module Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore (
gl_ALL_BARRIER_BITS,
gl_ATOMIC_COUNTER_BARRIER_BIT,
gl_BUFFER_UPDATE_BARRIER_BIT,
gl_COMMAND_BARRIER_BIT,
gl_ELEMENT_ARRAY_BARRIER_BIT,
gl_FRAMEBUFFER_BARRIER_BIT,
gl_IMAGE_1D,
gl_IMAGE_1D_ARRAY,
gl_IMAGE_2D,
gl_IMAGE_2D_ARRAY,
gl_IMAGE_2D_MULTISAMPLE,
gl_IMAGE_2D_MULTISAMPLE_ARRAY,
gl_IMAGE_2D_RECT,
gl_IMAGE_3D,
gl_IMAGE_BINDING_ACCESS,
gl_IMAGE_BINDING_FORMAT,
gl_IMAGE_BINDING_LAYER,
gl_IMAGE_BINDING_LAYERED,
gl_IMAGE_BINDING_LEVEL,
gl_IMAGE_BINDING_NAME,
gl_IMAGE_BUFFER,
gl_IMAGE_CUBE,
gl_IMAGE_CUBE_MAP_ARRAY,
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE,
gl_INT_IMAGE_1D,
gl_INT_IMAGE_1D_ARRAY,
gl_INT_IMAGE_2D,
gl_INT_IMAGE_2D_ARRAY,
gl_INT_IMAGE_2D_MULTISAMPLE,
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY,
gl_INT_IMAGE_2D_RECT,
gl_INT_IMAGE_3D,
gl_INT_IMAGE_BUFFER,
gl_INT_IMAGE_CUBE,
gl_INT_IMAGE_CUBE_MAP_ARRAY,
gl_MAX_COMBINED_IMAGE_UNIFORMS,
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,
gl_MAX_FRAGMENT_IMAGE_UNIFORMS,
gl_MAX_GEOMETRY_IMAGE_UNIFORMS,
gl_MAX_IMAGE_SAMPLES,
gl_MAX_IMAGE_UNITS,
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS,
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,
gl_MAX_VERTEX_IMAGE_UNIFORMS,
gl_PIXEL_BUFFER_BARRIER_BIT,
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT,
gl_TEXTURE_FETCH_BARRIER_BIT,
gl_TEXTURE_UPDATE_BARRIER_BIT,
gl_TRANSFORM_FEEDBACK_BARRIER_BIT,
gl_UNIFORM_BARRIER_BIT,
gl_UNSIGNED_INT_IMAGE_1D,
gl_UNSIGNED_INT_IMAGE_1D_ARRAY,
gl_UNSIGNED_INT_IMAGE_2D,
gl_UNSIGNED_INT_IMAGE_2D_ARRAY,
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,
gl_UNSIGNED_INT_IMAGE_2D_RECT,
gl_UNSIGNED_INT_IMAGE_3D,
gl_UNSIGNED_INT_IMAGE_BUFFER,
gl_UNSIGNED_INT_IMAGE_CUBE,
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,
glBindImageTexture,
glMemoryBarrier
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions