module Graphics.Rendering.OpenGL.Raw.ARB.Sync (
gl_ALREADY_SIGNALED,
gl_CONDITION_SATISFIED,
gl_MAX_SERVER_WAIT_TIMEOUT,
gl_OBJECT_TYPE,
gl_SIGNALED,
gl_SYNC_CONDITION,
gl_SYNC_FENCE,
gl_SYNC_FLAGS,
gl_SYNC_FLUSH_COMMANDS_BIT,
gl_SYNC_GPU_COMMANDS_COMPLETE,
gl_SYNC_STATUS,
gl_TIMEOUT_EXPIRED,
gl_TIMEOUT_IGNORED,
gl_UNSIGNALED,
gl_WAIT_FAILED,
glClientWaitSync,
glDeleteSync,
glFenceSync,
glGetInteger64v,
glGetSynciv,
glIsSync,
glWaitSync
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions