module Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray (
gl_DEPTH_RANGE,
gl_FIRST_VERTEX_CONVENTION,
gl_LAST_VERTEX_CONVENTION,
gl_LAYER_PROVOKING_VERTEX,
gl_MAX_VIEWPORTS,
gl_PROVOKING_VERTEX,
gl_SCISSOR_BOX,
gl_SCISSOR_TEST,
gl_UNDEFINED_VERTEX,
gl_VIEWPORT,
gl_VIEWPORT_BOUNDS_RANGE,
gl_VIEWPORT_INDEX_PROVOKING_VERTEX,
gl_VIEWPORT_SUBPIXEL_BITS,
glDepthRangeArrayv,
glDepthRangeIndexed,
glGetDoublei_v,
glGetFloati_v,
glScissorArrayv,
glScissorIndexed,
glScissorIndexedv,
glViewportArrayv,
glViewportIndexedf,
glViewportIndexedfv
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions