module Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader (
glPatchParameteri,
glPatchParameterfv,
gl_PATCHES,
gl_PATCH_VERTICES,
gl_PATCH_DEFAULT_INNER_LEVEL,
gl_PATCH_DEFAULT_OUTER_LEVEL,
gl_TESS_CONTROL_OUTPUT_VERTICES,
gl_TESS_GEN_MODE,
gl_TESS_GEN_SPACING,
gl_TESS_GEN_VERTEX_ORDER,
gl_TESS_GEN_POINT_MODE,
gl_TRIANGLES,
gl_ISOLINES,
gl_QUADS,
gl_EQUAL,
gl_FRACTIONAL_ODD,
gl_FRACTIONAL_EVEN,
gl_CCW,
gl_CW,
gl_MAX_PATCH_VERTICES,
gl_MAX_TESS_GEN_LEVEL,
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,
gl_MAX_TESS_PATCH_COMPONENTS,
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS,
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS,
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS,
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,
gl_TESS_EVALUATION_SHADER,
gl_TESS_CONTROL_SHADER
) where
import Foreign.C.Types
import Foreign.Ptr
import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens
import Graphics.Rendering.OpenGL.Raw.Core31.Tokens
import Graphics.Rendering.OpenGL.Raw.Core31.Types
import Graphics.Rendering.OpenGL.Raw.Extensions
#include "HsOpenGLRaw.h"
extensionNameString :: String
extensionNameString = "GL_ARB_ARB_tessellation_shader"
EXTENSION_ENTRY(dyn_glPatchParameteri,ptr_glPatchParameteri,"glPatchParameteri",glPatchParameteri,GLenum -> GLint -> IO ())
EXTENSION_ENTRY(dyn_glPatchParameterfv,ptr_glPatchParameterfv,"glPatchParameterfv",glPatchParameterfv,GLenum -> Ptr GLfloat -> IO ())
gl_PATCHES :: GLenum
gl_PATCHES = 0x000E
gl_PATCH_VERTICES :: GLenum
gl_PATCH_VERTICES = 0x8E72
gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum
gl_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
gl_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
gl_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
gl_TESS_GEN_MODE :: GLenum
gl_TESS_GEN_MODE = 0x8E76
gl_TESS_GEN_SPACING :: GLenum
gl_TESS_GEN_SPACING = 0x8E77
gl_TESS_GEN_VERTEX_ORDER :: GLenum
gl_TESS_GEN_VERTEX_ORDER = 0x8E78
gl_TESS_GEN_POINT_MODE :: GLenum
gl_TESS_GEN_POINT_MODE = 0x8E79
gl_ISOLINES :: GLenum
gl_ISOLINES = 0x8E7A
gl_FRACTIONAL_ODD :: GLenum
gl_FRACTIONAL_ODD = 0x8E7B
gl_FRACTIONAL_EVEN :: GLenum
gl_FRACTIONAL_EVEN = 0x8E7C
gl_MAX_PATCH_VERTICES :: GLenum
gl_MAX_PATCH_VERTICES = 0x8E7D
gl_MAX_TESS_GEN_LEVEL :: GLenum
gl_MAX_TESS_GEN_LEVEL = 0x8E7E
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
gl_MAX_TESS_PATCH_COMPONENTS :: GLenum
gl_MAX_TESS_PATCH_COMPONENTS = 0x8E84
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
gl_TESS_EVALUATION_SHADER :: GLenum
gl_TESS_EVALUATION_SHADER = 0x8E87
gl_TESS_CONTROL_SHADER :: GLenum
gl_TESS_CONTROL_SHADER = 0x8E88