Copyright | (c) Sven Panne 2015 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
The ARB_texture_multisample extension.
- gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
- gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
- gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
- gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
- gl_MAX_INTEGER_SAMPLES :: GLenum
- gl_MAX_SAMPLE_MASK_WORDS :: GLenum
- gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
- gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
- gl_SAMPLER_2D_MULTISAMPLE :: GLenum
- gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
- gl_SAMPLE_MASK :: GLenum
- gl_SAMPLE_MASK_VALUE :: GLenum
- gl_SAMPLE_POSITION :: GLenum
- gl_TEXTURE_2D_MULTISAMPLE :: GLenum
- gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
- gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
- gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
- gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
- gl_TEXTURE_SAMPLES :: GLenum
- gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
- gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
- glGetMultisamplefv :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
- glSampleMaski :: MonadIO m => GLuint -> GLbitfield -> m ()
- glTexImage2DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m ()
- glTexImage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
Enums
Functions
:: MonadIO m | |
=> GLenum |
|
-> GLuint |
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-> Ptr GLfloat |
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-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x
:: MonadIO m | |
=> GLuint |
|
-> GLbitfield |
|
-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x
glTexImage2DMultisample Source
:: MonadIO m | |
=> GLenum |
|
-> GLsizei |
|
-> GLenum |
|
-> GLsizei |
|
-> GLsizei |
|
-> GLboolean |
|
-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x
glTexImage3DMultisample Source
:: MonadIO m | |
=> GLenum |
|
-> GLsizei |
|
-> GLenum |
|
-> GLsizei |
|
-> GLsizei |
|
-> GLsizei |
|
-> GLboolean |
|
-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x