module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 (
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB,
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB,
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB,
gl_GEOMETRY_INPUT_TYPE_ARB,
gl_GEOMETRY_OUTPUT_TYPE_ARB,
gl_GEOMETRY_SHADER_ARB,
gl_GEOMETRY_VERTICES_OUT_ARB,
gl_LINES_ADJACENCY_ARB,
gl_LINE_STRIP_ADJACENCY_ARB,
gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
gl_MAX_VARYING_COMPONENTS,
gl_MAX_VERTEX_VARYING_COMPONENTS_ARB,
gl_PROGRAM_POINT_SIZE_ARB,
gl_TRIANGLES_ADJACENCY_ARB,
gl_TRIANGLE_STRIP_ADJACENCY_ARB,
glFramebufferTextureARB,
glFramebufferTextureFaceARB,
glFramebufferTextureLayerARB,
glProgramParameteriARB
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions