Copyright | (c) Sven Panne 2013 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell98 |
All raw functions and tokens from the EXT_geometry_shader4 extension, see http://www.opengl.org/registry/specs/EXT/geometry_shader4.txt.
- glProgramParameteri :: GLuint -> GLenum -> GLint -> IO ()
- glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
- glFramebufferTextureFace :: GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ()
- gl_GEOMETRY_SHADER :: GLenum
- gl_GEOMETRY_VERTICES_OUT :: GLenum
- gl_GEOMETRY_INPUT_TYPE :: GLenum
- gl_GEOMETRY_OUTPUT_TYPE :: GLenum
- gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
- gl_MAX_GEOMETRY_VARYING_COMPONENTS :: GLenum
- gl_MAX_VERTEX_VARYING_COMPONENTS :: GLenum
- gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
- gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
- gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
- gl_LINES_ADJACENCY :: GLenum
- gl_LINE_STRIP_ADJACENCY :: GLenum
- gl_TRIANGLES_ADJACENCY :: GLenum
- gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
- gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
- gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: GLenum
- gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
- gl_PROGRAM_POINT_SIZE :: GLenum