module Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader (
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,
gl_COMPUTE_SHADER,
gl_COMPUTE_SHADER_BIT,
gl_COMPUTE_WORK_GROUP_SIZE,
gl_DISPATCH_INDIRECT_BUFFER,
gl_DISPATCH_INDIRECT_BUFFER_BINDING,
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,
gl_MAX_COMPUTE_ATOMIC_COUNTERS,
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,
gl_MAX_COMPUTE_IMAGE_UNIFORMS,
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE,
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,
gl_MAX_COMPUTE_UNIFORM_BLOCKS,
gl_MAX_COMPUTE_UNIFORM_COMPONENTS,
gl_MAX_COMPUTE_WORK_GROUP_COUNT,
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,
gl_MAX_COMPUTE_WORK_GROUP_SIZE,
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,
glDispatchCompute,
glDispatchComputeIndirect
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions