module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject (
gl_ACTIVE_UNIFORM_BLOCKS,
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,
gl_INVALID_INDEX,
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,
gl_MAX_COMBINED_UNIFORM_BLOCKS,
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
gl_MAX_FRAGMENT_UNIFORM_BLOCKS,
gl_MAX_GEOMETRY_UNIFORM_BLOCKS,
gl_MAX_UNIFORM_BLOCK_SIZE,
gl_MAX_UNIFORM_BUFFER_BINDINGS,
gl_MAX_VERTEX_UNIFORM_BLOCKS,
gl_UNIFORM_ARRAY_STRIDE,
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,
gl_UNIFORM_BLOCK_BINDING,
gl_UNIFORM_BLOCK_DATA_SIZE,
gl_UNIFORM_BLOCK_INDEX,
gl_UNIFORM_BLOCK_NAME_LENGTH,
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,
gl_UNIFORM_BUFFER,
gl_UNIFORM_BUFFER_BINDING,
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
gl_UNIFORM_BUFFER_SIZE,
gl_UNIFORM_BUFFER_START,
gl_UNIFORM_IS_ROW_MAJOR,
gl_UNIFORM_MATRIX_STRIDE,
gl_UNIFORM_NAME_LENGTH,
gl_UNIFORM_OFFSET,
gl_UNIFORM_SIZE,
gl_UNIFORM_TYPE,
glBindBufferBase,
glBindBufferRange,
glGetActiveUniformBlockName,
glGetActiveUniformBlockiv,
glGetActiveUniformName,
glGetActiveUniformsiv,
glGetIntegeri_v,
glGetUniformBlockIndex,
glGetUniformIndices,
glUniformBlockBinding
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions