Copyright | (c) Sven Panne 2013 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell98 |
All raw functions and tokens from the EXT_bindable_uniform extension not already in the OpenGL 3.1 core, see http://www.opengl.org/registry/specs/EXT/bindable_uniform.txt.
- glUniformBuffer :: GLuint -> GLint -> GLuint -> IO ()
- glGetUniformBufferSize :: GLuint -> GLint -> IO GLint
- glGetUniformOffset :: GLuint -> GLint -> IO GLintptr
- gl_MAX_VERTEX_BINDABLE_UNIFORMS :: GLenum
- gl_MAX_FRAGMENT_BINDABLE_UNIFORMS :: GLenum
- gl_MAX_GEOMETRY_BINDABLE_UNIFORMS :: GLenum
- gl_MAX_BINDABLE_UNIFORM_SIZE :: GLenum
- gl_UNIFORM_BUFFER_BINDING_EXT :: GLenum
- gl_UNIFORM_BUFFER_EXT :: GLenum
Functions
Tokens
gl_UNIFORM_BUFFER_BINDING_EXT :: GLenum Source
NOTE: The OpenGL 3.1 core has the same token with a different value, so we use a suffix here.
gl_UNIFORM_BUFFER_EXT :: GLenum Source
NOTE: The OpenGL 3.1 core has the same token with a different value, so we use a suffix here.