module Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader (
gl_CCW,
gl_CW,
gl_EQUAL,
gl_FRACTIONAL_EVEN,
gl_FRACTIONAL_ODD,
gl_ISOLINES,
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,
gl_MAX_PATCH_VERTICES,
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS,
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS,
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS,
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,
gl_MAX_TESS_GEN_LEVEL,
gl_MAX_TESS_PATCH_COMPONENTS,
gl_PATCHES,
gl_PATCH_DEFAULT_INNER_LEVEL,
gl_PATCH_DEFAULT_OUTER_LEVEL,
gl_PATCH_VERTICES,
gl_QUADS,
gl_TESS_CONTROL_OUTPUT_VERTICES,
gl_TESS_CONTROL_SHADER,
gl_TESS_EVALUATION_SHADER,
gl_TESS_GEN_MODE,
gl_TESS_GEN_POINT_MODE,
gl_TESS_GEN_SPACING,
gl_TESS_GEN_VERTEX_ORDER,
gl_TRIANGLES,
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,
glPatchParameterfv,
glPatchParameteri
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions