module Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility (
gl_FIXED,
gl_HIGH_FLOAT,
gl_HIGH_INT,
gl_IMPLEMENTATION_COLOR_READ_FORMAT,
gl_IMPLEMENTATION_COLOR_READ_TYPE,
gl_LOW_FLOAT,
gl_LOW_INT,
gl_MAX_FRAGMENT_UNIFORM_VECTORS,
gl_MAX_VARYING_VECTORS,
gl_MAX_VERTEX_UNIFORM_VECTORS,
gl_MEDIUM_FLOAT,
gl_MEDIUM_INT,
gl_NUM_SHADER_BINARY_FORMATS,
gl_RGB565,
gl_SHADER_BINARY_FORMATS,
gl_SHADER_COMPILER,
glClearDepthf,
glDepthRangef,
glGetShaderPrecisionFormat,
glReleaseShaderCompiler,
glShaderBinary
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions