--------------------------------------------------------------------------------
-- |
-- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess
-- Copyright   :  (c) Sven Panne 2015
-- License     :  BSD3
--
-- Maintainer  :  Sven Panne <svenpanne@gmail.com>
-- Stability   :  stable
-- Portability :  portable
--
-- The <https://www.opengl.org/registry/specs/ARB/direct_state_access.txt ARB_direct_state_access> extension.
--
--------------------------------------------------------------------------------

module Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess (
  -- * Enums
  gl_QUERY_TARGET,
  gl_TEXTURE_BINDING_1D,
  gl_TEXTURE_BINDING_1D_ARRAY,
  gl_TEXTURE_BINDING_2D,
  gl_TEXTURE_BINDING_2D_ARRAY,
  gl_TEXTURE_BINDING_2D_MULTISAMPLE,
  gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,
  gl_TEXTURE_BINDING_3D,
  gl_TEXTURE_BINDING_BUFFER,
  gl_TEXTURE_BINDING_CUBE_MAP,
  gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,
  gl_TEXTURE_BINDING_RECTANGLE,
  gl_TEXTURE_TARGET,
  -- * Functions
  glBindTextureUnit,
  glBlitNamedFramebuffer,
  glCheckNamedFramebufferStatus,
  glClearNamedBufferData,
  glClearNamedBufferSubData,
  glClearNamedFramebufferfi,
  glClearNamedFramebufferfv,
  glClearNamedFramebufferiv,
  glClearNamedFramebufferuiv,
  glCompressedTextureSubImage1D,
  glCompressedTextureSubImage2D,
  glCompressedTextureSubImage3D,
  glCopyNamedBufferSubData,
  glCopyTextureSubImage1D,
  glCopyTextureSubImage2D,
  glCopyTextureSubImage3D,
  glCreateBuffers,
  glCreateFramebuffers,
  glCreateProgramPipelines,
  glCreateQueries,
  glCreateRenderbuffers,
  glCreateSamplers,
  glCreateTextures,
  glCreateTransformFeedbacks,
  glCreateVertexArrays,
  glDisableVertexArrayAttrib,
  glEnableVertexArrayAttrib,
  glFlushMappedNamedBufferRange,
  glGenerateTextureMipmap,
  glGetCompressedTextureImage,
  glGetNamedBufferParameteri64v,
  glGetNamedBufferParameteriv,
  glGetNamedBufferPointerv,
  glGetNamedBufferSubData,
  glGetNamedFramebufferAttachmentParameteriv,
  glGetNamedFramebufferParameteriv,
  glGetNamedRenderbufferParameteriv,
  glGetQueryBufferObjecti64v,
  glGetQueryBufferObjectiv,
  glGetQueryBufferObjectui64v,
  glGetQueryBufferObjectuiv,
  glGetTextureImage,
  glGetTextureLevelParameterfv,
  glGetTextureLevelParameteriv,
  glGetTextureParameterIiv,
  glGetTextureParameterIuiv,
  glGetTextureParameterfv,
  glGetTextureParameteriv,
  glGetTransformFeedbacki64_v,
  glGetTransformFeedbacki_v,
  glGetTransformFeedbackiv,
  glGetVertexArrayIndexed64iv,
  glGetVertexArrayIndexediv,
  glGetVertexArrayiv,
  glInvalidateNamedFramebufferData,
  glInvalidateNamedFramebufferSubData,
  glMapNamedBuffer,
  glMapNamedBufferRange,
  glNamedBufferData,
  glNamedBufferStorage,
  glNamedBufferSubData,
  glNamedFramebufferDrawBuffer,
  glNamedFramebufferDrawBuffers,
  glNamedFramebufferParameteri,
  glNamedFramebufferReadBuffer,
  glNamedFramebufferRenderbuffer,
  glNamedFramebufferTexture,
  glNamedFramebufferTextureLayer,
  glNamedRenderbufferStorage,
  glNamedRenderbufferStorageMultisample,
  glTextureBuffer,
  glTextureBufferRange,
  glTextureParameterIiv,
  glTextureParameterIuiv,
  glTextureParameterf,
  glTextureParameterfv,
  glTextureParameteri,
  glTextureParameteriv,
  glTextureStorage1D,
  glTextureStorage2D,
  glTextureStorage2DMultisample,
  glTextureStorage3D,
  glTextureStorage3DMultisample,
  glTextureSubImage1D,
  glTextureSubImage2D,
  glTextureSubImage3D,
  glTransformFeedbackBufferBase,
  glTransformFeedbackBufferRange,
  glUnmapNamedBuffer,
  glVertexArrayAttribBinding,
  glVertexArrayAttribFormat,
  glVertexArrayAttribIFormat,
  glVertexArrayAttribLFormat,
  glVertexArrayBindingDivisor,
  glVertexArrayElementBuffer,
  glVertexArrayVertexBuffer,
  glVertexArrayVertexBuffers
) where

import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions