module Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture (
gl_UNSIGNED_INT64_ARB,
glGetImageHandleARB,
glGetTextureHandleARB,
glGetTextureSamplerHandleARB,
glGetVertexAttribLui64vARB,
glIsImageHandleResidentARB,
glIsTextureHandleResidentARB,
glMakeImageHandleNonResidentARB,
glMakeImageHandleResidentARB,
glMakeTextureHandleNonResidentARB,
glMakeTextureHandleResidentARB,
glProgramUniformHandleui64ARB,
glProgramUniformHandleui64vARB,
glUniformHandleui64ARB,
glUniformHandleui64vARB,
glVertexAttribL1ui64ARB,
glVertexAttribL1ui64vARB
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions