module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject (
glTexBuffer,
gl_TEXTURE_BUFFER,
gl_MAX_TEXTURE_BUFFER_SIZE,
gl_TEXTURE_BINDING_BUFFER,
gl_TEXTURE_BUFFER_DATA_STORE_BINDING,
gl_TEXTURE_BUFFER_FORMAT
) where
import Foreign.C.Types
import Graphics.Rendering.OpenGL.Raw.Extensions
import Graphics.Rendering.OpenGL.Raw.Core31.Types
#include "HsOpenGLRaw.h"
extensionNameString :: String
extensionNameString = "GL_ARB_texture_buffer_object"
EXTENSION_ENTRY(dyn_glTexBuffer,ptr_glTexBuffer,"glTexBuffer",glTexBuffer,GLenum -> GLenum -> GLuint -> IO ())
gl_TEXTURE_BUFFER :: GLenum
gl_TEXTURE_BUFFER = 0x8C2A
gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
gl_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
gl_TEXTURE_BINDING_BUFFER :: GLenum
gl_TEXTURE_BINDING_BUFFER = 0x8C2C
gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
gl_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
gl_TEXTURE_BUFFER_FORMAT :: GLenum
gl_TEXTURE_BUFFER_FORMAT = 0x8C2E