Copyright | (c) Sven Panne 2013 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell98 |
All raw functions and tokens from the EXT_fragment_lighting extension, see http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt.
- glFragmentLightModeli :: GLenum -> GLint -> IO ()
- glFragmentLightModelf :: GLenum -> GLfloat -> IO ()
- glFragmentLightModeliv :: GLenum -> Ptr GLint -> IO ()
- glFragmentLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
- glFragmentLighti :: GLenum -> GLenum -> GLint -> IO ()
- glFragmentLightf :: GLenum -> GLenum -> GLfloat -> IO ()
- glFragmentLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
- glFragmentLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
- glGetFragmentLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
- glGetFragmentLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
- glFragmentMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
- glFragmentMateriali :: GLenum -> GLenum -> GLint -> IO ()
- glFragmentMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
- glFragmentMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
- glFragmentColorMaterial :: GLenum -> GLenum -> IO ()
- glGetFragmentMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
- glGetFragmentMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
- glLightEnvi :: GLenum -> GLint -> IO ()
- gl_FRAGMENT_LIGHTING :: GLenum
- gl_FRAGMENT_COLOR_MATERIAL :: GLenum
- gl_FRAGMENT_COLOR_MATERIAL_FACE :: GLenum
- gl_FRAGMENT_COLOR_MATERIAL_PARAMETER :: GLenum
- gl_MAX_FRAGMENT_LIGHTS :: GLenum
- gl_MAX_ACTIVE_LIGHTS :: GLenum
- gl_CURRENT_RASTER_NORMAL :: GLenum
- gl_LIGHT_ENV_MODE :: GLenum
- gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
- gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE :: GLenum
- gl_FRAGMENT_LIGHT_MODEL_AMBIENT :: GLenum
- gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION :: GLenum
- gl_FRAGMENT_LIGHT0 :: GLenum
- gl_FRAGMENT_LIGHT1 :: GLenum
- gl_FRAGMENT_LIGHT2 :: GLenum
- gl_FRAGMENT_LIGHT3 :: GLenum
- gl_FRAGMENT_LIGHT4 :: GLenum
- gl_FRAGMENT_LIGHT5 :: GLenum
- gl_FRAGMENT_LIGHT6 :: GLenum
- gl_FRAGMENT_LIGHT7 :: GLenum
Functions
glFragmentLightModeli :: GLenum -> GLint -> IO () Source
glFragmentLightModelf :: GLenum -> GLfloat -> IO () Source
glFragmentColorMaterial :: GLenum -> GLenum -> IO () Source
glLightEnvi :: GLenum -> GLint -> IO () Source