Copyright | (c) Sven Panne 2013 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell98 |
All raw functions and tokens from the ARB_multitexture extension, see http://www.opengl.org/registry/specs/ARB/multitexture.txt.
- glActiveTexture :: GLenum -> IO ()
- glClientActiveTexture :: GLenum -> IO ()
- glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
- glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
- glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
- glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
- glMultiTexCoord1i :: GLenum -> GLint -> IO ()
- glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
- glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
- glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
- glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
- glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
- glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
- glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
- glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
- glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
- glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
- glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
- glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
- glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
- glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
- glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
- glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
- glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
- glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
- glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
- glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
- glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
- glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
- glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
- glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
- glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
- glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
- glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
- gl_ACTIVE_TEXTURE :: GLenum
- gl_CLIENT_ACTIVE_TEXTURE :: GLenum
- gl_MAX_TEXTURE_UNITS :: GLenum
- gl_TEXTURE0 :: GLenum
- gl_TEXTURE1 :: GLenum
- gl_TEXTURE10 :: GLenum
- gl_TEXTURE11 :: GLenum
- gl_TEXTURE12 :: GLenum
- gl_TEXTURE13 :: GLenum
- gl_TEXTURE14 :: GLenum
- gl_TEXTURE15 :: GLenum
- gl_TEXTURE16 :: GLenum
- gl_TEXTURE17 :: GLenum
- gl_TEXTURE18 :: GLenum
- gl_TEXTURE19 :: GLenum
- gl_TEXTURE2 :: GLenum
- gl_TEXTURE20 :: GLenum
- gl_TEXTURE21 :: GLenum
- gl_TEXTURE22 :: GLenum
- gl_TEXTURE23 :: GLenum
- gl_TEXTURE24 :: GLenum
- gl_TEXTURE25 :: GLenum
- gl_TEXTURE26 :: GLenum
- gl_TEXTURE27 :: GLenum
- gl_TEXTURE28 :: GLenum
- gl_TEXTURE29 :: GLenum
- gl_TEXTURE3 :: GLenum
- gl_TEXTURE30 :: GLenum
- gl_TEXTURE31 :: GLenum
- gl_TEXTURE4 :: GLenum
- gl_TEXTURE5 :: GLenum
- gl_TEXTURE6 :: GLenum
- gl_TEXTURE7 :: GLenum
- gl_TEXTURE8 :: GLenum
- gl_TEXTURE9 :: GLenum
Functions
glActiveTexture :: GLenum -> IO () Source
glClientActiveTexture :: GLenum -> IO () Source
glMultiTexCoord1d :: GLenum -> GLdouble -> IO () Source
glMultiTexCoord1f :: GLenum -> GLfloat -> IO () Source
glMultiTexCoord1i :: GLenum -> GLint -> IO () Source
glMultiTexCoord1s :: GLenum -> GLshort -> IO () Source