module Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat (
gl_ALPHA16F_ARB,
gl_ALPHA32F_ARB,
gl_INTENSITY16F_ARB,
gl_INTENSITY32F_ARB,
gl_LUMINANCE16F_ARB,
gl_LUMINANCE32F_ARB,
gl_LUMINANCE_ALPHA16F_ARB,
gl_LUMINANCE_ALPHA32F_ARB,
gl_RGB16F_ARB,
gl_RGB32F_ARB,
gl_RGBA16F_ARB,
gl_RGBA32F_ARB,
gl_TEXTURE_ALPHA_TYPE_ARB,
gl_TEXTURE_BLUE_TYPE_ARB,
gl_TEXTURE_DEPTH_TYPE_ARB,
gl_TEXTURE_GREEN_TYPE_ARB,
gl_TEXTURE_INTENSITY_TYPE_ARB,
gl_TEXTURE_LUMINANCE_TYPE_ARB,
gl_TEXTURE_RED_TYPE_ARB,
gl_UNSIGNED_NORMALIZED_ARB
) where
import Graphics.Rendering.OpenGL.Raw.Tokens