module Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject (
glShaderStorageBlockBinding,
gl_SHADER_STORAGE_BUFFER,
gl_SHADER_STORAGE_BUFFER_BINDING,
gl_SHADER_STORAGE_BUFFER_START,
gl_SHADER_STORAGE_BUFFER_SIZE,
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS,
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS,
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS,
gl_MAX_SHADER_STORAGE_BLOCK_SIZE,
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,
gl_SHADER_STORAGE_BARRIER_BIT,
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
) where
import Foreign.C.Types
import Graphics.Rendering.OpenGL.Raw.Extensions
import Graphics.Rendering.OpenGL.Raw.Core31.Types
#include "HsOpenGLRaw.h"
extensionNameString :: String
extensionNameString = "GL_ARB_shader_storage_buffer_object"
EXTENSION_ENTRY(dyn_glShaderStorageBlockBinding,ptr_glShaderStorageBlockBinding,"glShaderStorageBlockBinding",glShaderStorageBlockBinding, GLuint -> GLuint -> GLuint -> IO())
gl_SHADER_STORAGE_BUFFER :: GLenum
gl_SHADER_STORAGE_BUFFER = 0x90D2
gl_SHADER_STORAGE_BUFFER_BINDING :: GLenum
gl_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
gl_SHADER_STORAGE_BUFFER_START :: GLenum
gl_SHADER_STORAGE_BUFFER_START = 0x90D4
gl_SHADER_STORAGE_BUFFER_SIZE :: GLenum
gl_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
gl_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
gl_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
gl_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
gl_SHADER_STORAGE_BARRIER_BIT = 0x00002000
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39