module Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat (
gl_TEXTURE_RED_TYPE,
gl_TEXTURE_GREEN_TYPE,
gl_TEXTURE_BLUE_TYPE,
gl_TEXTURE_ALPHA_TYPE,
gl_TEXTURE_LUMINANCE_TYPE,
gl_TEXTURE_INTENSITY_TYPE,
gl_TEXTURE_DEPTH_TYPE,
gl_UNSIGNED_NORMALIZED,
gl_RGBA32F,
gl_RGB32F,
gl_ALPHA32F,
gl_INTENSITY32F,
gl_LUMINANCE32F,
gl_LUMINANCE_ALPHA32F,
gl_RGBA16F,
gl_RGB16F,
gl_ALPHA16F,
gl_INTENSITY16F,
gl_LUMINANCE16F,
gl_LUMINANCE_ALPHA16F
) where
import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
import Graphics.Rendering.OpenGL.Raw.Core32
gl_ALPHA32F :: GLenum
gl_ALPHA32F = 0x8816
gl_INTENSITY32F :: GLenum
gl_INTENSITY32F = 0x8817
gl_LUMINANCE32F :: GLenum
gl_LUMINANCE32F = 0x8818
gl_LUMINANCE_ALPHA32F :: GLenum
gl_LUMINANCE_ALPHA32F = 0x8819
gl_ALPHA16F :: GLenum
gl_ALPHA16F = 0x881C
gl_INTENSITY16F :: GLenum
gl_INTENSITY16F = 0x881D
gl_LUMINANCE16F :: GLenum
gl_LUMINANCE16F = 0x881E
gl_LUMINANCE_ALPHA16F :: GLenum
gl_LUMINANCE_ALPHA16F = 0x881F