module Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader (
gl_2X_BIT_ATI,
gl_4X_BIT_ATI,
gl_8X_BIT_ATI,
gl_ADD_ATI,
gl_BIAS_BIT_ATI,
gl_BLUE_BIT_ATI,
gl_CND0_ATI,
gl_CND_ATI,
gl_COLOR_ALPHA_PAIRING_ATI,
gl_COMP_BIT_ATI,
gl_CON_0_ATI,
gl_CON_10_ATI,
gl_CON_11_ATI,
gl_CON_12_ATI,
gl_CON_13_ATI,
gl_CON_14_ATI,
gl_CON_15_ATI,
gl_CON_16_ATI,
gl_CON_17_ATI,
gl_CON_18_ATI,
gl_CON_19_ATI,
gl_CON_1_ATI,
gl_CON_20_ATI,
gl_CON_21_ATI,
gl_CON_22_ATI,
gl_CON_23_ATI,
gl_CON_24_ATI,
gl_CON_25_ATI,
gl_CON_26_ATI,
gl_CON_27_ATI,
gl_CON_28_ATI,
gl_CON_29_ATI,
gl_CON_2_ATI,
gl_CON_30_ATI,
gl_CON_31_ATI,
gl_CON_3_ATI,
gl_CON_4_ATI,
gl_CON_5_ATI,
gl_CON_6_ATI,
gl_CON_7_ATI,
gl_CON_8_ATI,
gl_CON_9_ATI,
gl_DOT2_ADD_ATI,
gl_DOT3_ATI,
gl_DOT4_ATI,
gl_EIGHTH_BIT_ATI,
gl_FRAGMENT_SHADER_ATI,
gl_GREEN_BIT_ATI,
gl_HALF_BIT_ATI,
gl_LERP_ATI,
gl_MAD_ATI,
gl_MOV_ATI,
gl_MUL_ATI,
gl_NEGATE_BIT_ATI,
gl_NUM_FRAGMENT_CONSTANTS_ATI,
gl_NUM_FRAGMENT_REGISTERS_ATI,
gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
gl_NUM_INSTRUCTIONS_PER_PASS_ATI,
gl_NUM_INSTRUCTIONS_TOTAL_ATI,
gl_NUM_LOOPBACK_COMPONENTS_ATI,
gl_NUM_PASSES_ATI,
gl_QUARTER_BIT_ATI,
gl_RED_BIT_ATI,
gl_REG_0_ATI,
gl_REG_10_ATI,
gl_REG_11_ATI,
gl_REG_12_ATI,
gl_REG_13_ATI,
gl_REG_14_ATI,
gl_REG_15_ATI,
gl_REG_16_ATI,
gl_REG_17_ATI,
gl_REG_18_ATI,
gl_REG_19_ATI,
gl_REG_1_ATI,
gl_REG_20_ATI,
gl_REG_21_ATI,
gl_REG_22_ATI,
gl_REG_23_ATI,
gl_REG_24_ATI,
gl_REG_25_ATI,
gl_REG_26_ATI,
gl_REG_27_ATI,
gl_REG_28_ATI,
gl_REG_29_ATI,
gl_REG_2_ATI,
gl_REG_30_ATI,
gl_REG_31_ATI,
gl_REG_3_ATI,
gl_REG_4_ATI,
gl_REG_5_ATI,
gl_REG_6_ATI,
gl_REG_7_ATI,
gl_REG_8_ATI,
gl_REG_9_ATI,
gl_SATURATE_BIT_ATI,
gl_SECONDARY_INTERPOLATOR_ATI,
gl_SUB_ATI,
gl_SWIZZLE_STQ_ATI,
gl_SWIZZLE_STQ_DQ_ATI,
gl_SWIZZLE_STRQ_ATI,
gl_SWIZZLE_STRQ_DQ_ATI,
gl_SWIZZLE_STR_ATI,
gl_SWIZZLE_STR_DR_ATI,
glAlphaFragmentOp1ATI,
glAlphaFragmentOp2ATI,
glAlphaFragmentOp3ATI,
glBeginFragmentShaderATI,
glBindFragmentShaderATI,
glColorFragmentOp1ATI,
glColorFragmentOp2ATI,
glColorFragmentOp3ATI,
glDeleteFragmentShaderATI,
glEndFragmentShaderATI,
glGenFragmentShadersATI,
glPassTexCoordATI,
glSampleMapATI,
glSetFragmentShaderConstantATI
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions