Copyright | (c) Sven Panne 2015 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
The ARB_gpu_shader_fp64 extension.
- gl_DOUBLE :: GLenum
- gl_DOUBLE_MAT2 :: GLenum
- gl_DOUBLE_MAT2x3 :: GLenum
- gl_DOUBLE_MAT2x4 :: GLenum
- gl_DOUBLE_MAT3 :: GLenum
- gl_DOUBLE_MAT3x2 :: GLenum
- gl_DOUBLE_MAT3x4 :: GLenum
- gl_DOUBLE_MAT4 :: GLenum
- gl_DOUBLE_MAT4x2 :: GLenum
- gl_DOUBLE_MAT4x3 :: GLenum
- gl_DOUBLE_VEC2 :: GLenum
- gl_DOUBLE_VEC3 :: GLenum
- gl_DOUBLE_VEC4 :: GLenum
- glGetUniformdv :: MonadIO m => GLuint -> GLint -> Ptr GLdouble -> m ()
- glUniform1d :: MonadIO m => GLint -> GLdouble -> m ()
- glUniform1dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()
- glUniform2d :: MonadIO m => GLint -> GLdouble -> GLdouble -> m ()
- glUniform2dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()
- glUniform3d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLdouble -> m ()
- glUniform3dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()
- glUniform4d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glUniform4dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()
- glUniformMatrix2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glUniformMatrix2x3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glUniformMatrix2x4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glUniformMatrix3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glUniformMatrix3x2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glUniformMatrix3x4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glUniformMatrix4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glUniformMatrix4x2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glUniformMatrix4x3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()