module Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess (
gl_QUERY_TARGET,
gl_TEXTURE_BINDING_1D,
gl_TEXTURE_BINDING_1D_ARRAY,
gl_TEXTURE_BINDING_2D,
gl_TEXTURE_BINDING_2D_ARRAY,
gl_TEXTURE_BINDING_2D_MULTISAMPLE,
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,
gl_TEXTURE_BINDING_3D,
gl_TEXTURE_BINDING_BUFFER,
gl_TEXTURE_BINDING_CUBE_MAP,
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,
gl_TEXTURE_BINDING_RECTANGLE,
gl_TEXTURE_TARGET,
glBindTextureUnit,
glBlitNamedFramebuffer,
glCheckNamedFramebufferStatus,
glClearNamedBufferData,
glClearNamedBufferSubData,
glClearNamedFramebufferfi,
glClearNamedFramebufferfv,
glClearNamedFramebufferiv,
glClearNamedFramebufferuiv,
glCompressedTextureSubImage1D,
glCompressedTextureSubImage2D,
glCompressedTextureSubImage3D,
glCopyNamedBufferSubData,
glCopyTextureSubImage1D,
glCopyTextureSubImage2D,
glCopyTextureSubImage3D,
glCreateBuffers,
glCreateFramebuffers,
glCreateProgramPipelines,
glCreateQueries,
glCreateRenderbuffers,
glCreateSamplers,
glCreateTextures,
glCreateTransformFeedbacks,
glCreateVertexArrays,
glDisableVertexArrayAttrib,
glEnableVertexArrayAttrib,
glFlushMappedNamedBufferRange,
glGenerateTextureMipmap,
glGetCompressedTextureImage,
glGetNamedBufferParameteri64v,
glGetNamedBufferParameteriv,
glGetNamedBufferPointerv,
glGetNamedBufferSubData,
glGetNamedFramebufferAttachmentParameteriv,
glGetNamedFramebufferParameteriv,
glGetNamedRenderbufferParameteriv,
glGetQueryBufferObjecti64v,
glGetQueryBufferObjectiv,
glGetQueryBufferObjectui64v,
glGetQueryBufferObjectuiv,
glGetTextureImage,
glGetTextureLevelParameterfv,
glGetTextureLevelParameteriv,
glGetTextureParameterIiv,
glGetTextureParameterIuiv,
glGetTextureParameterfv,
glGetTextureParameteriv,
glGetTransformFeedbacki64_v,
glGetTransformFeedbacki_v,
glGetTransformFeedbackiv,
glGetVertexArrayIndexed64iv,
glGetVertexArrayIndexediv,
glGetVertexArrayiv,
glInvalidateNamedFramebufferData,
glInvalidateNamedFramebufferSubData,
glMapNamedBuffer,
glMapNamedBufferRange,
glNamedBufferData,
glNamedBufferStorage,
glNamedBufferSubData,
glNamedFramebufferDrawBuffer,
glNamedFramebufferDrawBuffers,
glNamedFramebufferParameteri,
glNamedFramebufferReadBuffer,
glNamedFramebufferRenderbuffer,
glNamedFramebufferTexture,
glNamedFramebufferTextureLayer,
glNamedRenderbufferStorage,
glNamedRenderbufferStorageMultisample,
glTextureBuffer,
glTextureBufferRange,
glTextureParameterIiv,
glTextureParameterIuiv,
glTextureParameterf,
glTextureParameterfv,
glTextureParameteri,
glTextureParameteriv,
glTextureStorage1D,
glTextureStorage2D,
glTextureStorage2DMultisample,
glTextureStorage3D,
glTextureStorage3DMultisample,
glTextureSubImage1D,
glTextureSubImage2D,
glTextureSubImage3D,
glTransformFeedbackBufferBase,
glTransformFeedbackBufferRange,
glUnmapNamedBuffer,
glVertexArrayAttribBinding,
glVertexArrayAttribFormat,
glVertexArrayAttribIFormat,
glVertexArrayAttribLFormat,
glVertexArrayBindingDivisor,
glVertexArrayElementBuffer,
glVertexArrayVertexBuffer,
glVertexArrayVertexBuffers
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions