glMatrixMode . const
unsafePreservingMatrix :: IO a -> IO a
unsafePreservingMatrix = unsafeBracket_ glPushMatrix glPopMatrix
stackDepth :: Maybe MatrixMode -> GettableStateVar GLsizei
stackDepth maybeMode =
makeGettableStateVar $
case maybeMode of
Nothing -> getSizei1 id GetCurrentMatrixStackDepth
Just MatrixPalette -> do recordInvalidEnum ; return 0
Just mode -> getSizei1 id (matrixModeToGetStackDepth mode)
maxStackDepth :: MatrixMode -> GettableStateVar GLsizei
maxStackDepth =
makeGettableStateVar . getSizei1 id . matrixModeToGetMaxStackDepth
rescaleNormal :: StateVar Capability
rescaleNormal = makeCapability CapRescaleNormal
normalize :: StateVar Capability
normalize = makeCapability CapNormalize
data Plane a = Plane !a !a !a !a
deriving ( Eq, Ord, Show )
instance Storable a => Storable (Plane a) where
sizeOf ~(Plane a _ _ _) = 4 * sizeOf a
alignment ~(Plane a _ _ _) = alignment a
peek = peek4 Plane . castPtr
poke ptr (Plane a b c d) = poke4 (castPtr ptr) a b c d
data TextureCoordName =
S
| T
| R
| Q
deriving ( Eq, Ord, Show )
marshalTextureCoordName :: TextureCoordName -> GLenum
marshalTextureCoordName x = case x of
S -> GL_S
T -> GL_T
R -> GL_R
Q -> GL_Q
data TextureGenParameter =
TextureGenMode
| ObjectPlane
| EyePlane
marshalTextureGenParameter :: TextureGenParameter -> GLenum
marshalTextureGenParameter x = case x of
TextureGenMode -> GL_TEXTURE_GEN_MODE
ObjectPlane -> GL_OBJECT_PLANE
EyePlane -> GL_EYE_PLANE
data TextureGenMode' =
EyeLinear'
| ObjectLinear'
| SphereMap'
| NormalMap'
| ReflectionMap'
marshalTextureGenMode' :: TextureGenMode' -> GLint
marshalTextureGenMode' x = fromIntegral $ case x of
EyeLinear' -> GL_EYE_LINEAR
ObjectLinear' -> GL_OBJECT_LINEAR
SphereMap' -> GL_SPHERE_MAP
NormalMap' -> GL_NORMAL_MAP
ReflectionMap' -> GL_REFLECTION_MAP
unmarshalTextureGenMode' :: GLint -> TextureGenMode'
unmarshalTextureGenMode' x
| y == GL_EYE_LINEAR = EyeLinear'
| y == GL_OBJECT_LINEAR = ObjectLinear'
| y == GL_SPHERE_MAP = SphereMap'
| y == GL_NORMAL_MAP = NormalMap'
| y == GL_REFLECTION_MAP = ReflectionMap'
| otherwise = error ("unmarshalTextureGenMode': illegal value " ++ show x)
where y = fromIntegral x
data TextureGenMode =
EyeLinear (Plane GLdouble)
| ObjectLinear (Plane GLdouble)
| SphereMap
| NormalMap
| ReflectionMap
deriving ( Eq, Ord, Show )
marshalTextureGenMode :: TextureGenMode -> GLint
marshalTextureGenMode = marshalTextureGenMode' . convertMode
where convertMode (EyeLinear _) = EyeLinear'
convertMode (ObjectLinear _) = ObjectLinear'
convertMode SphereMap = SphereMap'
convertMode NormalMap = NormalMap'
convertMode ReflectionMap = ReflectionMap'
textureGenMode :: TextureCoordName -> StateVar (Maybe TextureGenMode)
textureGenMode coord =
makeStateVarMaybe
(return $ textureCoordNameToEnableCap coord)
(do mode <- getMode coord
case mode of
EyeLinear' -> fmap EyeLinear $ getPlane coord EyePlane
ObjectLinear' -> fmap ObjectLinear $ getPlane coord ObjectPlane
SphereMap' -> return SphereMap
NormalMap' -> return NormalMap
ReflectionMap' -> return ReflectionMap)
(\mode -> do
setMode coord mode
case mode of
EyeLinear plane -> setPlane coord EyePlane plane
ObjectLinear plane -> setPlane coord ObjectPlane plane
_ -> return ())
textureCoordNameToEnableCap :: TextureCoordName -> EnableCap
textureCoordNameToEnableCap coord = case coord of
S -> CapTextureGenS
T -> CapTextureGenT
R -> CapTextureGenR
Q -> CapTextureGenQ
getMode :: TextureCoordName -> IO TextureGenMode'
getMode coord = alloca $ \buf -> do
glGetTexGeniv (marshalTextureCoordName coord)
(marshalTextureGenParameter TextureGenMode)
buf
peek1 unmarshalTextureGenMode' buf
setMode :: TextureCoordName -> TextureGenMode -> IO ()
setMode coord mode =
glTexGeni (marshalTextureCoordName coord)
(marshalTextureGenParameter TextureGenMode)
(marshalTextureGenMode mode)
getPlane :: TextureCoordName -> TextureGenParameter -> IO (Plane GLdouble)
getPlane coord param = alloca $ \planeBuffer -> do
glGetTexGendv (marshalTextureCoordName coord)
(marshalTextureGenParameter param)
(castPtr planeBuffer)
peek planeBuffer
setPlane :: TextureCoordName -> TextureGenParameter -> Plane GLdouble -> IO ()
setPlane coord param plane =
with plane $ \planeBuffer ->
glTexGendv (marshalTextureCoordName coord)
(marshalTextureGenParameter param)
(castPtr planeBuffer)