module Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4 (
glGetUniformuiv,
glBindFragDataLocation,
glGetFragDataLocation,
glUniform1ui,
glUniform2ui,
glUniform3ui,
glUniform4ui,
glUniform1uiv,
glUniform2uiv,
glUniform3uiv,
glUniform4uiv,
gl_VERTEX_ATTRIB_ARRAY_INTEGER,
gl_SAMPLER_1D_ARRAY,
gl_SAMPLER_2D_ARRAY,
gl_SAMPLER_BUFFER,
gl_SAMPLER_1D_ARRAY_SHADOW,
gl_SAMPLER_2D_ARRAY_SHADOW,
gl_SAMPLER_CUBE_SHADOW,
gl_UNSIGNED_INT_VEC2,
gl_UNSIGNED_INT_VEC3,
gl_UNSIGNED_INT_VEC4,
gl_INT_SAMPLER_1D,
gl_INT_SAMPLER_2D,
gl_INT_SAMPLER_3D,
gl_INT_SAMPLER_CUBE,
gl_INT_SAMPLER_2D_RECT,
gl_INT_SAMPLER_1D_ARRAY,
gl_INT_SAMPLER_2D_ARRAY,
gl_INT_SAMPLER_BUFFER,
gl_UNSIGNED_INT_SAMPLER_1D,
gl_UNSIGNED_INT_SAMPLER_2D,
gl_UNSIGNED_INT_SAMPLER_3D,
gl_UNSIGNED_INT_SAMPLER_CUBE,
gl_UNSIGNED_INT_SAMPLER_2D_RECT,
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,
gl_UNSIGNED_INT_SAMPLER_BUFFER,
gl_MIN_PROGRAM_TEXEL_OFFSET,
gl_MAX_PROGRAM_TEXEL_OFFSET
) where
import Graphics.Rendering.OpenGL.Raw.Core32